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User: Khyber

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  1. Re:They are opening up the packs, testing... on Using Discarded Laptop Batteries To Power Lights · · Score: 1

    "
    This is precisly what I've been doing for many years, any decent flashlight (or R/C or electronics) forum has at least one huge thread about people doing this."

    Yep, and half the times I've seen it on Candlepower, someone invariably does something stupid because the wannabe EEs that made the thread still don't have half a clue about what they're talking about. Next thing you know you've got pictures of thermal runaway and melted metal flashlights (because lithium fires are fucking HOT.)

    Unless one is Class-D rated (for fighting metal-based fires,) one should NEVER attempt fucking with lithium batteries.

  2. Re:sorry, all my laptop batteries are dead on Using Discarded Laptop Batteries To Power Lights · · Score: 1

    " And even if it does sag, a voltage sag on an LED light would just make it put out less light"

    LEDs are voltage-operated devices, if the voltage sags, odds are you're not going to keep the LED lit. 3.7v nominal li-ion cell drops below 3v (most white LEDs require 3v minimum) and it's simply not going to work any longer.

  3. Re: sorry, all my laptop batteries are dead on Using Discarded Laptop Batteries To Power Lights · · Score: 1

    Yea, but that's NiCD, which doesn't care TOO much about being heated up so much.

    Now go do that with Lithium 18650 batteries. Hope you don't cause thermal runaway and have that battery explode.

  4. Re:40 watt PC battery vs. 3 watt LED on Using Discarded Laptop Batteries To Power Lights · · Score: 0

    " but an LED needs a lot less power than your laptop,"

    Bullshit. I've got LEDs that consume more power than a DESKTOP system with QUAD SLI.

  5. Re:Over what time interval? on The Sony Pictures Hack Was Even Worse Than Everyone Thought · · Score: 0

    "Motion picture subtitles (as they are distributed on disc) are not text-based"

    Do you actually do any ripping with hardware/media made this decade?

    They dropped the images crap from DVD and went to time-coded text files with a chosen system font to display. Smaller, more efficient.

  6. Re:Over what time interval? on The Sony Pictures Hack Was Even Worse Than Everyone Thought · · Score: 1

    Yes, as a matter of fact it did. Despite coming up with new stuff, the simple fact is - Man can make it, man can break it.

    To wit: Poodle/Beast attacks, making SSL and TLS 1.0 pretty much fucking useless, and from what I'm seeing poking around in TLS 1.2, it's just as fucking broken.

  7. Re:Good God! on The Sony Pictures Hack Was Even Worse Than Everyone Thought · · Score: 1

    "This is either bullshit, or you're doing it very, very wrong."

    Please. I can use more bandwidth than that (and do) on a daily basis with my Camfrog video chat server.

    The raw text data from the multiple horticultural facilities I monitor across the globe hits 30TB daily before compression or conversion into nice little charts.

    What fucking era are you from, the stone age? This is (almost) 2015.

  8. Re:PS4 keys? on The Sony Pictures Hack Was Even Worse Than Everyone Thought · · Score: 1, Informative

    "How long before we see Sony's flagship console jailbroken like the PS3?"

    Not very long. A grep on the server hosted by a nice Anon shows that there are keys in there for various things - app signing, etc.

    Sony's going to get ripped a new one hard.

  9. Re:Sad? Saddest? on The Sony Pictures Hack Was Even Worse Than Everyone Thought · · Score: -1, Troll

    Yea, let me tell you, the same fags SHARING MY VIEW of the rootkit saga (As I sit here staring at about ten dead optical drives, all fucked by Sony's DRM) are the same fucks THAT WROTE THIS SHIT IN THE FIRST PLACE.

    The only reason they share my view is that they regret ever being involved. Nope, FUCK THEM. They should've known what they were told to do was wrong, and come up with some technical reason why it could not be done.

    No, the second they wrote that shit (much like SecuROM) to overwrite drive firmware and cripple the drive, they were fucking complicit.

    That's the whole rootkit nonsense in a nutshell.

  10. Re:Over what time interval? on The Sony Pictures Hack Was Even Worse Than Everyone Thought · · Score: 0, Flamebait

    "Then there are Subtitled and Closed caption versions."

    Except those are separate TEXT FILES moron.

    Good job acting like you knew what the fuck you were talking about, until you shot yourself in the foot with your ignorance.

    Most Sub/CC files aren't even ONE FUCKING MEGABYTE.

  11. Re:Over what time interval? on The Sony Pictures Hack Was Even Worse Than Everyone Thought · · Score: 3, Interesting

    "The big question is, how did they not notice that much data going out regardless of time frame."

    . Sony's big as fuck. From the PSN to their streaming services to their daily/nightly/hourly backups, that data transfer is *HUGE*. My old H2OFarm job saw us pushing 20TB raw data DAILY, and half of that was high-def video from my remote feeds.

    Please. Quit living and thinking in the 90s. we're two decades ahead. Catch up with Moore's Law.

  12. Re:60 Minutes Pushing Propaganda? on Is Chernobyl Still Dangerous? Was 60 Minutes Pushing Propaganda? · · Score: 1

    You're forgetting your RECENT history, where we had anti-propaganda laws on the books. Those were allowed to expire.

  13. Re:This game has issues with both nVidia and Win 8 on Dragon Age: Inquisition Reviewed and Benchmarked · · Score: 1

    " E.g. testing "Super Mario" on an early Nintendo system is orders of magnitude simpler than testing an open world game like GTA V or Assasins Creed: Unity across all the supported platforms, especially PC."

