The game would need boundaries for vision distance and virtual sound propagation as input on the AI virtual character(the AI must get the same input as the human player) 5.1ch surround *mmm 5.0 should be fine. No amount of programming yet will make the AI "feel the bass"
HEY! This might actually work and it could be useful. Terminator style game against a robot. Good practice 4 when they really come and bust down your door one day.
Why not just use the first AI to "create" the game world. Where it only controls environmental factors and positioning. The second AI must log in to the game or stage just like the human player. It would have the same limiting factors, a human player has when the Level controlling AI only discloses info on location in the same way it does to the human player.
The AI player can aim on its own. The levelAI controls the random factor.
It then comes down to the I part of the AI
The game would need boundaries for vision distance and virtual sound propagation as input on the AI virtual character(the AI must get the same input as the human player) 5.1ch surround *mmm 5.0 should be fine. No amount of programming yet will make the AI "feel the bass" HEY! This might actually work and it could be useful. Terminator style game against a robot. Good practice 4 when they really come and bust down your door one day.
Why not just use the first AI to "create" the game world. Where it only controls environmental factors and positioning. The second AI must log in to the game or stage just like the human player. It would have the same limiting factors, a human player has when the Level controlling AI only discloses info on location in the same way it does to the human player. The AI player can aim on its own. The levelAI controls the random factor. It then comes down to the I part of the AI