I really like the way City of Heros/Villans deals with this problem -- By the time you reach the end game, your character is typically so thuroughly flush with influence that he or she doesn't know what to do with it. That and once you hit that point, there isn't exactly much to buy anymore. Basically, as your level goes up, the value of 'influence/infamy' drops significantly.
Of course, there isn't much of a player driven economy in these games either, nor is there any real "crafting" aspect either. If there was a real economy in this game, then I'm totally sure it would suffer from the same "gold farming" issues that the other MMO's suffer from.
He just crashed, around lap 40.
Tried to pass slower traffic on the outside of turn 1, got wide and smacked into the wall. At least the nose cone was intact.
I really like the way City of Heros/Villans deals with this problem -- By the time you reach the end game, your character is typically so thuroughly flush with influence that he or she doesn't know what to do with it. That and once you hit that point, there isn't exactly much to buy anymore. Basically, as your level goes up, the value of 'influence/infamy' drops significantly.
Of course, there isn't much of a player driven economy in these games either, nor is there any real "crafting" aspect either. If there was a real economy in this game, then I'm totally sure it would suffer from the same "gold farming" issues that the other MMO's suffer from.