    Not even. You've got languages now days that can correct for erros. No such thing existed back then. Debugging was harder. Getting things to even work properly in the first place given the need to MANUALLY figure out the branch prediction rates and such.

    None of that exists, now. You're just playing with software. Back then, we had to bug-fix hardware and software. If it did not work 100% upon release, it usually got that dev shitcanned from Nintendo's list of chosen developers. CastleVania II is a prime example. Konami almost got kicked off the favored producer list because the password system was fucked (I have one of the original USA carts that had the Japanese PW system on it.)

  14. Re:This sounds like a good idea on Google Confirms That It's Designing Kid-Friendly Versions of Its Services · · Score: 1

    At 8 years old I was already SysOp of my own BBS and programming TI-BASIC games.

    My father did a decent job as a parent. Yours quite obviously gave you the rod too often, which is why you're an anonymous failure.

  15. Re:This game has issues with both nVidia and Win 8 on Dragon Age: Inquisition Reviewed and Benchmarked · · Score: 1

    "The complexity was orders of magnitude less as well."

    That is absolutely wrong.

    http://www.gamefaqs.com/nes/91...

    There's your initial, modern way to do some ROM programming.

    Bear in mind, these tools were not available back then. It was pure ASM and Hex Editing.

    And ASM is anything BUT simple, sir.

  16. Re: By definition, not a scam on Fraudulent Apps Found In Apple's Store · · Score: 1

    The joke.

    Your Head.

  17. Re:This game has issues with both nVidia and Win 8 on Dragon Age: Inquisition Reviewed and Benchmarked · · Score: 2

    "Yeah, there are some technical problems, but that happens with any launch."

    I don't recall that happening very often at all back in the days of cartridge-based games. You know, when the silicon was too expensive to waste with buggy code.

    Too bad things aren't similarly expensive, now. The big game companies would be forced to do serious QA for once.

  18. Re:Support the developers! on Dragon Age: Inquisition Reviewed and Benchmarked · · Score: 1

    Go snag Dead State when it drops tomorrow. I had almost given up on RPGs of any sort until this turn-based survival RPG was announced on Kickstarter, backed, and these people actually kept stuff transparent and kept to their word on everything thus far that I'm aware of.

    I love the beta (though 7 days goes by kinda fast!) and tomorrow I get to have the full glorious game in my hands, delivered via Steam.

    Gonna sharpen that sling blade and split me some zombie skulls all across central Texas! YEEEEEHHHHHHAAAWWWWWWW!

  19. That Frameskip and Motion Blur, though... on The Fastest Camera Ever Made Captures 100 Billion Frames Per Second · · Score: 1

    Billions of Frames per second versus trillions of cycles per second must make for quite the choppy video!

  20. Re:Works but it's CPU hungry on Valve Rolls Out Game Broadcasting Service For Steam · · Score: 1

    "As for someone behind the times, maybe you should take a look at your old equipment."

    Considering my 'old equipment' was perfectly fine until the current load of bloated AAA titles, which the demoscene could've done in 512 kilobytes of code, came out (and run flawlessly on my machine, at that,) you're trying to justify broken and bloated code by saying your newer hardware runs it just fine, when there are programs out there that have done the SAME THING for many more years, and don't need even half the footprint

    Bear in mind, when this sytem was built, it was absolutely top of the line. It still plays plenty of newer games TODAY just damned fine. Any game that pops on the PS3 will pretty much run on this computer (Exceptng GTAIV but that's a poorly-optimzed shit port)

    But you throw Steam's broadcast into the equation, it goes to shit. It's beyond power hungry while doing framebuffer stuff. VirtualDub takes 1/10th of the memory and CPU overhead.

  21. Re:Works but it's CPU hungry on Valve Rolls Out Game Broadcasting Service For Steam · · Score: 1

    >grainy stamp quality
    >not having a TV that can do filtering natively since 2006

    Well, I guess I can't expect someone behind the times to understand.

    I've even tried it at higher resolutions (because yes, some GPUs actually have issues with lower resolutions due to lazy driver makers/programmers) and still get the same results.

  22. Re:Works but it's CPU hungry on Valve Rolls Out Game Broadcasting Service For Steam · · Score: 1

    Even if it does that there's still CPU overhead. It's not like GPU acceleration magically bypasses the need for the CPU to pass instructions and data.

  23. Re:Works but it's CPU hungry on Valve Rolls Out Game Broadcasting Service For Steam · · Score: 1

    480p 750kbit x264. It's not like the game needs much more resolution to display everything properly.

  24. Re: 60 Minutes Pushing Propaganda? on Is Chernobyl Still Dangerous? Was 60 Minutes Pushing Propaganda? · · Score: 1

    In the industry ! exclusively = experts, impartial furtherers of the art, etc.

    Even I submit to those that are proven experts in the fields I practice, and I'm one of the guys making the most headway in artificial photosynthesis (LOL Wikipedia not allowing original research already verified by several other sources. NEVER trust that site. Julian is as politically-charged as anyone else.)

  25. Re:60 Minutes Pushing Propaganda? on Is Chernobyl Still Dangerous? Was 60 Minutes Pushing Propaganda? · · Score: 1

    >All of mass media has been pushing propaganda

    Actually, that wasn't entirely true in the USA for a while. Sadly, we just let those protections lapse in legal limbo very recently, so we're now going to be REALLY subjected to propaganda.

    Prepare, you're about to live in"Democratic" Russia.