Slashdot Mirror


Rocket Arena For Quake 3 Arena Released

Manb writes: "As of a few minutes after 9pm EST the long awaited mod was released for download from a slew of mirrors. Rocket Arena has been hyped to be the premiere addon for the final Quake edition from Id Software. With the releasers saying that it will redefine gameplay by changing the core of the Quake 3 engine it is a very promising release. There even seems to be a integrated mp3 player to listen to your own music while fragging your opponent. Even with a soundtrack to this release it is a must download for any Quake fanatic. It's a little hefty weighing in at 56 megs for the client, a meg for the server, and ~70 megs for the soundtrack it's not for the faint of bandwidth. Check out the homepage here."

173 comments

  1. Yeah, but... by Animol · · Score: 1

    What about requiem? I mean, aside from TF, it's *THE* best addon for Q1. Since everything is slowly but steadily climbing up through the versions of Quake (except TF) when can we expect to see the *OTHER* cool mods?

    Uh-oh, gotta run. Smell a week-long frag-fest coming up in my basement.

    --

    "I'm not even supposed to BE here today!"
    1. Re:Yeah, but... by Fist+Prost · · Score: 1

      What about requiem?

      I'm still holding out for Qpong. TF isn't the only thing being ignored by the community. And the three servers I'm able to ping among the Q2 servers are down more often than up.

      Smell a week-long frag-fest coming up in my basement.

      Lime. Put Lime on the bodies. Kitty-Litter if nothing else is available. The cheap stuff won't cover the odour as well, but oh well.

      --

      Fist Prost

      "We're talking about a planet of helpdesks."
      -Jaron Lanier
    2. Re:Yeah, but... by Watts · · Score: 1

      Painkeep Arena is coming soon, based on the Painkeep mod for Quake. CTF was included with the game itself, and some other excellent modifications are making their way to Q3A. I haven't heard anything about Requiem, but you could always make your own version. :)

  2. Looks excellent by Tubster · · Score: 1

    I took a look at the screenshots, and it looks totally rockin'. Too bad I just have a voodoo2 and can't get these kind of pictures. RA is the only Quake-variant I ever played. Never much did like normal Quake deathmatch and all. Doom2 RULES

  3. I can't believe this would be the last by jjr · · Score: 1

    I don't think this would the of doom from ID software they will have a come back tour

  4. Microsoft has to play catchup by FascDot+Killed+My+Pr · · Score: 3


    "There even seems to be a integrated mp3 player to listen to your own music while fragging your opponent."

    Uh-oh. MS better integrate an MP3 player in the Doom clone they've already integrated into Excel...
    --
    Give us our karma back! Punish Karma Whores through meta-mod!

    --
    Linux MAPI Server!
    http://www.openone.com/software/MailOne/
    (Exchange Migration HOWTO coming soon)
  5. Don't forget QuakeRally by Anonymous Coward · · Score: 4
    We are doing some cool stuff too.

    /skw|d

    1. Re:Don't forget QuakeRally by James+Tomaschke · · Score: 2

      We are near beta stage, I am about 90% done with the car physics. Even though we only have a handfull of people working on this, exepect a beta within a few weeks.

      --
      Codito Ergo Sum
    2. Re:Don't forget QuakeRally by James+Tomaschke · · Score: 1

      We'll release QVMs so it will work on all supported Quake3 platforms. If id would release the source to q3asm, I'd develop in linux.

      --
      Codito Ergo Sum
  6. Bandwidth rules most of Europe out..... by mancuskc · · Score: 1

    It's a shame but true - American Quake gurus pretty much have online Quake to themselves. Over in Europe (and Australia, I suppose) enthusiasts will not download a 56Mb file over a 56K modem, when you pay for the call, and the latency makes gameplay crap too.

    Wait a few more years, while broadband rolls out over here, and another potential 50 million targets will turn up in your sights!

    Do you reckon it'll eventually be an Olympic sport? It'll be better than indoor bowls....

