Not sure who you mean by "our". According to http://www.intelsat.com/investors/faqs, Intelsat are a multinational company headquartered in Bermuda and organised under the laws of England and Wales. Their satellites are not "ours", unless you're a visiting Bermudean.
Nearly 30? A child. You shouldn't even be asking the question. Especially if there's something you enjoy that you might be able to make money doing. Most folks aren't that fortunate.
One of the hallmarks of Civ since the beginning has been that you can't win by doing any one thing well -- not war, not commerce, not building things or growing food. You have to find the right mixture. Comes Civ III, with its diverse collection of civilizations, you can choose a civ that focuses on one of those things, but that confers no special advantage in overall game play. Although different, the civs are evenly matched.
Once you have a game concept in place, how do you tune it to achieve this balance?
Not sure who you mean by "our". According to http://www.intelsat.com/investors/faqs, Intelsat are a multinational company headquartered in Bermuda and organised under the laws of England and Wales. Their satellites are not "ours", unless you're a visiting Bermudean.
Nearly 30? A child. You shouldn't even be asking the question. Especially if there's something you enjoy that you might be able to make money doing. Most folks aren't that fortunate.
Good luck!
One of the hallmarks of Civ since the beginning has been that you can't win by doing any one thing well -- not war, not commerce, not building things or growing food. You have to find the right mixture. Comes Civ III, with its diverse collection of civilizations, you can choose a civ that focuses on one of those things, but that confers no special advantage in overall game play. Although different, the civs are evenly matched.
Once you have a game concept in place, how do you tune it to achieve this balance?