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User: TomSalter

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  1. Re:Pretentious shithead on Gaming Beauty Is Only Pixel Deep · · Score: 1

    To be honest mate, I couldn't care less. The article wasn't aimed at people like you. So there's no point in all that "pretentious shithead" stuff, leave it out man. At rasterisation where the shading model comes into effect, I was explaining that. It wasn't a massively-technically-anally-correct article, one merely written to give the less knowledgeable an insight into how these things work. Read forums, and all you'll read is things like "OMFG TEH BUMP MAPPING" and they have no knowledge of what's involved. This article was written for that purpose only. An article in-depth into mathematics would have no place on a gaming site (which is my primary interest) and it'd only turn people off the site, because uber-geeks like you are sadly in the minority.

  2. Re:Cool!! on Gaming Beauty Is Only Pixel Deep · · Score: 1

    Hardy-har. The whole point of the article is that there's more to come - them examples only highlighted what is currently being done.

  3. Re:It might mean better looking games but... on Gaming Beauty Is Only Pixel Deep · · Score: 1

    I still play KoF98 and '99 on my Neo Geo often too. '99 has some of the most fantastic 2D graphics I've yet seen on a console, and I suppose that's what my article was getting at - 2D graphics were up to the artist to make, and now the Programmers are the new artists.

  4. Re:As far as I know... on Gaming Beauty Is Only Pixel Deep · · Score: 2, Informative

    Hi all, I wrote this article, so I thought Id comment :) The GameCube does in fact contain Pixel/Vertex shaders in the true sense of the word, rather than complicated GL extensions available. If you browse Gamasutra.com or elsewhere, there are considerable articles explaining how to use these. If only someone would send me a full dev kit (I have the NR 'Cube) then I could test further :)