Well it seems supply and demand has spoken and they can get away with charging 50 bucks in stores seeing as how it's been wildly succesful. If I was at blizzard i'd see no reason to change.
Obviously being a consumer your bias (me to) and want cheaper, faster, and higher quality but it's just not realistic.
I happily pay my 15 a month. I like the movie analogy.. How much is it to go to a movie? or even worse a fair or some other entertainment venue? From an entertainment to cost ratio WoW owns everything, so why lower the price?
Paying monthly ensures quality patches, updates, and expansions. It pays for maintinence on the servers, ingame support (gm's), and anti cheat measures. Basically, it just ensures a quality gaming experience.
Re:MMO's the new Bingo? (now with line breaks!)
on
MMOGs Branch Out
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· Score: 2, Interesting
This article brought up an interesting revelation in my mind. It stated at the end how the number of retiree's playing MMO's is increasing. Now my mom and dad were born in the 50's, they'll be retiring in 10 years, and they introduced ME into gaming.
My first memory is at 4 years old playing an educational game called Mixed Up Mother goose. As I got older I actually played Diablo II online (on the realms) with my mom when she was out of work. My dad played games like CnC Generals and the likes. My mom has recently even given games like EQ and WoW a shot.
It makes perfect sense if they were to retire tomorrow (unlikely) that they would pick up MMO's. Even my grandma has confessed to me she's played her slot machine game until 4am on some nights ("wow grandma I didn't know we had that much in common")
Now my conclusion is that if games become more user friendly to begin with, easier to pick up and get interested in and allow for a larger interest and larger market it is very possible and logical to me that retirees, in 15+ years (and even more so come the time gen X retires), may very well replace your typical retiree activities of today (think Bingo, knitting, romance novels, etc.)
Compare the demographic similarities of your average mmo player (16-20 something) and a retiree:
Lots of free time
Moderate levels of expendable income (or access to it like parents/kids)
The desire to do something that involves commitment and shows progress (think knitting, quilting, crafts)
Now future retirees will have more tech savy and important factors like being able to understand a sort of virtual world will become more prevelant, but other than both my parents slow repsonse time (another thing I think will slowly change) it seems perfectly viable for a retiree to be the next MMO demographic. Or maybe my family has a genetic addictive personality and for some reason all of it gets channeled into video games and vodka (in grandma's case)
MMO's the new Bingo?
on
MMOGs Branch Out
·
· Score: 4, Interesting
This article brought up an interesting revelation in my mind. It stated at the end how the number of retiree's playing MMO's is increasing.
Now my mom and dad were born in the 50's, they'll be retiring in 10 years, and they introduced ME into gaming. My first memory is at 4 years old playing an educational game called Mixed Up Mother goose. As I got older I actually played Diablo II online (on the realms) with my mom when she was out of work. My dad played games like CnC Generals and the likes. My mom has recently even given games like EQ and WoW a shot. It makes perfect sense if they were to retire tomorrow (unlikely) that they would pick up MMO's. Even my grandma has confessed to me she's played her slot machine game until 4am on some nights ("wow grandma I didn't know we had that much in common")
Now my conclusion is that if games become more user friendly to begin with, easier to pick up and get interested in and allow for a larger interest and larger market it is very possible and logical to me that retirees, in 15+ years (and even more so come the time gen X retires), may very well replace your typical retiree activities of today (think Bingo, knitting, romance novels, etc.)
Compare the demographic similarities of your average mmo player (16-20 something) and a retiree:
Lots of free time
Moderate levels of expendable income (or access to it like parents/kids)
The desire to do something that involves commitment and shows progress (think knitting, quilting, crafts)
Now future retirees will have more tech savy and important factors like being able to understand a sort of virtual world, but other than both my parents slow repsonse time (another thing I think will slowly change) it seems perfectly viable for a retiree to be the next MMO demographic.
Or maybe my family has a genetic addictive personality and for some reason all of it gets channeled into video games and vodka (in grandma's case)
I was thinking the same thing.
Seems like everytime I fire up/. it's someone violating someone else rights or otherwise giving them the shaft.
It's not that I'm not glad its getting reported because, as an American, lately it turns out it's been me getting the shaft.
