Domain: action-web.net
Stories and comments across the archive that link to action-web.net.
Comments · 10
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Re:Not Credible Sources
When talking about "dual weilds" (or "akimbo") the Action mods (Action Quake2 and Action Halflife) should not be forgotten. Max Payne also featured this kind of weapon setups. However, unlike Halo2 those games only allowed two of the same weapons to be used at ones.
I'm getting quite sick of these reviews claiming everything to be revolutionary and new. For me personally, the real revolution was called Operation Flashpoint. IIRC the first FPS with really usefull vehicles.
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Re:Not Credible Sources
When talking about "dual weilds" (or "akimbo") the Action mods (Action Quake2 and Action Halflife) should not be forgotten. Max Payne also featured this kind of weapon setups. However, unlike Halo2 those games only allowed two of the same weapons to be used at ones.
I'm getting quite sick of these reviews claiming everything to be revolutionary and new. For me personally, the real revolution was called Operation Flashpoint. IIRC the first FPS with really usefull vehicles.
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Or its predecessor, Action Quake 2
RQ3 is a pretty good game. I was actually one of the people involved with the birth of the idea.
RQ3 came about because the A-Team was working on Action Half-Life and Action Unreal Tournament, and had no plans to port Action Quake 2 to Q3. A group of old-school AQ2ers took it upon themselves to port it over themselves.
If you like RQ3, you should check out AQ2. It's what RQ3 is trying to mimic (right down to adding the strafe-jump bug back into the Q3 code). AQ2 isn't quite as pretty, but it's more popular, has more maps, and will run better on older PCs. I believe AQ2 is/was the most popular Q2 mod overall. Note that Gooseman of Counter-Strike fame worked on AQ2 back in the day. Most AQ2 fans consider CS to be a cheap copy of AQ2 with less of the fun stuff and more boring added.
A lot of the AQ2-related sites have died off now. The last official version was released early '99, so that's to be expected. However, if you can get a hold of them, there are many variants out there. There were several DM bots coded to make use of the unique features of AQ2. A coder who went by "William" added scripting and AI bots, making for something to do single-player besides DM with a bunch of bots. An Action version of the single-player Q2 has been released. You play through the standard game but with Action weapons, items, and damage. AQDT maintains the Tournament Edition. It has controls for doing competition matches and scenario-based games like Capture The Briefcase, Assassinate The Leader, and Capture And Hold. People have also tweaked the code just to get something different. One version increased the kick on weapons, so shooting would send you flying backwards. Another modified every bullet particle to be a knife (one-hit kills).
Action is not the best place to learn to play online. However, getting good at Action will make you better at other FPSes. Action requires more thinking than other games. Rather than just grabbing the biggest gun and mowing everyone down, you slowly bleed to death when you get shot. You can stop and bandage, but you can't shoot while doing so. You can add a laser sight to your rifle to increase your accuracy, or you can wear slippers to sneak up behind your victim, or you can wear kevlar to provide some extra protection. Each weapon also has strengths and weaknesses. Even the standard DM scoring rewards smart play - you get more points per kill the longer you stay alive.
http://aq2.action-web.net/ is the website for AQ2. http://aq2.action-web.net/about.htm has some info about the game if you want to check it out before jumping in completely. This game truly is a classic, and probably at least partly responsible for many of the "realistic" FPS games out there now. With the Q2 source being released, you can even download a free standalone version of the game.
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Or its predecessor, Action Quake 2
RQ3 is a pretty good game. I was actually one of the people involved with the birth of the idea.
RQ3 came about because the A-Team was working on Action Half-Life and Action Unreal Tournament, and had no plans to port Action Quake 2 to Q3. A group of old-school AQ2ers took it upon themselves to port it over themselves.
If you like RQ3, you should check out AQ2. It's what RQ3 is trying to mimic (right down to adding the strafe-jump bug back into the Q3 code). AQ2 isn't quite as pretty, but it's more popular, has more maps, and will run better on older PCs. I believe AQ2 is/was the most popular Q2 mod overall. Note that Gooseman of Counter-Strike fame worked on AQ2 back in the day. Most AQ2 fans consider CS to be a cheap copy of AQ2 with less of the fun stuff and more boring added.
