It is so refreshing to see these issue being dealt with head-on. The larger issue to me, however, is that PHP more than any other language these days is begging for coding standards and "best practices" -- of which security is an important part. As I mentioned in my blog, I am considering writing an article about this for the next issue of IPM.
So I see lots of room for improvement but loads of potential here!
Great! Sounds like someone caught the vision of what this project is about. Actually, I've gotten some nice emails on the topic as well. Funny how people tend to give appreciation in person, and sarcasm anonymously.
But even in the sarcasm I've gleaned a lot of useful feedback. For one thing, it has helped me to write a little FAQ to answer some of the questions on this thread:
The only question I didn't answer was the implied question: didn't your servers go down? The colo I use has a great mix of Tier-1 fibre connections. I also load balanced between a couple servers to help the CPUs out.
But I think the biggest factor in all this is that the art is all vector-based. If it were rich media, it would be a whole different story. But the average K++ "painting" is only about 8-12K. Hats off to the creators of the SWF file format!
The other part of all this that fascinates me is how severe some people's reactions have been to the idea of computer-generated art. You'd think it was a discussion of computer-generated religion.:)
I think this, in part, has prompted such heavy criticism of the project code itself in its current state - to say "this, here, now is not art." That's great - in fact, that's the purpose of the project: to explore what people consider aestheticaly pleasing (and not). So, we have a baseline.
So I see lots of room for improvement but loads of potential here!
Great! Sounds like someone caught the vision of what this project is about. Actually, I've gotten some nice emails on the topic as well. Funny how people tend to give appreciation in person, and sarcasm anonymously.
But even in the sarcasm I've gleaned a lot of useful feedback. For one thing, it has helped me to write a little FAQ to answer some of the questions on this thread:
The only question I didn't answer was the implied question: didn't your servers go down? The colo I use has a great mix of Tier-1 fibre connections. I also load balanced between a couple servers to help the CPUs out. But I think the biggest factor in all this is that the art is all vector-based. If it were rich media, it would be a whole different story. But the average K++ "painting" is only about 8-12K. Hats off to the creators of the SWF file format!
It is so refreshing to see these issue being dealt with head-on. The larger issue to me, however, is that PHP more than any other language these days is begging for coding standards and "best practices" -- of which security is an important part. As I mentioned in my blog, I am considering writing an article about this for the next issue of IPM.
Great! Sounds like someone caught the vision of what this project is about. Actually, I've gotten some nice emails on the topic as well. Funny how people tend to give appreciation in person, and sarcasm anonymously.
But even in the sarcasm I've gleaned a lot of useful feedback. For one thing, it has helped me to write a little FAQ to answer some of the questions on this thread:
http://www.robertpeake.com/CannedKandinsky/faq.htm l [robertpeake.com]
The only question I didn't answer was the implied question: didn't your servers go down? The colo I use has a great mix of Tier-1 fibre connections. I also load balanced between a couple servers to help the CPUs out.
But I think the biggest factor in all this is that the art is all vector-based. If it were rich media, it would be a whole different story. But the average K++ "painting" is only about 8-12K. Hats off to the creators of the SWF file format!
The other part of all this that fascinates me is how severe some people's reactions have been to the idea of computer-generated art. You'd think it was a discussion of computer-generated religion. :)
I think this, in part, has prompted such heavy criticism of the project code itself in its current state - to say "this, here, now is not art." That's great - in fact, that's the purpose of the project: to explore what people consider aestheticaly pleasing (and not). So, we have a baseline.
Onwards and upwards.
Cheers,
Robert
Great! Sounds like someone caught the vision of what this project is about. Actually, I've gotten some nice emails on the topic as well. Funny how people tend to give appreciation in person, and sarcasm anonymously.
But even in the sarcasm I've gleaned a lot of useful feedback. For one thing, it has helped me to write a little FAQ to answer some of the questions on this thread:
http://www.robertpeake.com/CannedKandinsky/faq.htm l
The only question I didn't answer was the implied question: didn't your servers go down? The colo I use has a great mix of Tier-1 fibre connections. I also load balanced between a couple servers to help the CPUs out. But I think the biggest factor in all this is that the art is all vector-based. If it were rich media, it would be a whole different story. But the average K++ "painting" is only about 8-12K. Hats off to the creators of the SWF file format!
Cheers,
Robert