This doesn't have crap to do with glide... What this means is that another forward looking company that built its reputation on fast and flashy has joined the ARB which comprises such companies as Microsoft, SGI, and ATI. The ARB is notoriously slow at adopting new technologies and adding them to the language (ie. the new version of DirectX will have API calls for bump mapping). DirectX has gone through 5 major versions in the last 5 years... GL has had 2 in the last 10. I'm a big fan of openGL (I'm using it right now in fact in a project im working on) they just need to pick up the pace and adopt some of those vendor specific extensions and add them to the API...
> The titles, regardless of fun factor, are always extremely well polished.
Not all of them... Did anyone ever play superman on the n64?
This doesn't have crap to do with glide... What this means is that another forward looking company that built its reputation on fast and flashy has joined the ARB which comprises such companies as Microsoft, SGI, and ATI. The ARB is notoriously slow at adopting new technologies and adding them to the language (ie. the new version of DirectX will have API calls for bump mapping). DirectX has gone through 5 major versions in the last 5 years... GL has had 2 in the last 10. I'm a big fan of openGL (I'm using it right now in fact in a project im working on) they just need to pick up the pace and adopt some of those vendor specific extensions and add them to the API...