Re:9 comments, yeah thats truly a rising
on
The Rise of ARGs
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· Score: 1
First of all, it would appear I've misinterpreted "look it may be an "advent" for marketting to use ARGs as a really cheap campaign aimed at geeks". Also in no where do you state the fact that you play ARGs.
Your argument was extremely unfounded on the last part concerning rewards as I stated in my previous argument. You also mentioned that the only people who play are those that are "Unemployed or students" which is completly obvious considering the primary target audience of most games (including ARGs) are students (or specifically student aged people).
However my insult was uncalled for and I apologize.
Re:9 comments, yeah thats truly a rising
on
The Rise of ARGs
·
· Score: 1
I personally have been playing since "The Beast" in 2001 and have personally seen the rise of the genre from a small cult to the current 6691 members of the unfiction board[May 10, 2005] and that is only one of numerous communities of ARG enthusiasts.
It is definitly a growing genre especially among gamers and non-gamers alike. The target audiences for these games are the same as they are for adventure and puzzle games.
Not all have been marketing tools, right now there eight active ARG's of which 2 (openly) are marketing. Even the marketing ones have been good in the past. You seem to be basing your opinion on you limited experience on 1 game.
You also mention that there are no rewards for playing. The vast majority of these games are free. You play the game, you enjoy solving puzzles and interacting with characters and the community, and you finish the game. Occasionally there are rewards but the point is that you may pay for a regular console or PC game (as much as $50 USD and sometimes more) and you get nothing in return.
Your arguments are unfounded and you are a walking embodiment of the plague of idiocy in our modern world.
Your argument was extremely unfounded on the last part concerning rewards as I stated in my previous argument. You also mentioned that the only people who play are those that are "Unemployed or students" which is completly obvious considering the primary target audience of most games (including ARGs) are students (or specifically student aged people).
However my insult was uncalled for and I apologize.
It is definitly a growing genre especially among gamers and non-gamers alike. The target audiences for these games are the same as they are for adventure and puzzle games.
Not all have been marketing tools, right now there eight active ARG's of which 2 (openly) are marketing. Even the marketing ones have been good in the past. You seem to be basing your opinion on you limited experience on 1 game. You also mention that there are no rewards for playing. The vast majority of these games are free. You play the game, you enjoy solving puzzles and interacting with characters and the community, and you finish the game. Occasionally there are rewards but the point is that you may pay for a regular console or PC game (as much as $50 USD and sometimes more) and you get nothing in return.
Your arguments are unfounded and you are a walking embodiment of the plague of idiocy in our modern world.