To date all of id's 3d-shooters have been dungeon-esque, with the emphasis being on in-door scenes (even though Quake 2 had some minor outdoor action.) I'd like to ask whether this is to change in your upcoming projects? A proper outdoors-capable engine would be really nice because most of real armed combat takes place in outdoors. Fractal landscapes, polygon buildings. One thing that has been bugging me for some time now, is the weapons in your games. It's nice to have all those cool looking future guns, but with the arrival of such great mods as Action Quake2 and Counterstrike for H-L, I've become a realism convert. Realistic weapons and damage add so much to the general atmosphere. Hunting someone down with a rocket launcher capable of launching one rocket per second and having to hit him a couple of times to frag him really pales as an experience after using your trusty SOCOM Mk.23 pistol to drop someone with one shot in the head. Is id still following the good ol' arcade action mantra or will there be added realism in your games? That's just my two cents, of course. p.s. man.. writing about fps games always gets so violent.. shooting ppl and stuff:S -Point me the error in my ways.
To date all of id's 3d-shooters have been dungeon-esque, with the emphasis being on in-door scenes (even though Quake 2 had some minor outdoor action.) I'd like to ask whether this is to change in your upcoming projects? A proper outdoors-capable engine would be really nice because most of real armed combat takes place in outdoors. Fractal landscapes, polygon buildings. One thing that has been bugging me for some time now, is the weapons in your games. It's nice to have all those cool looking future guns, but with the arrival of such great mods as Action Quake2 and Counterstrike for H-L, I've become a realism convert. Realistic weapons and damage add so much to the general atmosphere. Hunting someone down with a rocket launcher capable of launching one rocket per second and having to hit him a couple of times to frag him really pales as an experience after using your trusty SOCOM Mk.23 pistol to drop someone with one shot in the head. Is id still following the good ol' arcade action mantra or will there be added realism in your games? That's just my two cents, of course. p.s. man.. writing about fps games always gets so violent.. shooting ppl and stuff :S -Point me the error in my ways.
The things that are cleaning your veins right now are called "cells", and you were born with them ;)