It's flawed because the image often takes twice as long to load as the signin page. Since I consider myself smart enough to not get phished, I've added sitekey.bankofamerica.com to my adblock filter and now I can log in much faster.
Actually, I (=abliss) posted it because I thought a bigger userbase would make for a funner game. I just put through a new proposal that will allow us to activate all the new users without awarding any points.
A good starting place is suber's original nomic game:
http://www.earlham.edu/~peters/nomic.htm
The idea was to make a game out of making rules for the game. So each turn, a player proposes a change to the rules, and people vote on it and stuff. (This is usually done with people in a room writing on index cards and posting to a bulletin board, though sometimes it is played over email.) But when players disagree on the interpretation of a rule, they call to a "judge" (who is just another player) to sort it out for them.
Now think perl, and think self-modifying code, and think web forms instead of index cards. No judges needed, because the script either runs or it doesn't, and whatever the scripts allow are the "rules".
Now think obfuscated code, and hidden loopholes, and unfortunate little bugs that allow you to get way more points than we expected you would get when we all voted on your proposal.
It's flawed because the image often takes twice as long to load as the signin page. Since I consider myself smart enough to not get phished, I've added sitekey.bankofamerica.com to my adblock filter and now I can log in much faster.
Actually, I (=abliss) posted it because I thought a bigger userbase would make for a funner game. I just put through a new proposal that will allow us to activate all the new users without awarding any points.
A good starting place is suber's original nomic game:
http://www.earlham.edu/~peters/nomic.htm
The idea was to make a game out of making rules for the game. So each
turn, a player proposes a change to the rules, and people vote on it
and stuff. (This is usually done with people in a room writing on
index cards and posting to a bulletin board, though sometimes it is
played over email.) But when players disagree on the interpretation
of a rule, they call to a "judge" (who is just another player) to sort
it out for them.
Now think perl, and think self-modifying code, and think web forms
instead of index cards. No judges needed, because the script either
runs or it doesn't, and whatever the scripts allow are the "rules".
Now think obfuscated code, and hidden loopholes, and unfortunate
little bugs that allow you to get way more points than we expected you
would get when we all voted on your proposal.
That's the idea, anyway.