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User: Og+Mack

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  1. Re:What Linux can do and Windows cannot on The War Is Over, and Linux Has Won · · Score: 1

    Yea you can do it with a program you have to download and install AFTER the os is up and running. Every try installing your "special folders" to a seperate physical drive durring OS installation? You have to create a special OEM install disk or slipstream the file onto a cd image (beyond the ability of most users), and that is with XP, which unless your one of the people with 0day access to Vista is the latest and greatest offering from MS. Most people agree that Windows works better after you format and reinstall, but for most users this is a non option because the OS really doesnt seperate your user files from the OS files in a decent way. How often have you been asked to "take a look at my computer, its running really slow lately" and you cringe because there are a million or so apps installed that the user 1. doesnt know about 2. doesnt care about 3. are spyware etc? All the while you think to yourself, how much easier would it be to just blow away the disk and start fresh with windows? Oops, its an OEM pc, no windows disk, and the users settings are difficult at best to transfer from one pc to the next etc. etc. Not that you need to FFR nearly as often/at all when using a *nix system, but the process is vastly easier. It is possible in windows, but easier in linux.

  2. Re:What Linux can do and Windows cannot on The War Is Over, and Linux Has Won · · Score: 1

    Yea you can do it with a program you have to download and install AFTER the os is up and running. Every try installing your "special folders" to a seperate physical drive durring OS installation? You have to create a special OEM install disk or slipstream the file onto a cd image (beyond the ability of most users). It is possible in windows, but easier in linux.

  3. Re:Farming shows a much bigger problem on Blizzard, Square/Enix Ban Yet More Farmers · · Score: 1

    If people are participating in the gold farming community because the content of the game is boring, the issue is really matching the value of the player with the game. Ideally a game would match with every players model of what is valuable, it would evaluate what level of tolerance each person had for things like level grinding, obtaining rare items, etc and adujust the level of difficulty in completing those tasks to match the players tolerance. So for example if one person would rate obtaining the Lifestealing enchant as something they would be willing to invest time in then it would take them longer then a person who is only willing to invest an small amount of time. Naturally this is purely a though exersize because most people would just SAY they arent willing to wait and get the item sooner, but if we could evaluate the value they put into that item. What this would do is normalize the value that every person assesses to the items. The problem currently is that one person is willing to invest 100 hours to obtain an item, and another person only able to invest 10, where does Blizzard set the bar? 50? 30? who's to say? If i told you that it is going to take you x hours to get this item, every person should assess that "x" with the same value. For example each person would respond in the same way. "x" hours to get such and such, ok thats reasonable given that item. What do people think about a game like this? even if it is unobtainable?