I have to agree with nerfbot04 100%. If Mark Jacobs knows anything about MMORPS it's how to get people to stop playing them. I played DAOC for 3+ years before I gave up. I endured every torcherous patch/release/etc and sent feedback, protested some changes, and offered better solutions to poorly thought out changes all efforts were pointless. DAoC early on 1st-2nd year peaked at 30+ thousand players at peak time...every patch, change, release, etc they shoved down our throats was one more step in forcing players out of the game...it now hovers around 10-13k players at peak time. At one time I had 10 people I worked with all playing DAoC and we all enjoyed it...I finally left when not only all my friends left but my entire guild and alliance eventually disolved.
In contrast, Eve has been around for pretty much the same amount of time, I've played it for 3years probably also. They are very responsive on support issues and continually upgrade with no cost upgrade/releases. Not only that but when I started playing Eve they were a solid 7k peak time strong in a SINGLE persistent universe(unlike DAoC's divided server set up at the time). NOW Eve is creeping up on 30k concurrent peak users in a single persistent environment.
Now you decide who business model would you rather have your money in. Jacobs who drove his business into the ground by rash short sighted often obviously bad decisions from the top down and eventually had to yard sale it to EA Games to squeeze the last few pennies out of it. Eve who has systematically and slowly made good decisions while keeping the cost and flash to a minimum is now after many years of operation GROWING bigger than it has ever been and is positioned to continue profiting for many years to come. I know which one I still send a check to every month, I have to say even to this day I like DAoC better but at some point you just give up hope that mythic/jacobs would ever get there head out of there a$$.
I have to agree with nerfbot04 100%. If Mark Jacobs knows anything about MMORPS it's how to get people to stop playing them. I played DAOC for 3+ years before I gave up. I endured every torcherous patch/release/etc and sent feedback, protested some changes, and offered better solutions to poorly thought out changes all efforts were pointless. DAoC early on 1st-2nd year peaked at 30+ thousand players at peak time...every patch, change, release, etc they shoved down our throats was one more step in forcing players out of the game...it now hovers around 10-13k players at peak time. At one time I had 10 people I worked with all playing DAoC and we all enjoyed it...I finally left when not only all my friends left but my entire guild and alliance eventually disolved. In contrast, Eve has been around for pretty much the same amount of time, I've played it for 3years probably also. They are very responsive on support issues and continually upgrade with no cost upgrade/releases. Not only that but when I started playing Eve they were a solid 7k peak time strong in a SINGLE persistent universe(unlike DAoC's divided server set up at the time). NOW Eve is creeping up on 30k concurrent peak users in a single persistent environment. Now you decide who business model would you rather have your money in. Jacobs who drove his business into the ground by rash short sighted often obviously bad decisions from the top down and eventually had to yard sale it to EA Games to squeeze the last few pennies out of it. Eve who has systematically and slowly made good decisions while keeping the cost and flash to a minimum is now after many years of operation GROWING bigger than it has ever been and is positioned to continue profiting for many years to come. I know which one I still send a check to every month, I have to say even to this day I like DAoC better but at some point you just give up hope that mythic/jacobs would ever get there head out of there a$$.