Because it wasn't a matter of selection, blender wasn't looking for a 3D engine to base a game on, the idea evolved through a working relationship and a mutual agreement was made in order to increase the profile of the involved parties.
Here are the features I am hoping for are: a cross-platform engine, if possible; modern shader support; a built-in terrain paging system; and model, material and animation import from Blender 3d.
If those are your what you're after as well as ODE integration, I think crystalspace3D would be ideal, the blender importer is perhaps the only mature one for the engine but it's a lot of work has gone into it and even integrating it with CEL entities so that you can load up a level straight away and provide small game play scenarios right out of blender.
That said, documentation is still a problem and crystalspace seems to have a stigma associated with it of being antiquated. Certainly not the silver bullet, nor the engine for everyone but it does reach your posted requirements.
Because it wasn't a matter of selection, blender wasn't looking for a 3D engine to base a game on, the idea evolved through a working relationship and a mutual agreement was made in order to increase the profile of the involved parties.
Here are the features I am hoping for are: a cross-platform engine, if possible; modern shader support; a built-in terrain paging system; and model, material and animation import from Blender 3d.
If those are your what you're after as well as ODE integration, I think crystalspace3D would be ideal, the blender importer is perhaps the only mature one for the engine but it's a lot of work has gone into it and even integrating it with CEL entities so that you can load up a level straight away and provide small game play scenarios right out of blender.
That said, documentation is still a problem and crystalspace seems to have a stigma associated with it of being antiquated. Certainly not the silver bullet, nor the engine for everyone but it does reach your posted requirements.