    --
    When I were your age, all round here were fields...
    1. Re:Bandwidth rules most of Europe out..... by grahamsz · · Score: 2

      Hey we have cable modems here!! I'm in scotland and can get a stunning 512k down 128k up from my cable modem.

      However whilst i might have highish bandwidht and a low latency... i'm still crap at quake.

      Call me mr. potential target :)

    2. Re:Bandwidth rules most of Europe out..... by Nicolas+MONNET · · Score: 2

      Heck, I have DSL at home. I still have to buy Quake3 though. Hmmm ... maybe I'll do it since I messed up my Unreal Tournament install when trying to compile OpenUT.

    3. Re:Bandwidth rules most of Europe out..... by mancuskc · · Score: 1

      Lucky git! Stunning scenery AND a fat pipe! (ooer)

      ADSL is still in the pipeline down here in sunny (not) Buckinghamshire, and cable still has to rear its head in my town.

      Question - what are the little boxes on the back of satellite dishes called?

      Answer - Buckinghamshire houses!

      --
      When I were your age, all round here were fields...
    4. Re:Bandwidth rules most of Europe out..... by spock123 · · Score: 1

      Hey dude - speak for yourself. You should move to Scandinavia. Here in the Copenhagen area we can get 512k/bit flatrate DSL lines for about 60 a month.. Over in Sweden they you get 10Mbit for 30 a month...

      --
      * Smash forehead on keyboard to continue... *
    5. Re:Bandwidth rules most of Europe out..... by LucVdB · · Score: 1

      Let me guess... British Telecom right?
      In Belgium, OTOH, cable modems are everywhere.

    6. Re:Bandwidth rules most of Europe out..... by Peyna · · Score: 1

      What about rural America? We have phone lines that can't even handle 33.6 connections. (I'm a T1 at work, but that's the best I get) at home, I can't break 26400.

      --
      What?
    7. Re:Bandwidth rules most of Europe out..... by EvilDonut · · Score: 1
      Shows what you know. :)
      Most european quakers have a ISDN 64k line, at least. ADSL is growing in use too.

      And though af 56,1 mb modifikation is a large pill to swallow on a single 64k isdn, you'd be suprised how many people are willing to spend around three hours of downloading it...

    8. Re:Bandwidth rules most of Europe out..... by Lucy+Linux · · Score: 1

      No kiddin'. I was looking into high bandwidth connections recently and came up with zip. DSL: no plans. Cable: no plans. Satellite: possible, kinda expensive, windows only (i.e. "no plans"). ISDN is available at an outrageous per-minute charge. Fortunately, the bots are good enough to play a fun game of ctf, if you give the bot team some advantages :-)

      Code is garbage in garbage out.
      Languge is garbage in, non-sequitor out.

      --

      Code is garbage in garbage out.
      Languge is garbage in, non-sequitor out.
    9. Re:Bandwidth rules most of Europe out..... by Peyna · · Score: 1

      And people don't choose to be poor either, why should we deny rural communities and underpriveledged individuals Internet access?

      --
      What?
    10. Re:Bandwidth rules most of Europe out..... by JBv · · Score: 1

      He does say *most* of Europe. I live in Portugal and for me and most of my friends this is true.

      How I would love a 100 ping to spank all those ISDN/Cable lamers (not all ISDN/Cable users are lamers) that pollute servers arround the world.

      The last Q3F game I played (2forts), I escaped a rocket by jumping in the water but in the next second I was dead on the bridge... Impressive! I was already dead when I jumped in the water I just didn't realise it.

      oh well... a 250-300 ping helps you improve your caracter.

    11. Re:Bandwidth rules most of Europe out..... by CBAS · · Score: 1

      not where I live ... Belgacom (ADSL) will be here in a few months (or so they claim ...) but Telenet (cable) is gonna take atleast 6 months ...

      Until then I'm stuck on this 56K modem ... with insane prices (about $1 US / hour).

    12. Re:Bandwidth rules most of Europe out..... by MrBogus · · Score: 1

      Sorry, dude, but most of the underpriveledged in the US do not live in rural areas - they live in urban and innerring suburban areas that can have broadband installed quite economically.