So what are the immigration laws in the U.S. again? I mean if I wanted to go to Canada or Australia or England or somewhere, what would it take?
Well it seems supply and demand has spoken and they can get away with charging 50 bucks in stores seeing as how it's been wildly succesful. If I was at blizzard i'd see no reason to change.
Obviously being a consumer your bias (me to) and want cheaper, faster, and higher quality but it's just not realistic.
I happily pay my 15 a month. I like the movie analogy.. How much is it to go to a movie? or even worse a fair or some other entertainment venue? From an entertainment to cost ratio WoW owns everything, so why lower the price?
Paying monthly ensures quality patches, updates, and expansions. It pays for maintinence on the servers, ingame support (gm's), and anti cheat measures. Basically, it just ensures a quality gaming experience.
This article brought up an interesting revelation in my mind. It stated at the end how the number of retiree's playing MMO's is increasing. Now my mom and dad were born in the 50's, they'll be retiring in 10 years, and they introduced ME into gaming.
My first memory is at 4 years old playing an educational game called Mixed Up Mother goose. As I got older I actually played Diablo II online (on the realms) with my mom when she was out of work. My dad played games like CnC Generals and the likes. My mom has recently even given games like EQ and WoW a shot.
It makes perfect sense if they were to retire tomorrow (unlikely) that they would pick up MMO's. Even my grandma has confessed to me she's played her slot machine game until 4am on some nights ("wow grandma I didn't know we had that much in common")
Now my conclusion is that if games become more user friendly to begin with, easier to pick up and get interested in and allow for a larger interest and larger market it is very possible and logical to me that retirees, in 15+ years (and even more so come the time gen X retires), may very well replace your typical retiree activities of today (think Bingo, knitting, romance novels, etc.)
Compare the demographic similarities of your average mmo player (16-20 something) and a retiree:
Lots of free time
Moderate levels of expendable income (or access to it like parents/kids)
The desire to do something that involves commitment and shows progress (think knitting, quilting, crafts)
Now future retirees will have more tech savy and important factors like being able to understand a sort of virtual world will become more prevelant, but other than both my parents slow repsonse time (another thing I think will slowly change) it seems perfectly viable for a retiree to be the next MMO demographic. Or maybe my family has a genetic addictive personality and for some reason all of it gets channeled into video games and vodka (in grandma's case)
This article brought up an interesting revelation in my mind. It stated at the end how the number of retiree's playing MMO's is increasing. Now my mom and dad were born in the 50's, they'll be retiring in 10 years, and they introduced ME into gaming. My first memory is at 4 years old playing an educational game called Mixed Up Mother goose. As I got older I actually played Diablo II online (on the realms) with my mom when she was out of work. My dad played games like CnC Generals and the likes. My mom has recently even given games like EQ and WoW a shot. It makes perfect sense if they were to retire tomorrow (unlikely) that they would pick up MMO's. Even my grandma has confessed to me she's played her slot machine game until 4am on some nights ("wow grandma I didn't know we had that much in common") Now my conclusion is that if games become more user friendly to begin with, easier to pick up and get interested in and allow for a larger interest and larger market it is very possible and logical to me that retirees, in 15+ years (and even more so come the time gen X retires), may very well replace your typical retiree activities of today (think Bingo, knitting, romance novels, etc.) Compare the demographic similarities of your average mmo player (16-20 something) and a retiree: Lots of free time Moderate levels of expendable income (or access to it like parents/kids) The desire to do something that involves commitment and shows progress (think knitting, quilting, crafts) Now future retirees will have more tech savy and important factors like being able to understand a sort of virtual world, but other than both my parents slow repsonse time (another thing I think will slowly change) it seems perfectly viable for a retiree to be the next MMO demographic. Or maybe my family has a genetic addictive personality and for some reason all of it gets channeled into video games and vodka (in grandma's case)
I was thinking the same thing. Seems like everytime I fire up /. it's someone violating someone else rights or otherwise giving them the shaft.
It's not that I'm not glad its getting reported because, as an American, lately it turns out it's been me getting the shaft.
I was under the impression investment profits were considered taxable income (interest income?) Is it just a lower rate?