With the new push to MP implementations I wonder if it's possible to put a G5 AND an AltiVec G4 in a machine and have nice fast Photoshop AND nice fast everything else too.
No crap about how un-fast Apple's HW "actually" is, k? I'm just curious about 'non-symmetrical' MP.
The bottle on my desk (from Y2K, natch) says 9%. I wish I could remember the name of the (non-lambic) peach stuff I had recently - not sweet at all, just, well, peachy. Most overrated: Chimay.
$0.02
Well IANAPCX(pert) but I just watched a friend upgrade his system to a 550mhz CPU and a 3dfx Voodoo 3500 AGP. ASUS mobo, dunno the model. There were a whole bank of dipswitches for CPU speed, PCI/AGP/PCI+AGP video, VIO and several others.
He's quite competent and it still couldn't be done in one sitting. AGP vid cards emphatically do NOT just work--that was the problem here. CPU upgrade was fine but he had to switch the mobo to get the vid card to even flash the monitor.
End result: sweet fast gorgeous Quakeplay. Expense: $300-400 Elapsed time:two days.
And how exactly will I know who it is stomping mudholes in me? You got a big mouth for such anonymous jellybean balls.
(I know it's a troll, I just don't understand what satisfaction there is in such a no-content post, even for lemurs like this. I guess for some people, clicking "Submit" and having others read your drivel contitutes a life.)
The advantage I see is that if I'm chasing you with a plasma gun and you are turning left while falling, I can EASILY keep the crosshairs on you, whereas the constant turn rate of the directional controller and the difficulty of precisely changing aim in two axes at once means you'd have a very hard time doing the same thing if the situation was reversed. Plus snap-shots at suddenly-appearing enemies just do not happen with d-controllers. "Lay waste" was the term JC used.:o)
Carmack didn't say that; he admitted that PS2 may well be the most powerful console. He said he was disheartened by Sony's huge marketing push for PS2 and that that encouraged him to develop for others.
I just don't see why the future of entertainment is supposed to converge on ANY single do-it-all device, either for geeks or for average folks.
Geeks will have computer(s), game console(s), TV and DSS, while regular folks'll have their entertainment centers with TV, VCR, DVD, DSS and all manner of audio, plus their console(s). Only big diff is that geek DVD will be on the computer.
Who the hell is likely to consolidate to one box for everything? I think it's nothing more than a marketeer's dream to sell everybody new devices all over again, just now with the supposed convenience and coolness of all-in-one. BS. Unless it's designed by B&O and engineered by McIntosh (not Apple) and costing two or three months' pay, it's gonna inflict its compromises on ALL your devices now instead of just the one. There always have been good reasons for separates.
When I upgrade the vid card it takes 8 minutes instead of two days and a dozen calls to people who know my particular mobo/cpu dipswitch combo. And don't nitpick about how fast you can install a card upgrade. On PC's it takes waaaaay longer than on Macs and you know it.
To me that's worth a 50% (not 200%) premium right there, especially when repeated for upgrades to CDRWs, bigger/extra hard drives, extra vid cards to support multiple monitors (when did PC's get that? and where do dialog boxes show up? lol)
To paraphrase an early Mac user, "I don't configure networks and peripherals before using them. I have a computer to do that; I have a Mac, not a hobby." For people who like tinkering with their machine (and there is absolutely nothing wrong with that), PCs are fine. For people who don't, Macs are better.
As for Windows and Gates, the prevailing attitude seems to be "hey, it's not great, but it gets the job done".
Last I heard the count of US Navy vessels that had to be towed back into port because NT locked up their control systems was at two; a cruiser and a frigate, I think. I know, I know, small sample yada yada... but don't you think it's hilarious? (Scary for the crew and their families no doubt)
More OT, I think it's precisely the fact that they get the job done year after no-upgrade year which accounts for the loyalty to Mac gear. Apple's marketing doesn't play that up enough, imo.
JonKatz finally hits one out of the park.
on
Selfish Society
·
· Score: 1
Way to go Jon.
Ignorance (or contempt) of history and the institutions and subcultures that rule "meatspace" are fatal whether we know it or not. Things like DMCA and the Napster ruling will continue to blindside us, and even as workarounds and new breakthroughs are achieved, the accumulating mass of legal precedent and popular opinion will lay an increasing burden on our very freedom and prosperity.
What to do?
