I always wondered why everybody is jumping the wagon to make D&D compatible system a 'plus' to any RPG game.
These rules where a good point to start with, since they offered a fair amount of complexity and a means to transfer the idea of RPG to PCs. But now I want just more. I mean not only more complex rules, I want them to be more reality driven. Like, I hate to feed the party with healing potions while figthing for instance. That is way to unrealistic behaviour, its ridiculous. Not that RPGs are realistic in the first place, but this is too far over the border.
I want 'emotional stability' represented in the games. Someone who is instable will then not always achieve 'masterpoints' in 'leadership' for instance. It might even be, that this character fights badly due to temporary fear, even if he has 'conan' hitpoints. Also he might become berserk if a party member got kille. Whatever, just give me more flexibility and more interaction of the values itself, besides that just more values.
It is good to have variable hit points, but, by use of strategy for instance, it should be possible to win 'david vs. goliath' fights.
lets face it, as complex the D&D rules already are, it does not do much more to generall gameplay than working your character from a low level to a high level in more or less much time. There are no real surprises in between.
To sum it up. D&D rules where good in the beginning, but I think it is wrong to now treat them as a quality mark, since IMO they do not even slightly meet current players wishes. It was a good starting point, but for long we passed the point where things should already have gotten us further in this regard.
I always wondered why everybody is jumping the wagon to make D&D compatible system a 'plus' to any RPG game.
These rules where a good point to start with, since they offered a fair amount of complexity and a means to transfer the idea of RPG to PCs. But now I want just more. I mean not only more complex rules, I want them to be more reality driven. Like, I hate to feed the party with healing potions while figthing for instance. That is way to unrealistic behaviour, its ridiculous. Not that RPGs are realistic in the first place, but this is too far over the border.
I want 'emotional stability' represented in the games. Someone who is instable will then not always achieve 'masterpoints' in 'leadership' for instance. It might even be, that this character fights badly due to temporary fear, even if he has 'conan' hitpoints. Also he might become berserk if a party member got kille. Whatever, just give me more flexibility and more interaction of the values itself, besides that just more values.
It is good to have variable hit points, but, by use of strategy for instance, it should be possible to win 'david vs. goliath' fights.
lets face it, as complex the D&D rules already are, it does not do much more to generall gameplay than working your character from a low level to a high level in more or less much time. There are no real surprises in between.
To sum it up. D&D rules where good in the beginning, but I think it is wrong to now treat them as a quality mark, since IMO they do not even slightly meet current players wishes. It was a good starting point, but for long we passed the point where things should already have gotten us further in this regard.