It's extremely unlikely that anything will go anywhere with raytracing in the near future. Raytracing takes a tremendous amount of power - apps that demonstrate it in realtime usually run quite choppy, and they're very minimalistic to boot; ugly textures, very simple geometry, very confined areas...
The main benefits of raytracing in games would be:
1) Shadows; they'd be Doom 3-like. Several games have full stencil shadows and that's just how raytraced ones would look: sharp and straight. The difference? Raytraced ones would take a ton more power and time to compute.
2) True reflection and refraction. We can "fake" this well enough - for example, see the Source engine's water, incorporating realtime fresnel reflections and refractions. Though Source's water's "fake" refraction/reflection aren't pixel-perfect, and are only distorted by a bump-map, it certainly looks great.
Honestly, considering the small gain in visual quality (although a major gain in accuracy) - it's like going after a fly with a bazooka. Sure, once we get to the point where there's enough processing power to deal with this well enough in realtime, it will happen - but don't expect it soon, and don't expect that huge a difference. Nicer reflections and refractions (which already look good today) and pixel-perfect shadows (looking just the same as stencil shadows in some newer games).
And I thought this was for computer mice. I could really use a depression-alleviating mouse to cheer me up while I stuff my face with chips and coke while playing CS all day. Thanks for nothing, science.:(
Isn't that enough of the "Because it's fat!" and "Because it's horny!" comments?
If I knew how to mod all of you "Redundant", make no mistake, I would!
Why would they show it if they didn't think it would work? Yes, it sucked, but it must have gone through *a lot* of testing before it got greenlit for a live demonstration.
"Hey, Bill, the voice recognition app is ready for us to demonstrate."
"Has it been tested in a wide variety of circumstances?"
"Yes, but it failed miserably. Let's demo it anyways."
"Sounds good!"
It's extremely unlikely that anything will go anywhere with raytracing in the near future. Raytracing takes a tremendous amount of power - apps that demonstrate it in realtime usually run quite choppy, and they're very minimalistic to boot; ugly textures, very simple geometry, very confined areas...
The main benefits of raytracing in games would be:
1) Shadows; they'd be Doom 3-like. Several games have full stencil shadows and that's just how raytraced ones would look: sharp and straight. The difference? Raytraced ones would take a ton more power and time to compute.
2) True reflection and refraction. We can "fake" this well enough - for example, see the Source engine's water, incorporating realtime fresnel reflections and refractions. Though Source's water's "fake" refraction/reflection aren't pixel-perfect, and are only distorted by a bump-map, it certainly looks great.
Honestly, considering the small gain in visual quality (although a major gain in accuracy) - it's like going after a fly with a bazooka. Sure, once we get to the point where there's enough processing power to deal with this well enough in realtime, it will happen - but don't expect it soon, and don't expect that huge a difference. Nicer reflections and refractions (which already look good today) and pixel-perfect shadows (looking just the same as stencil shadows in some newer games).
And I thought this was for computer mice. I could really use a depression-alleviating mouse to cheer me up while I stuff my face with chips and coke while playing CS all day. Thanks for nothing, science. :(
Isn't that enough of the "Because it's fat!" and "Because it's horny!" comments? If I knew how to mod all of you "Redundant", make no mistake, I would!
Why would they show it if they didn't think it would work? Yes, it sucked, but it must have gone through *a lot* of testing before it got greenlit for a live demonstration. "Hey, Bill, the voice recognition app is ready for us to demonstrate." "Has it been tested in a wide variety of circumstances?" "Yes, but it failed miserably. Let's demo it anyways." "Sounds good!"