No, I'm not a "marketroid," I just don't get sucked into flame-baiting. Nice try, though.
I did mention movie tie-ins, however, you're conveniently ignoring the entire paragraph: As far as the movie tie in, sure, it picks up right where the third movie left off but is completely different than the other game you mentioned (Enter the Matrix). Other movie themed games, like Star Wars Galaxies, just painted that movie's image onto a basic game. In SWG you can sort of partake in the galactic war but what you do has no bearing on the overall outcome because the time frame is set within the movies (the movies decided the outcome). With the Matrix Online the story is progressing forward and the players will have an impact on how the story turns out. No one has done that defore. It's going to be a huge success.
Yes, I did mention Star Wars Galaxies - in the sense that they have simply stuck the time frame in the middle of the movie cycle. Therefore, you really have no impact at all on the outcome of the story. With the Matrix Online you could consider the game the fourth movie - a ton of storyline has been written, the actors from the films have recorded voice-overs - but, ultimately, the players will determine how the story unfolds. No one has taken their mega-million dollar movie franchise and placed its continued story into the hands of the players - not Star Wars, not Middle-Earth Online - no one.
But then, the three-hour rave scene in Reloaded hardly seemed appropriate either.
Hyperbole aside, the rave scene symbolized that even though chaos and pending doom surrounded them they were still human and had desires. It was a celebration of their humanity.
As far as the radio aspect, the game world takes place in the Matrix and never goes out to the real world. Gaming communities love to party by streaming radio so they must do so within the Matrix. At the beginning of the first movie Trinity met up with Neo in a club so there's a premise.
What I like is the idea that people are able to incorporate their own creative ideas (like a radio station) into a virtual environment.
This game plays a lot differently and much better than other MMORPG's - even in its current beta state. So while there may be a lot of these "types" of games out there, this one is more unique.
As far as the movie tie in, sure, it picks up right where the third movie left off but is completely different than the other game you mentioned (Enter the Matrix). Other movie themed games, like Star Wars Galaxies, just painted that movie's image onto a basic game. In SWG you can sort of partake in the galactic war but what you do has no bearing on the overall outcome because the time frame is set within the movies (the movies decided the outcome). With the Matrix Online the story is progressing forward and the players will have an impact on how the story turns out. No one has done that defore. It's going to be a huge success.
I did mention movie tie-ins, however, you're conveniently ignoring the entire paragraph:
As far as the movie tie in, sure, it picks up right where the third movie left off but is completely different than the other game you mentioned (Enter the Matrix). Other movie themed games, like Star Wars Galaxies, just painted that movie's image onto a basic game. In SWG you can sort of partake in the galactic war but what you do has no bearing on the overall outcome because the time frame is set within the movies (the movies decided the outcome). With the Matrix Online the story is progressing forward and the players will have an impact on how the story turns out. No one has done that defore. It's going to be a huge success.
Yes, I did mention Star Wars Galaxies - in the sense that they have simply stuck the time frame in the middle of the movie cycle. Therefore, you really have no impact at all on the outcome of the story. With the Matrix Online you could consider the game the fourth movie - a ton of storyline has been written, the actors from the films have recorded voice-overs - but, ultimately, the players will determine how the story unfolds. No one has taken their mega-million dollar movie franchise and placed its continued story into the hands of the players - not Star Wars, not Middle-Earth Online - no one.
Ultima Online, Everquest, and Anarchy Online had movie tie-ins? I must have missed those movies...
Hyperbole aside, the rave scene symbolized that even though chaos and pending doom surrounded them they were still human and had desires. It was a celebration of their humanity.
As far as the radio aspect, the game world takes place in the Matrix and never goes out to the real world. Gaming communities love to party by streaming radio so they must do so within the Matrix. At the beginning of the first movie Trinity met up with Neo in a club so there's a premise.
What I like is the idea that people are able to incorporate their own creative ideas (like a radio station) into a virtual environment.
As far as the movie tie in, sure, it picks up right where the third movie left off but is completely different than the other game you mentioned (Enter the Matrix). Other movie themed games, like Star Wars Galaxies, just painted that movie's image onto a basic game. In SWG you can sort of partake in the galactic war but what you do has no bearing on the overall outcome because the time frame is set within the movies (the movies decided the outcome). With the Matrix Online the story is progressing forward and the players will have an impact on how the story turns out. No one has done that defore. It's going to be a huge success.