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User: gary+bernhardt

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  1. Re:Awards vs. Injunction on Earthlink Wins Another Spam Award: $16 million · · Score: 5, Insightful

    Generalizations like this do *not* further the anti-spam cause. Spam is most definitely an area where very large financial gain is possible. This obviously precludes spammers being "low-rent" sleezebags.

    This reminds me of the thousands of posts over the years on Slashdot asking "Why does anyone spam? Noone buys that stuff." Then about a year ago a story gets posted showing someone who made *millions* spamming, and everyone stopped discussing it as if it had never happened.

    Randomly assigning adjectives to someone you view as an opponent will not help your position. All it will do is make you look like someone who blindly slings insults, without giving any thought to the situation.

  2. Re:This was coming all along... on Paypal Charged Under PATRIOT Act · · Score: 3, Insightful

    As for the US Mint Post, that is not the same thing. The US Mint does not have direct knowledge of any transactions and they dont skim a percentage off the top.

    The $5000 check I'm about to write to the U.S. government disagrees with that statement. Bloody taxes.

  3. Re:Thank You Half Life on Making Games Live Longer With Mods · · Score: 1

    You're right that HL uses the Q1 engine, but it most definitely does NOT use Quake C. HL was the first game to have both client and server-side DLLs. Mid-way through development of HL, Valve licensed the Quake 2 source, although the engine itself was already very much on its way. HL is a hybrid - most of the rendering engine is Q1 code, while the game logic (in the DLLs) is an offspring of the Q2 code. I doubt there's a single line of code common between the Q2 and HL libraries though - Q2 is straight C while HL is C++. I'd better clarify that - I mean that the practice of offloading the game logic into a DLL came from the Q2 source - the actual game logic did not. And god knows where HL's netcode came from, but I've found it horrid in all of its numerous forms over the years.

  4. Re:OS Games on OpenQuartz: A GPLed 3D Shooter · · Score: 1

    id has 19 employees, give or take. I believe around 10 of them do art of some sort (mapping, modeling, skinning, texturing.)

    The problem with open source games isn't the lack of people, it's the level of coordination that's required. If you're creating a map and need a custom texture, it's nice to be able to have a texture artist sitting next to you while he creates it. Ditto for modeling vs skinning. Nothing will ever beat being in the same building as the rest of the team.

  5. in ohio we already have to dial 10 digits on FCC Considering 10-Digit Dialing [UPDATED] · · Score: 1

    I don't know about other places... but northeast ohio, or at least the akron-cleveland area, just switched to 10 digits -- the area code is required all calls, including local.

  6. 64 bits of addressing space.... on Intel's Itanium Processor Explained · · Score: 2

    ...means a limit of 18,446,744,073,709,551,616 bytes of memory (18,446,744 terabytes or 18,446 petabytes). Compare that with the pathetic 4,294,967,296 offered by 32 bit architectures.

    If you bought 128MB dimms it'd still take 144,115,188,075 dimms to reach the maximum memory supported by a 64-bit architecture. A dimm is 5.25 inches long (yes, i really just measured one), so if you layed the number of dimms required end to end, you'd have a line of dimms 756,604,737,398 inches long, or 11,941,362 miles. That's 1/9th the distance to the sun.

    That is a DAMN lot of ram.

  7. Re:How would QAZ work on The Impact on Open Source of Stolen Microsoft Code · · Score: 1

    There's a very easy way to do this which isn't always obvious. All you have to do is have the program inside the firewall (QAZ in this case) connect to a machine outside the firewall to act as a tunnel. Any machine that wants to talk to the machine inside the firewall can connect to the machine outside it and the tunnel acts as... well... a tunnel between the two. A coworker and I have used this method quite successfully to access a linux box within the LAN at work.

  8. Re:For the purpose of knowledge... on First Digital Computer Dates back To 1944 · · Score: 1

    This is kinda off-topic but oh well, here goes.

    No chip maker (Intel, AMD, etc) makes a chip to compete directly with a chip from another company -- if they ran their businesses this way, their chips would be obsolete long before they were released. The K7 was in developement long before the P3 was announced, and probably long before the P2 was announced as well. I was privileged to hear the president of AMD as well as 4 other employees talk this summer, and they said that they were already working on both the K8 and the K9 (this was 3 or 4 months ago, mind you.) Now, I'm not saying that they don't modify/extend/etc their chips to compete with other companies', but when Intel announces a new CPU, AMD doesn't build a fab and hire a team to start designing one to compete with it.

    This wasn't meant to be flammetory, I'm just a stickler for details.