My partner and I spent the past 3 months developing an iPhone word game named Bon Mot! We are confident in it's quality and originality. Apple's review process took exactly two weeks, which meant that by the time Bon Mot! was accepted to the iTunes App Store (July 10th), it appeared on PAGE 6 of newly released word game apps (as viewed in iTunes on a computer, not on an iPhone). As best we can tell, Bon Mot! never appeared on any front page of the app store due to the volume of incoming apps (2 to 10 word games per day -- many of which were accepted more quickly than ours).
We're following all of the advice of the "get your app noticed" experts (i.e. creating demo videos on YouTube, submitting review requests to the various app review sites, and participating in every discussion we can find -- like this one). We'll see... but my sense is that the iPhone app marketplace is simply too saturated for a small-time entry to be noticed.
>... nothing comes close to Visual Studio in terms of functionality, quality, and just being solid.
Ha! I'm busting a gut string on this one.
VC++ 2008 is hardly solid. We have to disable "browse information" just to keep it from crapping out on large builds. It doesn't support basic C99 standard headers like stdint.h. Hell, it doesn't even give me useful build progress info such as "compiled 89 out of 344 files." VC++ 2008 is as mediocre as every version of VC++ that came before it. Xcode, on the other hand, leaps ahead with each major version. Just like the OS it runs on.
I work full-time in Xcode and VC++ writing cross-platform commercial apps. Xcode blows VC++ out of the water.
Beyond that, finding technical info. at developer.apple.com beats the crap out of msdn.microsoft.com every time. This is as important as the tools.
Like the author of the article says, developing for Windows is like suffering "a death of a thousand cuts."
Or maybe the beginnings of the mysterious, living island in this 2002 bestseller?
I can second this with some recent, hard info.
My partner and I spent the past 3 months developing an iPhone word game named Bon Mot! We are confident in it's quality and originality. Apple's review process took exactly two weeks, which meant that by the time Bon Mot! was accepted to the iTunes App Store (July 10th), it appeared on PAGE 6 of newly released word game apps (as viewed in iTunes on a computer, not on an iPhone). As best we can tell, Bon Mot! never appeared on any front page of the app store due to the volume of incoming apps (2 to 10 word games per day -- many of which were accepted more quickly than ours).
We're following all of the advice of the "get your app noticed" experts (i.e. creating demo videos on YouTube, submitting review requests to the various app review sites, and participating in every discussion we can find -- like this one). We'll see... but my sense is that the iPhone app marketplace is simply too saturated for a small-time entry to be noticed.
[Shameless Plug]: theapporchard.com
> ... nothing comes close to Visual Studio in terms of functionality, quality, and just being solid.
Ha! I'm busting a gut string on this one.
VC++ 2008 is hardly solid. We have to disable "browse information" just to keep it from crapping out on large builds. It doesn't support basic C99 standard headers like stdint.h. Hell, it doesn't even give me useful build progress info such as "compiled 89 out of 344 files." VC++ 2008 is as mediocre as every version of VC++ that came before it. Xcode, on the other hand, leaps ahead with each major version. Just like the OS it runs on.
I work full-time in Xcode and VC++ writing cross-platform commercial apps. Xcode blows VC++ out of the water.
Beyond that, finding technical info. at developer.apple.com beats the crap out of msdn.microsoft.com every time. This is as important as the tools.
Like the author of the article says, developing for Windows is like suffering "a death of a thousand cuts."