One of the big problems with this type of suit is the excessive financial burden of defense. Whether the person wins or not, they typically still have to pay their legal bills.
There have been some high-profile successes against companies in the past (ajax.org, veronica.org, avery.net/dennison.net, etc.), but far more common is the silent, unpublicized acquiescence to business interests. When the defendent is a non-profit interest like ajax.org or veronica.org, public pressure can help avoid the need for a costly legal defense, as when Colgate-Palmolive dropped their suit for ajax.org after receiving a petition from slashdotters.
But for-profit interests don't have it so easy, and there are hundreds of cases currently under dispute or litigation. I've chatted with defendents in the midst of lawsuits whose legal bills are in the $30,000-$50,000 range, with stacks of depositions and other legal papers measuring a meter or two in height. These aren't surname domains, but would normally be considered generic phrases or business names; see http://www.goofoff.com for one example (a chemical company, Lilly Industries, has a trademark for a product called "Goof Off.")
When "victory" means paying $100,000 to keep using the domain name you already "own," accepting defeat from the start is the most attractive option for many individuals and small businesses.
I think a lot of respondants are missing the point of the suit, ridiculing it for the wrong reasons. I'm not saying the suit isn't ridiculous, but they're not suing simply because the card frenzy is addictive, but because it's an addictive form of *gambling*. Consider the analogy of Pokemon cards to lottery tickets, which isn't a stretch, but at least worthy of consideration. Even when state governments bleed suckers dry with lotteries, they draw the line at selling them to minors. The article mentions Pokemon cards meet the three tests of gambling: "you pay to play... there is the element of chance, and you've got a prize." Cracker Jack boxes certainly match the same criteria, although when you've got prizes with established and predictable market values of $100 or more, there is a question of where to draw the line. "Contests" like in "Willie Wonka and the Chocolate Factory," in reality, are typically limited to adult participants.
One of the big problems with this type of suit is the excessive financial burden of defense. Whether the person wins or not, they typically still have to pay their legal bills.
There have been some high-profile successes against companies in the past (ajax.org, veronica.org, avery.net/dennison.net, etc.), but far more common is the silent, unpublicized acquiescence to business interests. When the defendent is a non-profit interest like ajax.org or veronica.org, public pressure can help avoid the need for a costly legal defense, as when Colgate-Palmolive dropped their suit for ajax.org after receiving a petition from slashdotters.
But for-profit interests don't have it so easy, and there are hundreds of cases currently under dispute or litigation. I've chatted with defendents in the midst of lawsuits whose legal bills are in the $30,000-$50,000 range, with stacks of depositions and other legal papers measuring a meter or two in height. These aren't surname domains, but would normally be considered generic phrases or business names; see http://www.goofoff.com for one example (a chemical company, Lilly Industries, has a trademark for a product called "Goof Off.")
When "victory" means paying $100,000 to keep using the domain name you already "own," accepting defeat from the start is the most attractive option for many individuals and small businesses.
I think a lot of respondants are missing the point of the suit, ridiculing it for the wrong reasons. I'm not saying the suit isn't ridiculous, but they're not suing simply because the card frenzy is addictive, but because it's an addictive form of *gambling*. Consider the analogy of Pokemon cards to lottery tickets, which isn't a stretch, but at least worthy of consideration. Even when state governments bleed suckers dry with lotteries, they draw the line at selling them to minors. The article mentions Pokemon cards meet the three tests of gambling: "you pay to play ... there is the element of chance, and you've got a prize." Cracker Jack boxes certainly match the same criteria, although when you've got prizes with established and predictable market values of $100 or more, there is a question of where to draw the line. "Contests" like in "Willie Wonka and the Chocolate Factory," in reality, are typically limited to adult participants.