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User: Dingobloo

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  1. Re:Why crystal space? on Apricot Team Selected For Fully Open Source 3D Game · · Score: 1

    Because it wasn't a matter of selection, blender wasn't looking for a 3D engine to base a game on, the idea evolved through a working relationship and a mutual agreement was made in order to increase the profile of the involved parties.

  2. Crystalspace on Open Source vs Affordable Indie 3D Game Engines? · · Score: 1

    Here are the features I am hoping for are: a cross-platform engine, if possible; modern shader support; a built-in terrain paging system; and model, material and animation import from Blender 3d.

    If those are your what you're after as well as ODE integration, I think crystalspace3D would be ideal, the blender importer is perhaps the only mature one for the engine but it's a lot of work has gone into it and even integrating it with CEL entities so that you can load up a level straight away and provide small game play scenarios right out of blender.

      That said, documentation is still a problem and crystalspace seems to have a stigma associated with it of being antiquated. Certainly not the silver bullet, nor the engine for everyone but it does reach your posted requirements.