This was actually part of a reply to the web-based "MUD"-style game question, so it's still on topic.
I'm working on the beta-release of a web-based-client text-based, and very open-ended, game called Fallen. The goal is to give the player the ability to do almost anything one can imagine in a role-playing intensive, close, but large, world.
Geez, now that there are going to be people INTERESTED in this project taking off, I suppose I'll have to get off my arse and get it done (I'm the lone coder at the moment...).
I am currently developing, with another close friend, exactly what you're talking about, or at least pretty damned close.
The name of the game is Fallen, and it's going to be a role-playing intensive, many-featured, text-based webgame. Players can not only run, but purchase and build their own cities, or not, and then appoint city commanders to lead whole armies-at-a-time against other cities armies, or not -- players may simply exist. Combat is never going to be a necessity for character development -- the skillsets and proficiency system incorporate fairly standard combat styles, but also include things like architecture, artistry, writing, etc. So a player could reasonably exist for the soul purpose of being an architect hired by city owners to design their city. And all of this takes place within a broad, player-directed story -- the events and decisions made by our players will shape the future of the world in a very literal way. Simply for the fact that's only in early alpha form, I hesitate to release the link, but stay tuned.
What I've found interesting in the project is that it can combine real-time and turn-based gaming, role-playing, strategy, a little bit of the "pretty stuff" (graphics and the like), and an enormous amount of imagination through a simple, web-based interface -- no socket or persistent connections are ever created. It's been extraordinarily interesting, and keeps getting better.
So the short answer to your question(s) is yep.:)
This was actually part of a reply to the web-based "MUD"-style game question, so it's still on topic.
I'm working on the beta-release of a web-based-client text-based, and very open-ended, game called Fallen. The goal is to give the player the ability to do almost anything one can imagine in a role-playing intensive, close, but large, world.
The homepage is http://www.ravenandsons.com/fallen/ and there is a link for beta signups.
Okay, okay....
Geez, now that there are going to be people INTERESTED in this project taking off, I suppose I'll have to get off my arse and get it done (I'm the lone coder at the moment...).
Anywho, the temporary link to the game is http://www.ravenandsons.com/fallen/ and there is a link from there to the Beta Signup.
I look forward to getting this thing fully off the ground! -Tlanuwa (Fitz DeLancey)-
I am currently developing, with another close friend, exactly what you're talking about, or at least pretty damned close. The name of the game is Fallen, and it's going to be a role-playing intensive, many-featured, text-based webgame. Players can not only run, but purchase and build their own cities, or not, and then appoint city commanders to lead whole armies-at-a-time against other cities armies, or not -- players may simply exist. Combat is never going to be a necessity for character development -- the skillsets and proficiency system incorporate fairly standard combat styles, but also include things like architecture, artistry, writing, etc. So a player could reasonably exist for the soul purpose of being an architect hired by city owners to design their city. And all of this takes place within a broad, player-directed story -- the events and decisions made by our players will shape the future of the world in a very literal way. Simply for the fact that's only in early alpha form, I hesitate to release the link, but stay tuned. What I've found interesting in the project is that it can combine real-time and turn-based gaming, role-playing, strategy, a little bit of the "pretty stuff" (graphics and the like), and an enormous amount of imagination through a simple, web-based interface -- no socket or persistent connections are ever created. It's been extraordinarily interesting, and keeps getting better. So the short answer to your question(s) is yep. :)