The systems are probably loaded down with spyware as a result of downloading pornography and surfing inappropriate webpages. This type of work is out of God's scope of support.
I agree with your comments, and believe that quite a few people will be quite impressed by the game. It's hype, publicity, and innovative ideas will really push the sales of this game. (I use the term "innovative" loosely, though, as there are many other games built, or being developed, that are very similar.)
This type of game has been a long time coming..
The initial stages are going to be really fun to start out as a basic organism and working up the evolutionary ladder (like the classic E.V.O). It's also cool that your creatures are automatically uploaded to a centralized server and redistributed to other players' games when they also connect.
However, I'm concerned about it's addiction factor (an essential requirement for highly successful games). The creators have pushed the games' replayability elements (ie, the creation and evolution of your own creatures), however after your creature is fully evolved, and the "Age of Empires"-esque part of the game starts, things will quickly become repetitive and monotonous.
ie, build city, travel to other planet, conquer, rinse, repeat.
Maybe it's just me, but I just have a very bad feeling after the evolution part of the game is completed. The reason I believe this is because I believe that games need goals and milestones. Without goals, there's nothing a player can work towards. (Imagine games without impressive end-game cinematics, or if Level 60 WoW players couldn't collect more powerful equipment.)
Now... for those things that you like in a game (ie, sci-fi, evolution, advancing through the ages, behaviour of society, mindless torture of small innocent creatures...), keep your ears open - there's another game in development that meets all of those needs and even takes it to the next level.
The systems are probably loaded down with spyware as a result of downloading pornography and surfing inappropriate webpages. This type of work is out of God's scope of support.
Plus, we all know that God uses Linux..
I agree with your comments, and believe that quite a few people will be quite impressed by the game. It's hype, publicity, and innovative ideas will really push the sales of this game. (I use the term "innovative" loosely, though, as there are many other games built, or being developed, that are very similar.)
This type of game has been a long time coming..
The initial stages are going to be really fun to start out as a basic organism and working up the evolutionary ladder (like the classic E.V.O). It's also cool that your creatures are automatically uploaded to a centralized server and redistributed to other players' games when they also connect.
However, I'm concerned about it's addiction factor (an essential requirement for highly successful games). The creators have pushed the games' replayability elements (ie, the creation and evolution of your own creatures), however after your creature is fully evolved, and the "Age of Empires"-esque part of the game starts, things will quickly become repetitive and monotonous.
ie, build city, travel to other planet, conquer, rinse, repeat.
Maybe it's just me, but I just have a very bad feeling after the evolution part of the game is completed. The reason I believe this is because I believe that games need goals and milestones. Without goals, there's nothing a player can work towards. (Imagine games without impressive end-game cinematics, or if Level 60 WoW players couldn't collect more powerful equipment.)
Now... for those things that you like in a game (ie, sci-fi, evolution, advancing through the ages, behaviour of society, mindless torture of small innocent creatures...), keep your ears open - there's another game in development that meets all of those needs and even takes it to the next level.
- Daeity