Each processor renders every other frame. Both must hold the whole "world" in memory (32MB each) but you could reach double framerates compared to one processor (in therory)
Well, there is certanly no need for supercomputing power to construct a A-bomb. But if you like to do simulations of nukes going of in cities, harbors or underground some real numbercrunching is required. This was the reason that US could stop the live testing one year ahead of France. (live test gave parameters for the simulations) If a small terrorist group would like to use a nuclear device its much easier to get the hands on a former Soviet charge. If they would like to construct a device from scratch the biggerst problem is to get the 235U (or plutonium). Look at Saddams "little" project. I don't think that some supercomputers would have helped him much. The basic design of a A-bomb is well known and can be made by anyone who can take some radiation. (some knowledge about normal explosives help) I can post a description of the Hiroshima bomb if anyone whats it.
Yes, yes, thats the spirit! It reminds me of one disk games on the Amiga (floppy that is:) Why should you be able to jump back and forth between your game session and word processing (could be useful when the boss arrives though). There would be a problem to support all the current & future hardware but there would be no problems with newer OS and so on. How large would the OS be with drivers for all graphiccards, soundcards, mouses, keypads, joysticks...... Maybe only 100-200 MB. That leaves 450-550 free for the game. But when this idea will be used DVD will be the media and then the OS part is just a tiny part. Would anyone care to test this idea? It must work. And in the DVD case there could be a lilo boot to make it run under win/linux and if HFS hybrid even Mac all from the same disk. That would be the day...
Each processor renders every other frame. Both must hold the whole "world" in memory (32MB each) but you could reach double framerates compared to one processor (in therory)
Well, there is certanly no need for supercomputing power to construct a A-bomb. But if you like to do simulations of nukes going of in cities, harbors or underground some real numbercrunching is required. This was the reason that US could stop the live testing one year ahead of France. (live test gave parameters for the simulations)
If a small terrorist group would like to use a nuclear device its much easier to get the hands on a former Soviet charge.
If they would like to construct a device from scratch the biggerst problem is to get the 235U (or plutonium). Look at Saddams "little" project. I don't think that some supercomputers would have helped him much.
The basic design of a A-bomb is well known and can be made by anyone who can take some radiation. (some knowledge about normal explosives help)
I can post a description of the Hiroshima bomb if anyone whats it.
Yes, yes, thats the spirit! :) ......
It reminds me of one disk games on the Amiga (floppy that is
Why should you be able to jump back and forth between your game session and word processing (could be useful when the boss arrives though).
There would be a problem to support all the current & future hardware but there would be no problems with newer OS and so on.
How large would the OS be with drivers for all graphiccards, soundcards, mouses, keypads, joysticks
Maybe only 100-200 MB. That leaves 450-550 free for the game. But when this idea will be used DVD will be the media and then the OS part is just a tiny part.
Would anyone care to test this idea? It must work.
And in the DVD case there could be a lilo boot to make it run under win/linux and if HFS hybrid even Mac all from the same disk. That would be the day...