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User: Aussie_Lurker

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  1. Re:Civilization game length on Ask The Civ IV Dev Team · · Score: 1

    I'm not sure if this helps you, but we have already had it confirmed that there are 3 game modes-a short 200-turn game (which you can apparently finish in the space of a few hours), a Normal 400-turn game which will take a day or two at most, and an Epic Game, which can take anywhere up to a week. In addition, we know they are bringing back accelerated production, start in any era and the ability to tailor the total number of turns to as small or as large as you want. Therefore, it seems like the answer to your question is that a game can take as long as you personally want it to ;)!

    Yours,
    Aussie_Lurker

  2. Question re: Technology and Resources. on Ask The Civ IV Dev Team · · Score: 1

    Hi guys, My question is a two parter, both relating to the interaction between techs and resources. First question is: Will all deposits of a resource become visible when you discover its prerequisite tech? If not, what now determines the chance of resource appearance? By the same token, what determines if a resource disappears? My Second question is: will it be possible to mod the game in such a fashion as to make some technologies Resource Dependant? For example, could I make 'bronze working' dependant on having access to copper? Thank you in advance for your answers. Yours, Aussie_Lurker.

  3. Re:Alpha Centauri diplomacy? on Ask The Civ IV Dev Team · · Score: 1

    hi ichigo, don't know if you have checked out any of the civ4 previews at Gamespot but, if you liked Alpha Centauri's diplomacy system, then I get a strong sense you will love the diplomacy system of Civ4. It definitely has the trading elements of Civ3 (trade in resources, diplomatic agreements, techs and cities-as far as we know), but it also has the following improvements derived from Alpha Centauri: -AI Civs have personalities and agendas, in the form of such things as leader traits and preferred civic options (think Social Engineering). -Relations can grow better or worse depending on such factors as shared civics, shared religion and your past behaviour (for good and ill). -Soren has indicated that attack plans can be co-ordinated, but he has not yet confirmed this. -Beyond religion and civics, certain civs will tend to gravitate towards other civs on the basis of things like their wealth or their culture or their military strength. -The Modern Age will feature a 'new and improved' UN, where the Leader elected secretary-general can push for a vote on a number of resolutions, such as Free-trade Agreement, Common Currency, Global Freedom of Speech etc etc. I apologise if I have stolen the Thunder of the Civ4 development team, but I get the sense that you will simply appreciate the good news ;)! Yours, Aussie_Lurker.

  4. City Issues (maintainance and population growth). on Ask The Civ IV Dev Team · · Score: 2, Interesting

    Hi guys. Well, what can I say, all the info coming out about Civ4 is making me practically drool with anticipation ;)! This is looking like the best civ yet, and you should be congratulated. OK, my question is a two parter, but both relate to city development. Firstly, what role do food units (bread) and health actually play in the new population growth system? Secondly, do city improvements and wonders come with any kind of per-turn maintainance cost, as they did in Civ2 and 3, or will this all be subsumed into the new city and civic maintainance cost? Thanks for your time :)! Yours, Aussie_Lurker.

  5. Cultural Growth on Ask The Civ IV Dev Team · · Score: 1

    Hi guys. Well, first up I have to say that this game is looking stunning-keep up the brilliant work guys :)! OK, my question is a simple one-I posed it to Sid, but you are probably the best people to answer it: How exactly does culture work in Civ4. Barry Caudhill said that culture was dependant on your funding via the culture slider, but that cultural improvements/wonders multiplied this effect on a city-by-city basis. Is this still correct? If not, then how will it be done? Thanks in advance. Yours, Aussie_Lurker.

  6. A question about Health and Population growth on Ask Sid Meier · · Score: 1

    Hi Sid, it looks like Civ4 is coming along very nicely indeed now-you and the team should be proud :)! My question is in regards to the new health system in Civ4. We know that the way population growth works has been altered, but can you tell us how the elements of food 'unit' (bread) surpluses/deficits and health actually work together? Thank you in advance. Yours,

    Aussie_Lurker.

  7. A question about maintainance on Ask Sid Meier · · Score: 1

    Hiya Sid, am REALLY loving the look of the new game. Quick question. We know that cities now have a maintainance cost associated with them, but what about improvements, wonders and units-will they still have a seperate maintainance cost? Thanks for your time! Yours, Aussie_Lurker.

  8. A question about Culture on Ask Sid Meier · · Score: 1

    Hi Sid. First up, I am loving the look of Civ4 so far-Kudos to you and the team. My question is, how exactly will culture work in Civ4? Particularly, what role will both the Culture Slider and Cultural Improvements/Wonders play in the game? Aussie_Lurker.