I think a lot of "hours of gameplay" is attributed to play style as well - I flew by in morrowind because I like to get missions accomplished, whereas my roomate likes to walk around and kill things - he's still playing, I'm most certainly not.
I think the key should be replayability or the ability to revisit the game (aka KOTOR, where you could finish one lightside campaign, then turn right around and try a darkside campaign) rather than "200 hours of pointless running amok" (unless you like that sort of thing).
I agree, it does look kind of silly, but then you see those guys who are really, really fast, and it is a little mindblowing.
It is interesting, because it seems like the "sharing" thing for lots of games has moved to the message boards/internet, but DDR seems like it would be easier to share in real life.
First of all, any woman who is affected by pictures of models in magazines to think that she isn't "toned enough" or "too fat" has a problem generated by self-esteem and/or an unreal body image (body disphoria). Not only that, but the majority of pictures in any magazine (from Cosmo to Playboy to Vogue) are heavily airbrushed. One of my friends, who was a photographer for NBC, was constantly showing me where body parts had been airbrushed (ie, the "nonlines" around the armpits of models - everyone has them, look closely at any major fashion mag, and the models don't).
That said, I think that she meant that as a woman, she doesn't get turned on by the images as men would. However, speaking as a straight woman (and many other women friends who feel the same way), images of women are much more erotic than images of naked men. I think she was being over-general and pandering to the idea that women are not supposed to be aroused by visual stimulus.
Companies like Gamefly, etc, do this with console games, however, there really hasn't been an alternative PC game model for this (and I doubt Gamefly would make this jump). There are some companies that do download service (i.e., go to Ubisoft's page, and you can download select Myst games - newer ones, not older ones; go to kazaa and Atari lets you download games for a set time limit trail period, then you have to pay for the rest of the content.)
The problem with a PC based model for a "Gamefly" type service is how many PC games do you play in one month? Would it be cost effective to keep the PC game until you're done with it? Also, getting past the "need a CD" to play the game gets tricky. In terms of downloads, I've downloaded one game from Kazaa (Civ Conquests), have had it for about 4 months and have yet to stop playing it. Therefore, download models make more sense, but more so for long-term and replayable games rather than play-and-your done games.
Not to mention the trend over the past 2-3 years of gamers themselves actively discussing what they think will happen/what they want to see/what they're looking forward to hearing about during and after each E3. Following E3 2003, I saw a high instance of gamers online discussing what they've seen and what was reported. This year, I saw a high instance of those same gamers anticipating what games (and industry trends - as they related to consumer products such as Xbox 2) they were going to learn about from E3 2004. Therefore, I think as E3 continues, while the show may not be particularly consumer oriented, the publics response will treat it as a consumer show.
I think a lot of "hours of gameplay" is attributed to play style as well - I flew by in morrowind because I like to get missions accomplished, whereas my roomate likes to walk around and kill things - he's still playing, I'm most certainly not. I think the key should be replayability or the ability to revisit the game (aka KOTOR, where you could finish one lightside campaign, then turn right around and try a darkside campaign) rather than "200 hours of pointless running amok" (unless you like that sort of thing).
I agree, it does look kind of silly, but then you see those guys who are really, really fast, and it is a little mindblowing. It is interesting, because it seems like the "sharing" thing for lots of games has moved to the message boards/internet, but DDR seems like it would be easier to share in real life.
Well, AC, I was specifically speaking to images that one would see in Playboy and/or similiar magazines.
First of all, any woman who is affected by pictures of models in magazines to think that she isn't "toned enough" or "too fat" has a problem generated by self-esteem and/or an unreal body image (body disphoria). Not only that, but the majority of pictures in any magazine (from Cosmo to Playboy to Vogue) are heavily airbrushed. One of my friends, who was a photographer for NBC, was constantly showing me where body parts had been airbrushed (ie, the "nonlines" around the armpits of models - everyone has them, look closely at any major fashion mag, and the models don't). That said, I think that she meant that as a woman, she doesn't get turned on by the images as men would. However, speaking as a straight woman (and many other women friends who feel the same way), images of women are much more erotic than images of naked men. I think she was being over-general and pandering to the idea that women are not supposed to be aroused by visual stimulus.
Companies like Gamefly, etc, do this with console games, however, there really hasn't been an alternative PC game model for this (and I doubt Gamefly would make this jump). There are some companies that do download service (i.e., go to Ubisoft's page, and you can download select Myst games - newer ones, not older ones; go to kazaa and Atari lets you download games for a set time limit trail period, then you have to pay for the rest of the content.) The problem with a PC based model for a "Gamefly" type service is how many PC games do you play in one month? Would it be cost effective to keep the PC game until you're done with it? Also, getting past the "need a CD" to play the game gets tricky. In terms of downloads, I've downloaded one game from Kazaa (Civ Conquests), have had it for about 4 months and have yet to stop playing it. Therefore, download models make more sense, but more so for long-term and replayable games rather than play-and-your done games.
Not to mention the trend over the past 2-3 years of gamers themselves actively discussing what they think will happen/what they want to see/what they're looking forward to hearing about during and after each E3. Following E3 2003, I saw a high instance of gamers online discussing what they've seen and what was reported. This year, I saw a high instance of those same gamers anticipating what games (and industry trends - as they related to consumer products such as Xbox 2) they were going to learn about from E3 2004. Therefore, I think as E3 continues, while the show may not be particularly consumer oriented, the publics response will treat it as a consumer show.