Very well spoken Havlock I would also recommend this as it was very informative.
All of these threads I think 5 in total make for a good form of information. Any interested in the traditional style mmo and the challenges associated with such should read both and visit the forums if they have any questions the community is always happy to answer.
http://www.thesafehouse.org/viewtopic.php?t=20087
Re:Another perspective on Vanguard: Saga of Heroes
on
The MMOGs of Tomorrow
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· Score: 1
Precisly. Challenge is the key element to keep people coming back. You may find people complaining about this over and over again, but chances are if they are playing the game and complaining soon as they are done they will be logging on again.
EQ1 was a prime example. Many people screamed the penalties were to harsh and the game to hard yet they kept coming back for more, and when they did conquer that challenge it hooked them that much more. That was the lure love it or hate it that was it.
I got my butt kicked with friends many a times trying to kill Woushi, but the day we finaly downed him it was all the more sweet. There is nothing in an mmo than taking down what is at the time considered a difficult task be it a raid mob or that long drawn out quest that costed you an entire lvl.
Sigil will take a step up above the second gen MMO's. It will bring back the challenge that was lost while maintaining a strong community and the world size. Their combat system is something to definatly watch as it shows great promise.
Sir Bruce can't honestly make a call on a game he really didn't even see. He did not even mention any of its features. So allow me.
Combat- A more detailed system. You will target body parts as well as make decisions on the fly. Lets say you are a warrior. You have the perception skill which is new in Vanguard. You are in combat and your perception skill allows you to perceive the enemy is going to attack your caster. You muct make a decision to either deal damage or intercept the attack. Thats just one example but the system is much better.
Diplomacy- These guys are the diplomats. Being good in this sphere can allow you to negotiate an audience with certain npc's, parlay safe passage through dangerous areas, and even make you a key figure in Player made towns. The diplomat sphere is very impressive and offers an alterate playstyle for many people.
Crafting- Very detailed system in which a player can actualy influence the finished stats of their product. Some people will eveen form groups when harvesting for this as it can speed up the process and even give you access to better material.
In some cases there might be a dungeon that has a forge and that forge is the only way to make a given item. A group of adventurers will have to go with the crafter and hold back the hoards while he crafts the item. It is a promising system with much potential.
The forum community is one of the best if not the best. The Devs are quick to answer questions and offer opinions.
In closing I just want to say that thats my report on Vanguard brief but to the point. I think its a lot more detailed and with more information than our dear Sir Bruce took the time to get. So I hope this helps and clears a few things up. While it is not even close to everything It is a nice start.
I suggest you all visit the forums and judge for yourselves. Take care.
http://www.vanguardsoh.com/community.php
Very well spoken Havlock I would also recommend this as it was very informative. All of these threads I think 5 in total make for a good form of information. Any interested in the traditional style mmo and the challenges associated with such should read both and visit the forums if they have any questions the community is always happy to answer. http://www.thesafehouse.org/viewtopic.php?t=20087
Precisly. Challenge is the key element to keep people coming back. You may find people complaining about this over and over again, but chances are if they are playing the game and complaining soon as they are done they will be logging on again. EQ1 was a prime example. Many people screamed the penalties were to harsh and the game to hard yet they kept coming back for more, and when they did conquer that challenge it hooked them that much more. That was the lure love it or hate it that was it. I got my butt kicked with friends many a times trying to kill Woushi, but the day we finaly downed him it was all the more sweet. There is nothing in an mmo than taking down what is at the time considered a difficult task be it a raid mob or that long drawn out quest that costed you an entire lvl. Sigil will take a step up above the second gen MMO's. It will bring back the challenge that was lost while maintaining a strong community and the world size. Their combat system is something to definatly watch as it shows great promise.
Sir Bruce can't honestly make a call on a game he really didn't even see. He did not even mention any of its features. So allow me. Combat- A more detailed system. You will target body parts as well as make decisions on the fly. Lets say you are a warrior. You have the perception skill which is new in Vanguard. You are in combat and your perception skill allows you to perceive the enemy is going to attack your caster. You muct make a decision to either deal damage or intercept the attack. Thats just one example but the system is much better. Diplomacy- These guys are the diplomats. Being good in this sphere can allow you to negotiate an audience with certain npc's, parlay safe passage through dangerous areas, and even make you a key figure in Player made towns. The diplomat sphere is very impressive and offers an alterate playstyle for many people. Crafting- Very detailed system in which a player can actualy influence the finished stats of their product. Some people will eveen form groups when harvesting for this as it can speed up the process and even give you access to better material. In some cases there might be a dungeon that has a forge and that forge is the only way to make a given item. A group of adventurers will have to go with the crafter and hold back the hoards while he crafts the item. It is a promising system with much potential. The forum community is one of the best if not the best. The Devs are quick to answer questions and offer opinions. In closing I just want to say that thats my report on Vanguard brief but to the point. I think its a lot more detailed and with more information than our dear Sir Bruce took the time to get. So I hope this helps and clears a few things up. While it is not even close to everything It is a nice start. I suggest you all visit the forums and judge for yourselves. Take care. http://www.vanguardsoh.com/community.php