"Meanwhile Bittorrent traffic is down slightly (7.4% from 10%) in Internet traffic compared to last year."
Nothing slight about that. If the data are accurate, that's a major change. Of course, if total Internet traffic was up 35%, Bittorrent traffic would be holding steady while everything else grew.
Graham, I didn't say that it was a bad library. Being a fantastic 2D sprite library doesn't make it more than a 2D sprite library. I was making a point about Apple intentionally using Objective-C and proprietary APIs to make it very difficult to reuse software written for Apple platforms on non-Apple platforms. Your response was a non sequitur. You gave me random shit for no reason. That makes me sad.
99.9% of the code written in Objective-C uses proprietary Apple APIs. When almost every line of code is not portable to another platform, that's vendor lock-in bullshit. The Sprite Kit is just a 2D sprite library.
Overall, Siracusa's review of OS X.9 is excellent but I got a chuckle out of this statement about the Sprite Kit: "All of this functionality is provided through a pleasantly abstracted Objective-C API that's a far cry from the typical low-level C/C++ game engine code." I understand the distinction he's trying to make between a pleasantly abstracted API and a typical low-level API, but Objective-C is a fright pig of immense proportions, not to mention overt vendor lock-in bullshit.
"Meanwhile Bittorrent traffic is down slightly (7.4% from 10%) in Internet traffic compared to last year."
Nothing slight about that. If the data are accurate, that's a major change. Of course, if total Internet traffic was up 35%, Bittorrent traffic would be holding steady while everything else grew.
If the API wasn't in Objective-C, it wouldn't be as easy to use
That statement is absurd. I have to go do something more productive...
There you go again. Have you used it?
Graham, I didn't say that it was a bad library. Being a fantastic 2D sprite library doesn't make it more than a 2D sprite library. I was making a point about Apple intentionally using Objective-C and proprietary APIs to make it very difficult to reuse software written for Apple platforms on non-Apple platforms. Your response was a non sequitur. You gave me random shit for no reason. That makes me sad.
I wasn't telling anyone what to do. I was just stating some facts. If you enjoy that flavor of Kool Aid, drink up!
99.9% of the code written in Objective-C uses proprietary Apple APIs. When almost every line of code is not portable to another platform, that's vendor lock-in bullshit. The Sprite Kit is just a 2D sprite library.
Overall, Siracusa's review of OS X.9 is excellent but I got a chuckle out of this statement about the Sprite Kit: "All of this functionality is provided through a pleasantly abstracted Objective-C API that's a far cry from the typical low-level C/C++ game engine code." I understand the distinction he's trying to make between a pleasantly abstracted API and a typical low-level API, but Objective-C is a fright pig of immense proportions, not to mention overt vendor lock-in bullshit.
Just plain lame. Nice marketing graphics though. What the hell is this crap doing on /.?
Patent Attorneys Totally Eliminate New Technology