When I was a student at SGI and OpenGL was replacing IrixGL? it was never pushed as cutting edge graphical porn.
It was promoted as an easy to use, cross platform graphics language with emphasis on 3D apps that could also be used for games.
Which it still is of course.
Hands up I don't know what graphical advantages Direct3D has over OpenGL but I do know the games market probably doesn't care. PC games are dying on their arse. Witness the shrinking shelf space for PC games compared to the Wii in the Uk (I don't know about other countries).
I have a hunch that OpenGL is good enough for Autodesk and good enough for most gamers.
Maya 1.0 was released in 1998. It didn't have anistropic material support until later versions.
I guess Blender is only a decade or so behind our glorious leader.
Both packages could learn a great deal from one another.
'point to focus' means faster workflow in applications
In the Irix version of Maya I would just move the pointer to get window focus.
In the Windows port of Maya you have to move your pointer and then click on the window border (or header).
When your working with 3d apps full time this can save you click a few mouse clicks.
When I was a student at SGI and OpenGL was replacing IrixGL? it was never pushed as cutting edge graphical porn. It was promoted as an easy to use, cross platform graphics language with emphasis on 3D apps that could also be used for games. Which it still is of course. Hands up I don't know what graphical advantages Direct3D has over OpenGL but I do know the games market probably doesn't care. PC games are dying on their arse. Witness the shrinking shelf space for PC games compared to the Wii in the Uk (I don't know about other countries). I have a hunch that OpenGL is good enough for Autodesk and good enough for most gamers.
I have and most of them want to leave the games industry. After a while teaching seems like a dream job....
I just tried a falling cone onto a plane and it works perfectly here (Win2k).
Maya 1.0 was released in 1998. It didn't have anistropic material support until later versions. I guess Blender is only a decade or so behind our glorious leader. Both packages could learn a great deal from one another.
'point to focus' means faster workflow in applications In the Irix version of Maya I would just move the pointer to get window focus. In the Windows port of Maya you have to move your pointer and then click on the window border (or header). When your working with 3d apps full time this can save you click a few mouse clicks.