Teach. Spend some time with those who know less than you do. It's not only fun (!) and, now, prudent, it engenders a welcome humility. Nothing reveals your own ignorance like teaching. Pay attention. This is particularly hard in the legal and political arenas, 'cos we despise corruption and intransigence so much. But it's more needed there than anywhere else. Look to the future, realistically. Things change slowly. We're used to ingenious surgical solutions that take effect upon implementation: well, that rarely happens outside the digital realm. Get used to the possibility that change may be on a generational scale, ie. we'll have to wait till the codgers and curmudgeons die off and are replaced by us, our kids, and those we teach. (See above.)
It's astonishing how few users (CLI or GUI) are aware of the ubiquity of the option key and its ability to modify almost every command you can execute with a mouseclick on a Mac. Between click-hold (which I like better than right-click for the same tasks), control-click and option-click there's a whole range of command modifiers available, most of which aren't documented. CLI's aren't the only ones with arcana... and yet these give us all the functionality of the multibutton mice we're lambasted for lacking. Ho-hum.
So Apple has yet another pretty little case to stick a computer in. Is this really big and important news?
For those of us who value beauty, elegance, design and quality, yeah, it's a big deal. We believe quality is worth something and we gladly pay premiums for it, because in this Microsoft/TacoBell/Britney Spears world, quality is sorely lacking. The ability to discern quality is called taste, and those who can't see the value of it seem to spend an awful lot of time trying to bring down those who can. It's why I drink Guinness not Bud, drive a VW not a Chevy, carry a Nikon not a disposable, and prefer Macs over PC's. Call me an elitist if you like; I am. I want my tools to work, and I make enough money as a "pixelpushing Photoshop whiz" that I can pay Jobs et al their money and get a computer that I don't have to think about. I like that. I can think instead about the job I'm getting paid to do, I get it done sooner and I have more time to spend with my family. Sorry if that offends your desire to have me spend my afternoons coaxing another 6 mhz from my cpu. lol.
Note to those of more even temper: Macs suck at some things. I know this. They're just not the things I need them to do, so I don't much care. They're just tools.
Yes, but it says more about the religious weirdos who thought pleasure was *bad*, and whose suppression of natural, appropriate sexual expression led to the obsessions we see today.
Once again, religion pretending to have a special relationship with morality fscks it up for everyone.
(wow, I said suppression, expression and obsession in a single sentence!. I will never need to do manual labor!):o)
What are aimbots? I can guess what they do, but how? Do you basically steer a bot around as it empties its guns at whatever you see? or is it something that makes your crosshairs snap to targets? do they use the game's bot-controller to set (variable) accuracy, or can you tell if someone has one because they're dead-accurate every shot?
Mediocre my ass. My Pentium 700 does SETI units in 12-13 hours. My G4 450 does 'em in 5-6 hours. With numbers like that I don't need to talk about Photoshop performance... and I do quite well at Quake3 with 40-50 fps, so don't tell us the Rage 128 is crap. It's not a GeForce but it's not crap.
Yeah, it's a gray area all right. If you objectively list what happens in a cartoon, it's horrifying. Then actually watch it and it's hilarious.
I guess some folks are that way about shooter games. I've seen several posts on this thread where people say they LIKE the gore in SOF. After all, it's only pixels, yada yada. I see their point. I just find it distasteful.
And it's not new with 'toons and shooter games. I have some classic fairy tale books from the 20's and 30's where the little kids get frozen in a lake while skating, get ground up and baked into bread, all sorts of horrors. I think the thing is that fairy tales (and by extension, cartoons) are predicated on unreality, and the resulting distance allows us to focus on the moral lesson, or in 'toons, the joke. It's games that are predicated on hyper-reality where the violence has no comfortable distance that I have a problem.
I cannot believe you can't see the difference in intent and context between a stylized, simplistic, animated cartoon, and a dramatic, hyper-realistic simulation of killing.
Granted, there's no blood in T&J...
There are massive amounts of blood in SOF. Head shots that only blow away part of the head. Eviscerations. Kneecapping.
If Tom & Jerry actually showed the guillotine drop, showed the head fall, and zoomed in on the oozing amputated neck, it might approach SOF, in content if not style. But Itchy and Scratchy do all that (and more!) and it's still not the same. Cartoons, no matter what their subject, are insulated by being stylized approximations of reality. Modern shooter games are still approximations, but they're trying very hard not to be stylized. SOF "succeeds" to a great degree. Unfortunately its designers had either the poor taste or the cynicism to make gore the attraction rather than gameplay.
With the new push to MP implementations I wonder if it's possible to put a G5 AND an AltiVec G4 in a machine and have nice fast Photoshop AND nice fast everything else too.
No crap about how un-fast Apple's HW "actually" is, k? I'm just curious about 'non-symmetrical' MP.
