That 'different time-scale' is the key. When a game developer (like me!) is in 'crunch time', it's not a daily event, it's a lifestyle. Working 60-80 hour weeks for months at a time is not even remotely comparable to the lunch-rush at a restaurant..nathan
Destructiveness in a bacterium would *not* be a survival trait. If there were a bacterium, or other lifeform that caused death in it's host population very quickly, and spread quickly, the host population would die out, leaving the disease with no where to bread, and then it dies out.
The ideal survival strategy for a disease-causing organism would be to exist within a host population without causing any harm, but spreading throughout as much of the population as possible.
Of course, that's all academic. An organism that can kill us quickly and spread easily may not survive in the long run, but we'd still be dead.
That 'different time-scale' is the key. When a game developer (like me!) is in 'crunch time', it's not a daily event, it's a lifestyle. Working 60-80 hour weeks for months at a time is not even remotely comparable to the lunch-rush at a restaurant. .nathan
I thought the the DMCA forbid anyone from circumventing *any* copy-protection scheme...
Destructiveness in a bacterium would *not* be a survival trait. If there were a bacterium, or other lifeform that caused death in it's host population very quickly, and spread quickly, the host population would die out, leaving the disease with no where to bread, and then it dies out.
The ideal survival strategy for a disease-causing organism would be to exist within a host population without causing any harm, but spreading throughout as much of the population as possible.
Of course, that's all academic. An organism that can kill us quickly and spread easily may not survive in the long run, but we'd still be dead.