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User: spindown

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  1. A chance for the better... on Feature: Why Being a Computer Game Developer Sucks · · Score: 1

    I'm afraid that I am going to have to agree with this editorial. I got into the computer gaming industry at around age 16 and immediately became involved with two excellent, well funded projects. However, after both projects failed due to legal and financial problems just as they were beginning to gain popularity, it was enough to make me go searching for a slightly more stable industry.

    I've given this problem a lot of though since then and I believe what the gaming industry really needs is a common framework that games can be "plugged" into. The main problem with games is that in addition to developing the game concept, each company needs to rearchitect the entire way that the game works. We really need to transform the entire computer game industry into "one worldwide Internet game" that various themes, plots, graphics, designs, and interfaces can be "plugged into." Essentially, we need a specification that provides a common protocol (through CORBA?) for all games to interact and share their code.

    I do not have the time, nor the knowledge, to implement this idea fully. However, if someone out there wants to take up this challenge, I would love to be a part of it.