The key difference between the PSP vs. the Game Gear and the Lynx is the amount of capital that Sony has. Just like Microsoft, Sony can afford to absorb the costs of a launch. Battery life has killed it for every previous company to go against Nintendo. But no previous company was a mega corporation. I still think the DS will flourish but perhapse the handheld market is big enough for the PSP?
Another rewarding game it the first Earthworm Jim on the SNES and the Genesis, especially the underwater section where you need to stear the bubble with limited air supply. I recently tried it again after years of not touching it just to see if I could still do it. And just like riding a bike, it came right back and I flew through it on my first try.
I'm surprised Ikaruga hasn't been mentioned. At first I thought that the game was just flat out difficult. Now I've realized there still is a learning curve, it just starts out much higher than most.
Also it was very rewarding to beat GT2 without using the Pike's Peak Rally car and to beat all the bonus levels in Yoshi's Island.
I wanted to point out that there are two ways to make video games. Fun can be provided to you (like a rollercoaster). Or you work for it and the harder it is, the more potentioal satisfaction (like rock climbing). I think both are valid, I guess you have to figure out which side of the line a game is on.
The key difference between the PSP vs. the Game Gear and the Lynx is the amount of capital that Sony has. Just like Microsoft, Sony can afford to absorb the costs of a launch.
Battery life has killed it for every previous company to go against Nintendo. But no previous company was a mega corporation.
I still think the DS will flourish but perhapse the handheld market is big enough for the PSP?
Another rewarding game it the first Earthworm Jim on the SNES and the Genesis, especially the underwater section where you need to stear the bubble with limited air supply. I recently tried it again after years of not touching it just to see if I could still do it. And just like riding a bike, it came right back and I flew through it on my first try.
I'm surprised Ikaruga hasn't been mentioned. At first I thought that the game was just flat out difficult. Now I've realized there still is a learning curve, it just starts out much higher than most. Also it was very rewarding to beat GT2 without using the Pike's Peak Rally car and to beat all the bonus levels in Yoshi's Island.
I wanted to point out that there are two ways to make video games. Fun can be provided to you (like a rollercoaster). Or you work for it and the harder it is, the more potentioal satisfaction (like rock climbing). I think both are valid, I guess you have to figure out which side of the line a game is on.