Hi,
I worked with a program at Boston College called Eagle Eyes, which is a project that allows people with severe motor disabilities to control a cursor with their eye movements. One of the major problems in designing games for these types of interfaces is that click times are extremely slow, so much so that they almost have to be completely discounted.
The game I built is a 3D downhill skiing game where you control speed by looking up/down, and steer by looking left/right.
If you contact the Eagle Eyes project, I'm sure they can direct you to more games and if you are interested in the skiing game, send me an e-mail at: s u p p o r t @ a l t e r e d v i s t a . c o m and I'll send you a copy. (Unfortunately, the skiing game is Windows only, as it relies upon DirectX.)
Also, there is a movement in the game development community to try to reach out to gamers with disabilities. For more information on that, visit the
International Game Developers Association Accessibility SIG All the best.
Hi, I worked with a program at Boston College called Eagle Eyes, which is a project that allows people with severe motor disabilities to control a cursor with their eye movements. One of the major problems in designing games for these types of interfaces is that click times are extremely slow, so much so that they almost have to be completely discounted.
The game I built is a 3D downhill skiing game where you control speed by looking up/down, and steer by looking left/right.
If you contact the Eagle Eyes project, I'm sure they can direct you to more games and if you are interested in the skiing game, send me an e-mail at: s u p p o r t @ a l t e r e d v i s t a . c o m and I'll send you a copy. (Unfortunately, the skiing game is Windows only, as it relies upon DirectX.)
Also, there is a movement in the game development community to try to reach out to gamers with disabilities. For more information on that, visit the International Game Developers Association Accessibility SIG
All the best.