Xfire shouldn't steal focus on disconnect (doesn't for me or any of my friends), so you may want to swing by their tech support forums or something....they might want some info on it.
Also, Xfire's never used more than 13 MB of RAM on my machine, and usually runs with about 8-10 MB. 25 MB sounds a little ridiculous, unless maybe you're operating as the voice chat host or something?
I actually think the broader network services may be entirely unrelated to the current xfire application...there was a quote in an article written about Xfire a bit ago...
"The company's aims to expand onto other platforms, including console games -- it is working on something for the PlayStation 3 -- and cellphones."
http://money.cnn.com/2006/02/17/technology/fastfor ward_fortune/index.htm
Actually, Xfire has the number of actively logged in subscribers right on their homepage.
While total subscribers != active subscribers, Xfire's mostly an advertising based company. Any clients of theirs are going to pay for whatever gets viewed or accessed, so it's really Xfire's problem to worry about whether or not they're active. The 3 millon number represents an overall POTENTIAL reach - Xfire has come contact info for those folks, so they could potentially be reached out to to try the program again or become active. It's still an interesting number, that there are 3 million gamers in the world (not n insignificant number) were willing to give it a try.
Incidentially, I think Skype's concurrent/total subcriber ratio is about 4% (just from my informal polling), where Xfire's is about 5%-6%....not bad.
Xfire shouldn't steal focus on disconnect (doesn't for me or any of my friends), so you may want to swing by their tech support forums or something....they might want some info on it. Also, Xfire's never used more than 13 MB of RAM on my machine, and usually runs with about 8-10 MB. 25 MB sounds a little ridiculous, unless maybe you're operating as the voice chat host or something?
I actually think the broader network services may be entirely unrelated to the current xfire application...there was a quote in an article written about Xfire a bit ago... "The company's aims to expand onto other platforms, including console games -- it is working on something for the PlayStation 3 -- and cellphones." http://money.cnn.com/2006/02/17/technology/fastfor ward_fortune/index.htm
Actually, Xfire has the number of actively logged in subscribers right on their homepage.
While total subscribers != active subscribers, Xfire's mostly an advertising based company. Any clients of theirs are going to pay for whatever gets viewed or accessed, so it's really Xfire's problem to worry about whether or not they're active. The 3 millon number represents an overall POTENTIAL reach - Xfire has come contact info for those folks, so they could potentially be reached out to to try the program again or become active. It's still an interesting number, that there are 3 million gamers in the world (not n insignificant number) were willing to give it a try.
Incidentially, I think Skype's concurrent/total subcriber ratio is about 4% (just from my informal polling), where Xfire's is about 5%-6%....not bad.