A lot of the AQ2-related sites have died off now. The last official version was released early '99, so that's to be expected. However, if you can get a hold of them, there are many variants out there. There were several DM bots coded to make use of the unique features of AQ2. A coder who went by "William" added scripting and AI bots, making for something to do single-player besides DM with a bunch of bots. An Action version of the single-player Q2 has been released. You play through the standard game but with Action weapons, items, and damage. AQDT maintains the Tournament Edition. It has controls for doing competition matches and scenario-based games like Capture The Briefcase, Assassinate The Leader, and Capture And Hold. People have also tweaked the code just to get something different. One version increased the kick on weapons, so shooting would send you flying backwards. Another modified every bullet particle to be a knife (one-hit kills).
Action is not the best place to learn to play online. However, getting good at Action will make you better at other FPSes. Action requires more thinking than other games. Rather than just grabbing the biggest gun and mowing everyone down, you slowly bleed to death when you get shot. You can stop and bandage, but you can't shoot while doing so. You can add a laser sight to your rifle to increase your accuracy, or you can wear slippers to sneak up behind your victim, or you can wear kevlar to provide some extra protection. Each weapon also has strengths and weaknesses. Even the standard DM scoring rewards smart play - you get more points per kill the longer you stay alive.
http://aq2.action-web.net/ is the website for AQ2. http://aq2.action-web.net/about.htm has some info about the game if you want to check it out before jumping in completely. This game truly is a classic, and probably at least partly responsible for many of the "realistic" FPS games out there now. With the Q2 source being released, you can even download a free standalone version of the game.
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Re:what I want to see is OLD-SCHOOL lag.
I should point out that some Half-Life mods (such as Action Half-Life) have lag compensation. You're aiming at the target (not leading at all), and you are informed of whether you hit the target after the usual round-trip time. The server knows what the state of the game was when you pulled the trigger, and hence, you don't have to compensate for lag because it's doing the job for you, and in a much more reliable way (it's not affected by ping spikes, etc). The server's decision of whether or not you hit the target is based on where the target was when you pulled the trigger, not where it is now. Very sweet. Note that, in AHL, lag compensation only applies to hit-scan weapons (ie, guns), though I imagine this could be done for other kinds of weapons.
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Valve/sierra did the same thingThe 1.1.1 patch to half-Life broke a lot of mods.. while it added support for in game menus, and a lot of improved netcode, it changed the way the model animation works, breaking one of my Favorite mods:
Even though not as far along as things like Counter-Strike, Action had some nice features such as dives, rolls and making a corpse dance to your machine-gun.
All of which broke. Now the A-Team is spending more time on Action Unreal Tournament, than AHL. They promise to bring those features back in AHL once they get a working AUT running. At least AUT looks more true to the first Action, Action Quake 2. That mod is a classic, who remembers that lovely sniped headshot sound, or limping around bleeding from your leg?
Yes, I shamelessly plug my lousy music in my sig. Tell me what you think of it sometime!
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Valve/sierra did the same thingThe 1.1.1 patch to half-Life broke a lot of mods.. while it added support for in game menus, and a lot of improved netcode, it changed the way the model animation works, breaking one of my Favorite mods:
Even though not as far along as things like Counter-Strike, Action had some nice features such as dives, rolls and making a corpse dance to your machine-gun.
All of which broke. Now the A-Team is spending more time on Action Unreal Tournament, than AHL. They promise to bring those features back in AHL once they get a working AUT running. At least AUT looks more true to the first Action, Action Quake 2. That mod is a classic, who remembers that lovely sniped headshot sound, or limping around bleeding from your leg?
Yes, I shamelessly plug my lousy music in my sig. Tell me what you think of it sometime!
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Re: Action Quake III?
Nope... no plans. Beta's for Action Half-Life are out, and Action UT is in the works.
Action Quake 2
Action Half Life
Action Unreal Tournament
www.mp3.com/Undocumented -
Re: Action Quake III?
Nope... no plans. Beta's for Action Half-Life are out, and Action UT is in the works.
Action Quake 2
Action Half Life
Action Unreal Tournament
www.mp3.com/Undocumented -
Re: Action Quake III?
Nope... no plans. Beta's for Action Half-Life are out, and Action UT is in the works.
Action Quake 2
Action Half Life
Action Unreal Tournament
www.mp3.com/Undocumented