After reading the article the conclution seems to be that that the x87 instruction set is ineffective. Everyone who has spent some time writing assembly code for the x86 architecture (and other architectures) knows that. Intel has finally moved forward and replaced the FPU instructions with something more sensible. This may or may not be a step in the wrong direction. Think about it, backwards compatibility is one of the biggest reasons why the x86 architecture has been so successful. I think it is a bold move from Intel to change this, but on the other hand, Intel is the only company that has the resources and influence to do this. AMD can only join the ride.
Athlon still gives the users most bang for the buck. Almost everyone I know (including me) has bought (or will buy) an Athlon for the next CPU upgrade. Combined with the RAMBUS-mistake this may be the end of the Intel domination. However, I don't think we'll see the result of this until IA-64 is the standard Intel CPU.
I've got a couple of Troma DVD's which can be played in all regions. It's the same with adult movies. I think the DVD's actually are set to region 0, which means everything.
If this is the same Kurt i met at a demoparty in 96 or something like that, he used DOS4GW. I got a copy of his os which was called AltOS. It had multitasking and I think it was some kind of AmigaOS clone. I think I still got it on a CD somewhere...
I've got an Indigo2 running IRIX 6.5 (which i've installed from scratch). It's very easy to install and administer (but i'm only talking about basic stuff here, like changing monitor resolution, network settings, adding users and stuff like that). Managing installed components is also very easy. I'm not a fan of very fancy desktops, so it suits me fine. I like the look of the window borders (i use CDE on the sun-box at work). The only thing missing is the front and open buttons (like on sun), but when i mapped the previously useless capslock-button everything was fine:)
I think the real problem is games where each machine participating in a game has to connect to each other. Quake3 works fine through a firewall, because the only machine you ever talk to is the game server, and it's you that connects to the server. In Tiberian Sun the game won't start, probably because the other players tries to connect to my machine. This can of course be solved by forwarding all connection requests to a specific machine. The problem is when more than one person behind the firewall want to play. But at least Quake3 works fine with two computers behind the firewall playing at the same time.
You should check out the 4k-intro 'void3' by shiva and franky from mekka symposium 2k-1 (http://ms.demo.org). It got a 303-emulator, vocoder and a 3d-engine. (I've written a 4k raytracer called Hooray. You can download the full source from http://home.haugan.net/geir/download.html.)
I'm doing quite a lot of MMI stuff at work with Motif and some in-house stuff. To build the interface, we use X-Designer. I would really like to use QT, but a lot of our stuff is tied up to Motif and X-designer. We have custom widgets based on Motif widgets and stuff like that. Some of the stuff is a part of a realtime system (weapon control). Changing to abother, possible more unstable, system, would be very expensive. (I'm not sure how stable QT/GTK are compared to Motif). However, a X-Designer->QT converter or X-Designer with QT-capability would have been nice.
It shouldn't be "too difficult" for an experienced cracked to hack the player.exe to play music without paying for it. Some hours in SoftICE would probably fix it:)
After reading the article the conclution seems to be that that the x87 instruction set is ineffective. Everyone who has spent some time writing assembly code for the x86 architecture (and other architectures) knows that. Intel has finally moved forward and replaced the FPU instructions with something more sensible. This may or may not be a step in the wrong direction. Think about it, backwards compatibility is one of the biggest reasons why the x86 architecture has been so successful. I think it is a bold move from Intel to change this, but on the other hand, Intel is the only company that has the resources and influence to do this. AMD can only join the ride.
Athlon still gives the users most bang for the buck. Almost everyone I know (including me) has bought (or will buy) an Athlon for the next CPU upgrade. Combined with the RAMBUS-mistake this may be the end of the Intel domination. However, I don't think we'll see the result of this until IA-64 is the standard Intel CPU.
I've got a couple of Troma DVD's which can be played in all regions. It's the same with adult movies. I think the DVD's actually are set to region 0, which means everything.
If this is the same Kurt i met at a demoparty in 96 or something like that, he used DOS4GW. I got a copy of his os which was called AltOS. It had multitasking and I think it was some kind of AmigaOS clone. I think I still got it on a CD somewhere...
I've got an Indigo2 running IRIX 6.5 (which i've installed from scratch). It's very easy to install and administer (but i'm only talking about basic stuff here, like changing monitor resolution, network settings, adding users and stuff like that). Managing installed components is also very easy. I'm not a fan of very fancy desktops, so it suits me fine. I like the look of the window borders (i use CDE on the sun-box at work). The only thing missing is the front and open buttons (like on sun), but when i mapped the previously useless capslock-button everything was fine :)
Nothing beats Partyland and Stones'n'Bones in Pinball Fantasies. :)
>The noun cracker was coined by hackers around 1985, according to MIT Press,
>"in defense against journalistic misuse of hacker."
This is the problem. Games/apps were cracked by crackers long before these hackers "invented" the word.
I think the real problem is games where each machine participating in a game has to connect to each other. Quake3 works fine through a firewall, because the only machine you ever talk to is the game server, and it's you that connects to the server. In Tiberian Sun the game won't start, probably because the other players tries to connect to my machine. This can of course be solved by forwarding all connection requests to a specific machine. The problem is when more than one person behind the firewall want to play. But at least Quake3 works fine with two computers behind the firewall playing at the same time.
On TBL's homepage you can download Stash and other demos by TBL using the iXalance demo system. TBL has made an iXalance-loader for Win32 and Sahara Surfers has made a linux version.
You should check out the 4k-intro 'void3' by shiva and franky from mekka symposium 2k-1 (http://ms.demo.org). It got a 303-emulator, vocoder and a 3d-engine. (I've written a 4k raytracer called Hooray. You can download the full source from http://home.haugan.net/geir/download.html .)
I'm doing quite a lot of MMI stuff at work with Motif and some in-house stuff. To build the interface, we use X-Designer. I would really like to use QT, but a lot of our stuff is tied up to Motif and X-designer. We have custom widgets based on Motif widgets and stuff like that. Some of the stuff is a part of a realtime system (weapon control). Changing to abother, possible more unstable, system, would be very expensive. (I'm not sure how stable QT/GTK are compared to Motif). However, a X-Designer->QT converter or X-Designer with QT-capability would have been nice.
It shouldn't be "too difficult" for an experienced .exe to play music without paying for it. Some hours in SoftICE :)
cracked to hack the player
would probably fix it