True, obviously no one could be so lucky as to get through the bridge in the fire world where it randomly starts a level without having it start any levels. The point is, there were a lot of tricky things in the video that I've never seen anyone able to do. And that some gamers can get rediculously good at even simple games.
As an aside, lets say the actual game time was 15 minutes (assuming about 4 minutes were cut by speeding the game up), and guy who made it did about 10,000 save-state points, that's 15x60=900 seconds. Divide that by 10000, and that's a save-state every 0.09 seconds. I guess that guy wanted to be sure he was *very* precise:oP
I think you'd have to compare their super-high end rendering computers to the average desktop, there's probably not much comparison. For the cost of developing the software, they could probably just buy another high end computer that would trump a bunch of desktops.
Although I'm only speculating since I don't know the actual numbers.
However with the addition of the mini-turbo world-class gamers have the ability to refine their skills on a ridiculous learning that can take up to several years to master
Agreed, playing Halo online is not fun at all because most of the people on there that have been playing since it came out 2 years ago. Still, someone even got good enough at Super Mario 3 (I think, it's been a while) to beat it in 11 minutes or something like that. Given enough time there are always going to be people who are willing to refine themselves to excellence at a particular game. So I think that element has and always will be there. The trick for developers is to minimize the distance between n00b and expert without dumbing the game down too much. (Remember Bomberman? Anyone could be good at that, and it was the best multiplayer (to me) for a long time)
I have watched old/young people play games. What they usually do, if they're older, is ask what a button does and/or how to play a game. Sometimes you'll come across someone who has completed a 4th grade education and they are able to RTFM. Granted, the toddlers tend to just mash buttons, but they don't understand the games anyway.
All I'm saying is, you can't satisfy everyone, to few buttons and you limit game play, too many and inexperienced people get confused, at least at first. I'd prefer to have too many than not enough, since like I said not all buttons are required in every game (for example, tetris worlds), but in a game like Unreal, they're nice.
On a slightly off topic, everyone I know who played video games but doesn't anymore doesn't play them because they can't find games they like. IE: Gone are the 2-D Sonic games, now they have this half-baked 3-D version that's crap, IMHO.
Game makers don't have to use all the buttons on a controller. If a D pad and 4 buttons are all a game takes, then the developers shouldn't feel the need to use all the buttons. There just there in case a game company wants to use them.
At any rate, I personally don't think controllers are to blame, but that's just my $0.02
What I'm saying is, there are concept cars, and then there's just a waste of time even trying to get the public excited about new designs/features. I mean, I don't think this thing even qualifies as a car, unlike the quasi-futuristic ones in those links. I'm just saying.
True, obviously no one could be so lucky as to get through the bridge in the fire world where it randomly starts a level without having it start any levels. The point is, there were a lot of tricky things in the video that I've never seen anyone able to do. And that some gamers can get rediculously good at even simple games.
:oP
As an aside, lets say the actual game time was 15 minutes (assuming about 4 minutes were cut by speeding the game up), and guy who made it did about 10,000 save-state points, that's 15x60=900 seconds. Divide that by 10000, and that's a save-state every 0.09 seconds. I guess that guy wanted to be sure he was *very* precise
I think you'd have to compare their super-high end rendering computers to the average desktop, there's probably not much comparison. For the cost of developing the software, they could probably just buy another high end computer that would trump a bunch of desktops.
Although I'm only speculating since I don't know the actual numbers.
Agreed, playing Halo online is not fun at all because most of the people on there that have been playing since it came out 2 years ago. Still, someone even got good enough at Super Mario 3 (I think, it's been a while) to beat it in 11 minutes or something like that. Given enough time there are always going to be people who are willing to refine themselves to excellence at a particular game. So I think that element has and always will be there. The trick for developers is to minimize the distance between n00b and expert without dumbing the game down too much. (Remember Bomberman? Anyone could be good at that, and it was the best multiplayer (to me) for a long time)
All I'm saying is, you can't satisfy everyone, to few buttons and you limit game play, too many and inexperienced people get confused, at least at first. I'd prefer to have too many than not enough, since like I said not all buttons are required in every game (for example, tetris worlds), but in a game like Unreal, they're nice.
On a slightly off topic, everyone I know who played video games but doesn't anymore doesn't play them because they can't find games they like. IE: Gone are the 2-D Sonic games, now they have this half-baked 3-D version that's crap, IMHO.
Game makers don't have to use all the buttons on a controller. If a D pad and 4 buttons are all a game takes, then the developers shouldn't feel the need to use all the buttons. There just there in case a game company wants to use them.
At any rate, I personally don't think controllers are to blame, but that's just my $0.02
What I'm saying is, there are concept cars, and then there's just a waste of time even trying to get the public excited about new designs/features. I mean, I don't think this thing even qualifies as a car, unlike the quasi-futuristic ones in those links. I'm just saying.
Or perhaps it's a Segway for people who are to lazy to stand up.
It's so geek, it's kind of sexy.
Duh, I've been leaching off my neighbors for years.