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User: uberwidow

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  1. Re:Video card support for mega texturing on John Carmack Discuss Mega Texturing · · Score: 1

    The demo shown at E3 ran under DirectX 9. However, the video card(s) used weren't mentioned nor where the frames per second or other performance characteristics. My guess is Carmack will push the boundaries of performance in other areas as well (as he has done in the past) while making the game compatible with even older cards at lower settings. Remember Doom 3 had an advanced hardware detection algorithm that determined the most suitable graphics settings for your hardware. My guess is they will reuse that code for Quake Wars. Most likely, Quake Wars will become the new standard in graphics performance for gaming computers (replacing FEAR). Mega Texturing should be supported by standard texture support within the card. The only difference in Mega Texturing is in the coding. Looks like a fairly simple concept taken from the real world. This is how painters and other artists make their art. Ie, lay down a basic texture and layer more detailed textures on top of the basic textures. The combination of layers makes for a extremely wide ranging look without forcing the video hardware to load a unique texture for each unique look. Ie 12 textures allows 12 factorial combinations of unique textures assuming no limit to the depth of layers. So, the hardware only has to load 12 textures instead of 12 factorial.

  2. Video card support for mega texturing on John Carmack Discuss Mega Texturing · · Score: 2, Interesting

    Something not mentioned is what video cards support the mega texturing technique. The new NVIDIA 7900 hardware (a card aimed specifically at gaming computers enthusiasts) supposedly supports it. However, the only real way to test that is to get a copy of the new Doom.

  3. Re:Hmmm on Building the Ultimate Gaming Desktop · · Score: 5, Informative

    Yeah, the typical reviewers don't seem to understand that benefits of dual core and dual CPU systems. In Widows XP you simply right click one of your CPUs and assign affinity to whatever application you want dedicated to that CPU. With the OS and the other overhead apps affinitized to the other CPU you have the potential of a full opteron 275 fully dedicated to your game.

    However, it is standard media reviewer dogma to poopoo dual core and dual CPU systems. It doesn't make any sense because there are several games in development now that make use of multiple threads and World of Warcraft makes use of sycronous loading which allows multiple graphical loading requests to be made at once. Hyperthreading helps with this but dual core or dual CPUs would help much more.