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User: ChookMaster

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  1. What is actually going on ? on John Carmack Discuss Mega Texturing · · Score: 1

    Ok, so we've had the usual "games are not what they used to be" discussions, and we've had the hype. So any ideas on what the nitty-gritty is ?
    Sound to me a bit like the old "fractal compression" technique that was all the rage several years ago. Here you would presumably have one (or more) extra levels on indirection in your texture, so that, at a lower res, you could say "get these pixels for over there, using this transform". This matches quite well the hints about how tiling is just a special form of compression. The trick is (as it was for fractial compression) how to optimally generate the transformations.