The bottle on my desk (from Y2K, natch) says 9%. I wish I could remember the name of the (non-lambic) peach stuff I had recently - not sweet at all, just, well, peachy. Most overrated: Chimay. $0.02
oye, Paradiso. Do they still have the teetering neon crucifix on the roof?
...and MC 900-Foot Jesus. Now THAT's tuneage.
Well IANAPCX(pert) but I just watched a friend upgrade his system to a 550mhz CPU and a 3dfx Voodoo 3500 AGP. ASUS mobo, dunno the model. There were a whole bank of dipswitches for CPU speed, PCI/AGP/PCI+AGP video, VIO and several others.
He's quite competent and it still couldn't be done in one sitting. AGP vid cards emphatically do NOT just work--that was the problem here. CPU upgrade was fine but he had to switch the mobo to get the vid card to even flash the monitor.
End result: sweet fast gorgeous Quakeplay.
Expense: $300-400
Elapsed time:two days.
And how exactly will I know who it is stomping mudholes in me? You got a big mouth for such anonymous jellybean balls.
(I know it's a troll, I just don't understand what satisfaction there is in such a no-content post, even for lemurs like this. I guess for some people, clicking "Submit" and having others read your drivel contitutes a life.)
The advantage I see is that if I'm chasing you with a plasma gun and you are turning left while falling, I can EASILY keep the crosshairs on you, whereas the constant turn rate of the directional controller and the difficulty of precisely changing aim in two axes at once means you'd have a very hard time doing the same thing if the situation was reversed. Plus snap-shots at suddenly-appearing enemies just do not happen with d-controllers. "Lay waste" was the term JC used. :o)
Carmack didn't say that; he admitted that PS2 may well be the most powerful console. He said he was disheartened by Sony's huge marketing push for PS2 and that that encouraged him to develop for others.
I just don't see why the future of entertainment is supposed to converge on ANY single do-it-all device, either for geeks or for average folks.
Geeks will have computer(s), game console(s), TV and DSS, while regular folks'll have their entertainment centers with TV, VCR, DVD, DSS and all manner of audio, plus their console(s). Only big diff is that geek DVD will be on the computer.
Who the hell is likely to consolidate to one box for everything? I think it's nothing more than a marketeer's dream to sell everybody new devices all over again, just now with the supposed convenience and coolness of all-in-one. BS. Unless it's designed by B&O and engineered by McIntosh (not Apple) and costing two or three months' pay, it's gonna inflict its compromises on ALL your devices now instead of just the one. There always have been good reasons for separates.
When I upgrade the vid card it takes 8 minutes instead of two days and a dozen calls to people who know my particular mobo/cpu dipswitch combo. And don't nitpick about how fast you can install a card upgrade. On PC's it takes waaaaay longer than on Macs and you know it.
To me that's worth a 50% (not 200%) premium right there, especially when repeated for upgrades to CDRWs, bigger/extra hard drives, extra vid cards to support multiple monitors (when did PC's get that? and where do dialog boxes show up? lol)
To paraphrase an early Mac user, "I don't configure networks and peripherals before using them. I have a computer to do that; I have a Mac, not a hobby." For people who like tinkering with their machine (and there is absolutely nothing wrong with that), PCs are fine. For people who don't, Macs are better.
Last I heard the count of US Navy vessels that had to be towed back into port because NT locked up their control systems was at two; a cruiser and a frigate, I think. I know, I know, small sample yada yada... but don't you think it's hilarious? (Scary for the crew and their families no doubt)
More OT, I think it's precisely the fact that they get the job done year after no-upgrade year which accounts for the loyalty to Mac gear. Apple's marketing doesn't play that up enough, imo.
Way to go Jon.
Ignorance (or contempt) of history and the institutions and subcultures that rule "meatspace" are fatal whether we know it or not. Things like DMCA and the Napster ruling will continue to blindside us, and even as workarounds and new breakthroughs are achieved, the accumulating mass of legal precedent and popular opinion will lay an increasing burden on our very freedom and prosperity.
What to do?
Teach. Spend some time with those who know less than you do. It's not only fun (!) and, now, prudent, it engenders a welcome humility. Nothing reveals your own ignorance like teaching.
Pay attention. This is particularly hard in the legal and political arenas, 'cos we despise corruption and intransigence so much. But it's more needed there than anywhere else.
Look to the future, realistically. Things change slowly. We're used to ingenious surgical solutions that take effect upon implementation: well, that rarely happens outside the digital realm. Get used to the possibility that change may be on a generational scale, ie. we'll have to wait till the codgers and curmudgeons die off and are replaced by us, our kids, and those we teach. (See above.)
