The PlaneShift team would like to wish the makers of Apricot well in their ambition and wish them a Happy New Year. PlaneShift is contributing to raise awareness about Apricot and will help out the project in whatever ways we can.
Hi,
PlaneShift project leader here. We were not aware of this slashdot posting till we found our mailbox filled with alpha test requests:) Thanks for your interest in PlaneShift. The current public version is about 2 years old compared to the current (closed alpha) one. So please don't take the public one as reference. Many new things have been added and now PlaneShift is surely more playable. The fact we are at version 0.3 means we don't propose PS as a finished product, we like to have people see our progresses by releasing "tech demos" at significant development stages.
As for the license, consider what we give you as a gamer, a free game with good quality. No cost for the game, no monthly fee. This is what we feel is "Free" for gamers. On the other hand we had to protect our work from spoilers, and so we needed a stronger license on the art/trademarks side.
What we really need on the Mac OSX side are more developers. If you are a Mac C++ programmer, consider joining our team!
Enjoy PlaneShift!
The PlaneShift team would like to wish the makers of Apricot well in their ambition and wish them a Happy New Year. PlaneShift is contributing to raise awareness about Apricot and will help out the project in whatever ways we can.
Hi, PlaneShift project leader here. We were not aware of this slashdot posting till we found our mailbox filled with alpha test requests :) Thanks for your interest in PlaneShift. The current public version is about 2 years old compared to the current (closed alpha) one. So please don't take the public one as reference. Many new things have been added and now PlaneShift is surely more playable. The fact we are at version 0.3 means we don't propose PS as a finished product, we like to have people see our progresses by releasing "tech demos" at significant development stages.
As for the license, consider what we give you as a gamer, a free game with good quality. No cost for the game, no monthly fee. This is what we feel is "Free" for gamers. On the other hand we had to protect our work from spoilers, and so we needed a stronger license on the art/trademarks side.
What we really need on the Mac OSX side are more developers. If you are a Mac C++ programmer, consider joining our team!
Enjoy PlaneShift!