The CU is really bad but does have some good things. Here's what i think:
Pros: - Better balance of defenses in profs. - New weapons. - Programming moves in combat (only one move that is repeated, nice touch, but prefer combat queue)
Sorry but that's all i like.
Cons:
- Armor is still the same. Yeah they are tied to profs now but that is pretty lame. They should've just added some customization options in the crafting process to make it more unique, in terms of effectivenes, resist types and in design. Pre-CU the resists were a percentage that was prevented from every hit that was dealt to you. Now it's a number and i have no clue what they mean. Why make this more complicated? Also, the resists were drastically lowered, but why introduce armor mitigation? That takes us back to square 1.
- Buffs have been nerfed too badly. Docs and entertainers no longer like to play the game anymore, because they have become useless.
- Chef foods have been nerfed too. Many foods were really great pre-CU but are only so-so now and i don't see a reason to use them really or for chefs to make them. They paid top credit to obtain all the resources needed to craft them and it was all for nothing.
- Combat is boring. The cooldown timers are unrealistic and take away the pace of the fights. Also due to hindrance i can barely even move making me a sitting duck. Really, if Stormtroopers and Jango Fett can run in the movies in full armor, why can't i? Moves are also way too generic and you can use them with any weapon, taking away the diversity in weapons/profs.
- Crafters are a huge part of the game and they have been nerfed heavily. Schems have been changed so different resources are needed and in larger quantities. On top of that many items have also been nerfed so badly there's no more sense in making them.
- Graphics were great and are now far from Star Wars-like. All the effects are cartoony, much too fantasy/magic orientated and unrealistic. The first time i saw this on the testcenter i thought i was seeing things because i was tired, but alas it was really there. HAM windows are also looking very amateuristically and oversized and people have too much stuff above their heads. I do not have to see everyone's HAM. If i want to i'll just select them. Font is lousy too and much harder to read. It's too small and looks "flat".
- Groups are too small. It is not fun to have a guild hunt and only allow 6 people to come with you. Sure you can make 2 groups but it is way too hard to communicate that way and takes away a lot of fun and precious time. Not fun either if you wanna go up in a ship and be restricted to 6 people. That won't fill your Sorosuub. 20 People groups were fine.
- HAM was changed so it is now one health and 2 ability pools. On top of that you no longer have the ability to change the stats, thus making it very hard to do your prof. Some might require more action or mind to function and you could change that. No longer an option unfortunately. On top of that combat is a lot more boring now, since there's only one bar you can hit. Yeah there was the mindpool that was a bit weakish, but that's what chefs make Aitha or Blue milk for, to heal your mind.
- Jump To Lightspeed has changed too. Graphics at least. All allied ships now have a recticle around them, which just fills up the screen without it being needed. Why would i care about seeing them when they are lightyears away? Also, you now see an extra box around everything you select and it moves along with the direction arrow. A bit too much in my humble opinion. Really disappointed by this, since the last time someone asked, it was mentioned JTL would not be changed in any way.
- Medical XP for doctors and medics are only granted in the field. This is a bad move and makes the grind a very long and annoying journey. It's also very silly not to grant XP in med centers and camps. If you want them to heal instead of just buffing most of the time give them a bonus or some n
The CU is really bad but does have some good things. Here's what i think:
Pros:
- Better balance of defenses in profs.
- New weapons.
- Programming moves in combat (only one move that is repeated, nice touch, but prefer combat queue)
Sorry but that's all i like.
Cons:
- Armor is still the same. Yeah they are tied to profs now but that is pretty lame. They should've just added some customization options in the crafting process to make it more unique, in terms of effectivenes, resist types and in design. Pre-CU the resists were a percentage that was prevented from every hit that was dealt to you. Now it's a number and i have no clue what they mean. Why make this more complicated? Also, the resists were drastically lowered, but why introduce armor mitigation? That takes us back to square 1.
- Buffs have been nerfed too badly. Docs and entertainers no longer like to play the game anymore, because they have become useless.
- Chef foods have been nerfed too. Many foods were really great pre-CU but are only so-so now and i don't see a reason to use them really or for chefs to make them. They paid top credit to obtain all the resources needed to craft them and it was all for nothing.
- Combat is boring. The cooldown timers are unrealistic and take away the pace of the fights. Also due to hindrance i can barely even move making me a sitting duck. Really, if Stormtroopers and Jango Fett can run in the movies in full armor, why can't i? Moves are also way too generic and you can use them with any weapon, taking away the diversity in weapons/profs.
- Crafters are a huge part of the game and they have been nerfed heavily. Schems have been changed so different resources are needed and in larger quantities. On top of that many items have also been nerfed so badly there's no more sense in making them.
- Graphics were great and are now far from Star Wars-like. All the effects are cartoony, much too fantasy/magic orientated and unrealistic. The first time i saw this on the testcenter i thought i was seeing things because i was tired, but alas it was really there. HAM windows are also looking very amateuristically and oversized and people have too much stuff above their heads. I do not have to see everyone's HAM. If i want to i'll just select them. Font is lousy too and much harder to read. It's too small and looks "flat".
- Groups are too small. It is not fun to have a guild hunt and only allow 6 people to come with you. Sure you can make 2 groups but it is way too hard to communicate that way and takes away a lot of fun and precious time. Not fun either if you wanna go up in a ship and be restricted to 6 people. That won't fill your Sorosuub. 20 People groups were fine.
- HAM was changed so it is now one health and 2 ability pools. On top of that you no longer have the ability to change the stats, thus making it very hard to do your prof. Some might require more action or mind to function and you could change that. No longer an option unfortunately. On top of that combat is a lot more boring now, since there's only one bar you can hit. Yeah there was the mindpool that was a bit weakish, but that's what chefs make Aitha or Blue milk for, to heal your mind.
- Jump To Lightspeed has changed too. Graphics at least. All allied ships now have a recticle around them, which just fills up the screen without it being needed. Why would i care about seeing them when they are lightyears away? Also, you now see an extra box around everything you select and it moves along with the direction arrow. A bit too much in my humble opinion. Really disappointed by this, since the last time someone asked, it was mentioned JTL would not be changed in any way.
- Medical XP for doctors and medics are only granted in the field. This is a bad move and makes the grind a very long and annoying journey. It's also very silly not to grant XP in med centers and camps. If you want them to heal instead of just buffing most of the time give them a bonus or some n