You live IN A DESERT!
Go WHERE THE FOOD IS!
Sorry, couldn't resist.
...that's just what Jesus said, Sir!
I have an account closing in on 1100. Make me an offer.
It's astonishing how few users (CLI or GUI) are aware of the ubiquity of the option key and its ability to modify almost every command you can execute with a mouseclick on a Mac. Between click-hold (which I like better than right-click for the same tasks), control-click and option-click there's a whole range of command modifiers available, most of which aren't documented. CLI's aren't the only ones with arcana... and yet these give us all the functionality of the multibutton mice we're lambasted for lacking. Ho-hum.
Why are PC bigots so foulmouthed?
So Apple has yet another pretty little case to stick a computer in. Is this really big and important news?
For those of us who value beauty, elegance, design and quality, yeah, it's a big deal. We believe quality is worth something and we gladly pay premiums for it, because in this Microsoft/TacoBell/Britney Spears world, quality is sorely lacking. The ability to discern quality is called taste, and those who can't see the value of it seem to spend an awful lot of time trying to bring down those who can. It's why I drink Guinness not Bud, drive a VW not a Chevy, carry a Nikon not a disposable, and prefer Macs over PC's. Call me an elitist if you like; I am. I want my tools to work, and I make enough money as a "pixelpushing Photoshop whiz" that I can pay Jobs et al their money and get a computer that I don't have to think about. I like that. I can think instead about the job I'm getting paid to do, I get it done sooner and I have more time to spend with my family. Sorry if that offends your desire to have me spend my afternoons coaxing another 6 mhz from my cpu. lol.
Note to those of more even temper: Macs suck at some things. I know this. They're just not the things I need them to do, so I don't much care. They're just tools.
Yes, but it says more about the religious weirdos who thought pleasure was *bad*, and whose suppression of natural, appropriate sexual expression led to the obsessions we see today.
:o)
Once again, religion pretending to have a special relationship with morality fscks it up for everyone.
(wow, I said suppression, expression and obsession in a single sentence!. I will never need to do manual labor!)
What are aimbots? I can guess what they do, but how? Do you basically steer a bot around as it empties its guns at whatever you see? or is it something that makes your crosshairs snap to targets? do they use the game's bot-controller to set (variable) accuracy, or can you tell if someone has one because they're dead-accurate every shot?
ATI 'claims' the thing runs cool enough that the fan is basically for show, or use in Florida.
Mediocre my ass.
My Pentium 700 does SETI units in 12-13 hours. My G4 450 does 'em in 5-6 hours. With numbers like that I don't need to talk about Photoshop performance... and I do quite well at Quake3 with 40-50 fps, so don't tell us the Rage 128 is crap. It's not a GeForce but it's not crap.
Roflmao. Can I quote you on that?
And, yes, Krycek is the obvious, and best choice. Nick Lea was sadly underused through most of the series, imo.
... is to use the Go menu.
Or spawn into a new window and just close it when you're done.
Or turn off JavaScript.
Yeah, it's a gray area all right. If you objectively list what happens in a cartoon, it's horrifying. Then actually watch it and it's hilarious.
I guess some folks are that way about shooter games. I've seen several posts on this thread where people say they LIKE the gore in SOF. After all, it's only pixels, yada yada. I see their point. I just find it distasteful.
And it's not new with 'toons and shooter games. I have some classic fairy tale books from the 20's and 30's where the little kids get frozen in a lake while skating, get ground up and baked into bread, all sorts of horrors. I think the thing is that fairy tales (and by extension, cartoons) are predicated on unreality, and the resulting distance allows us to focus on the moral lesson, or in 'toons, the joke. It's games that are predicated on hyper-reality where the violence has no comfortable distance that I have a problem.
I cannot believe you can't see the difference in intent and context between a stylized, simplistic, animated cartoon, and a dramatic, hyper-realistic simulation of killing.
Granted, there's no blood in T&J...
There are massive amounts of blood in SOF. Head shots that only blow away part of the head. Eviscerations. Kneecapping.
If Tom & Jerry actually showed the guillotine drop, showed the head fall, and zoomed in on the oozing amputated neck, it might approach SOF, in content if not style. But Itchy and Scratchy do all that (and more!) and it's still not the same. Cartoons, no matter what their subject, are insulated by being stylized approximations of reality. Modern shooter games are still approximations, but they're trying very hard not to be stylized. SOF "succeeds" to a great degree. Unfortunately its designers had either the poor taste or the cynicism to make gore the attraction rather than gameplay.