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User: tehlodda

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  1. Re:Explanations! on First Person Shooter - Under 100KBs of Code · · Score: 1

    are the farbrausch prods (still) based on chaos' company's library? (i thought i read it somewhere, correct me when i'm wrong) if not, i volunteer for looking at the source, trying my hardest to port it(i.e. i look at the source and never really start porting ;) :D lodda

  2. Re:Farbrausch? on First Person Shooter - Under 100KBs of Code · · Score: 1

    procedural texture generation has been used for quite a while in the demoscene in the size optimized competitions(most common are 256 bytes, 4 kb and 64kb) (i guess the first stuff you could call procedural tex generation are plasmas which are basically images where you have a formula like color = sin(x)*cos(y)) it's no strange coincidence as it's by one guy of farbrausch the demoscene was started back when commodore was new by groups who cracked games and added small messages in the cracked games. later however the scene became independent of cracking and started to create stuff for fun. there are parties on a yearly basis like Breakpoint(former Mekka and Symposium), Assembly, The gathering, Dreamhack, Evoke etc.. the scene is mainly in central europe and scandinavia