The fact that you are asking this question means you are obviously guilty of something. The Thought Police are en route now. Resistance is Futile.
I'd imagine that one of two things will happen: Either Oz.gov will ensure that their spyware app is overlooked by most commercial anti-spyware programs, or they will make it a criminal act to remove this application. Though I know nothing of Oz law so ???
I played City of Heroes for about 6 months after launch. My chosen character, a tank, unfortunately left much to be desired when compared to the tanks -- or "bricks" -- of "real" comic books. What caused me to quit is that my "super strength" tank really didn't "feel" super strong.
Why did you choose to go with the typical offense vs. defense balance system? Is there no way to innovate and create a new way to "balance" archetypes whereby tanks -- and all other archetypes -- could enjoy the legendary abilities of their comic book models? Perhaps by some system of strengths and weaknesses, or by further variety of bad-guy tactics? Is there no way to keep there from being a "best archetype" or "flavor of the month?" Assuming no such solution exists, is it a flaw of game design (by no means implying it is the designer's fault), or of the nature of gamers themselves?
The fact that you are asking this question means you are obviously guilty of something. The Thought Police are en route now. Resistance is Futile. I'd imagine that one of two things will happen: Either Oz.gov will ensure that their spyware app is overlooked by most commercial anti-spyware programs, or they will make it a criminal act to remove this application. Though I know nothing of Oz law so ???
I played City of Heroes for about 6 months after launch. My chosen character, a tank, unfortunately left much to be desired when compared to the tanks -- or "bricks" -- of "real" comic books. What caused me to quit is that my "super strength" tank really didn't "feel" super strong. Why did you choose to go with the typical offense vs. defense balance system? Is there no way to innovate and create a new way to "balance" archetypes whereby tanks -- and all other archetypes -- could enjoy the legendary abilities of their comic book models? Perhaps by some system of strengths and weaknesses, or by further variety of bad-guy tactics? Is there no way to keep there from being a "best archetype" or "flavor of the month?" Assuming no such solution exists, is it a flaw of game design (by no means implying it is the designer's fault), or of the nature of gamers themselves?