Mythic software (maker of daoc) wasn't nerfing class but adding counter attacks to a overpowered skill (purge for mez,...) so poepel dont feel bad with there class and people with new skill feel beter, just marketign move imo.
About class balancing, I doubt it can realy be done imho RPG game are unbalanced by nature because class are difference healer and support class are not supposed to kill someone by design while mage are not supposed to last long with cloth armor, so looking for 1vs1 battle is stupid. People should look as group vs group battle. But then number of opposite enemie is more an issue imo.
BTW I had great fun playing my rejuv cleric on daoc pvp server, saving poeple life is moer fun than kill someone ^^
Mythic software (maker of daoc) wasn't nerfing class but adding counter attacks to a overpowered skill (purge for mez, ...) so poepel dont feel bad with there class and people with new skill feel beter, just marketign move imo.
About class balancing, I doubt it can realy be done imho RPG game are unbalanced by nature because class are difference healer and support class are not supposed to kill someone by design while mage are not supposed to last long with cloth armor, so looking for 1vs1 battle is stupid. People should look as group vs group battle. But then number of opposite enemie is more an issue imo.
BTW I had great fun playing my rejuv cleric on daoc pvp server, saving poeple life is moer fun than kill someone ^^