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User: solidh2o

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  1. Re:Hoping for the worst on Why the PS3's February Sales May Be Misleading · · Score: 3, Insightful

    Yah, I'm still clueless why everyone wants Sony to loose. I wans Sony, MS and Nintendo to go 3- way tie for 33.3% of the market share. Do you all really want microsoft to get ahold of another electronics/computers division and then churn out the same boring crap for 3 iterations? Having competition like that would make each company push very very hard to get your business.

    <Beavis>
    heh.... 3-way
    </Beavis>

  2. Re:Irvine on Top U.S. Tech Cities · · Score: 1

    Give it a couple more years it might be!

  3. A theory I've had for a while on Cost of Game Development is 'Crazy' Says EA · · Score: 4, Interesting

    I've dabbled in game development a little, but I could never take the plunge and do it full time. Something about being able to go home and see my family every night and being able to go to sleep without so much eye strain that I have a migraine.

    But I do have a theory about the games industry...

    Let's forget about all the hype of next generation blah blah blah. Look at the differences between game generations. Between SNES and PSX, between PSX and PS2/Xbox, etc. The graphical jump has been undeniably great. Now we're getting closer and closer to reall life. And it's taking longer and longer to make games more realistic. But here's the catch: in 5-10 years, that will probably go the other direction, making it easier ot make really good looking games. Think about the advances in 3D Modeling in the last 10 years. I worked with Max and Maya when they were both in infancy and I'm blown away at hte ease of some of the things that you can do now. How long is it goig to be before it just CAN'T look any better that what you have? I can't see any reason why within 5 years you won't be able to tell the difference between the real world and a game.

    My theory is that in no more then 10 years, making something look like real life will be easy enough that it won't take a team of people with art degrees to do it. That's what the industry demands, and that's what's driving the technology. Soon you should be able to pick from a library of cars and buildings and people that can interact and get destroyed in a realistic fasion and will be pluggable into any environment. People will start whole businesses providing content like this and it will bring costs down for everyone for once LOL

    Anyway, maybe it's the ramblings of a madman, but maybe there's a little hint of the future there. :)

    I'm gonna go back to coding my own Final Fantasy VI clone now :)

    -Jason

  4. What were they smoking? on Microsoft Cheaper For Web Serving? · · Score: 1

    (and where can I get some?) I'm an admitted supporter of Microsoft technologies, but that just doesn't add up for me. The percentages on the report sound reasonable - the spreads would fall mostly to labor for any Linix boxes. What I don't see, however, is the reason that labor would be so much more. The only ,hing ,that I can even come close to seeing is that 17,000 windows sites and 1,500 Linux sites. Posibly economy of scale? Now a more reasonable explanation is that if you have an average of (as an example) 20 incidents a day, and they're split 50/50 between MS and Linux technologies, yes that would make it more expensive for labor. I have a hard time believing that would be the case though. When you start talking about thousands of anything, the numbers start to normalize across all scenarios. Lies, damn lies, and statistics....

  5. Re:Obligatory Ghostbusters reference on One Last Spamhaus Warning Before The End · · Score: 1

    Yes, it's true... this man has no dick.

  6. Re:Where can I get the 85k on .Net Programmers Fall in CNN's Top 5 In-Demand · · Score: 1

    That's just not true - I was in Los Angeles last year on a W-2 making 70K, and just recently moved to the midwest and I'm making almost 80K ( both are c# positions). The jobs are out there, if you know what you're doing and are a good negotiator.