      That 1930s argument worked for the Rural Electrification Program, but it shouldn't work in 2000, where "rural" is a codeword for "extremely low density suburb". (Yet, often still gets REA subsidies, even to this day!)

      So, considering that you have computer and T1 access at work, I'd guess that your whining about being an "underpriveledged individual" are a load, and what this is really about is a small plea to subsidize your decision to live in the sticks.

      --

      When I hear the word 'innovation', I reach for my pistol.
    13. Re:Bandwidth rules most of Europe out..... by Peyna · · Score: 1

      I said rural and underpriveledged, not meaning them to be one in the same. Rural communities are more often denied broadband solutions and so forth because it simply isn't cost effective for anyone to provide this. Same goes for poor people. It's not my decision to live here, I'm only 18.

      --
      What?
    14. Re:Bandwidth rules most of Europe out..... by LucVdB · · Score: 1

      That's too bad. I'm moving soon, but not to a place that doesn't have cable or ADSL, that's for sure. I had ISDN before - oh the phonebills...

  7. rockets galore by being+john · · Score: 1

    i don't see what the difference will be, i mean cos everyone just goes around with the rocket launcher anyway. the only thing i can think of is that instead of being in a complex map, the fight will be in some kind of "arena." sounds exciting.

    --
    Malkovich Malkovich Malkovich Malkovich Malkovich, Malkovich.
    1. Re:rockets galore by Kintanon · · Score: 2

      i don't see what the difference will be, i mean cos everyone just goes around with the rocket launcher anyway. the only thing i can think of is that instead of being in a complex map, the fight will be in some kind of "arena." sounds exciting.


      You don't get a lot of first place finishes do you? Weapon selection is a critical strategy element. If you just run around throwing rockets everywhere you might to a lot of collateral damage but people who actually know how to play are going to waste you.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    2. Re:rockets galore by being+john · · Score: 1

      actually, without wanting to sound modest, i am a good quake player (having won many rounds on the internet), so i don't run around blasting rockets left, right and center.
      I actually prefer to play something like CounterStrike for HalfLife, and other similar things where you actually have to hit the person and are rewarded for something like a headshot with them dying instantly, rather than blasting a rocket at someone, or vaguely near them on the wall/floor to knock a bit of energy off. Which do you think requires the more skill?

      --
      Malkovich Malkovich Malkovich Malkovich Malkovich, Malkovich.
    3. Re:rockets galore by curtisk · · Score: 1

      True that many use the RL alot in regular game, arena games are alot quicker paced and you get to watch the "winners" technique, so when its your turn to jump in you have a game plan...alot of fun..

      --

      Sehr geehrter Toilettenbenutzer!

    4. Re:rockets galore by Tom7 · · Score: 1


      Actually, I find CounterStrike to be less about skill and more about sneaking around. Hit a guy with 3-5 machinegun bullets and he's dead! Sure, that's realistic (one of the things that's made CS so popular, in fact).. but there is not much "skill" in melee combat, just speed.

      In Q3A, you can't finish your opponent off that easily. Unless he's already hurt, hitting him with any weapon will give him a chance to respond. Those little one-on-one skirmishes are what I like best about Q3A, and I think they take more "skill".

      (BTW, in Rocket Arena you get all the weapons when you spawn. The difference is that once you die, you wait until the end of the round before coming back (like CS). I don't really know why it's called rocket arena.)

  8. played it yesterday, lots of fun. by Bad_CRC · · Score: 1
    simultaneous linux release. gotta love that. :)

    Can anybody tell me how to permanantly add the RA and Q3F mods permanantly to my mod list? or point me to an URL? I can't figure it out, and the add mod button doesn't work.

    ________

    1. Re:played it yesterday, lots of fun. by ckd · · Score: 1
      simultaneous linux release. gotta love that. :)

      Not if you own a Mac. Q3A is a three platform game, guys....

  9. Quake 3 Fortress by Tom7 · · Score: 4

    Rocket Arena was really fun for Q2, and this promises to be a great deathmatch mod with Q3A's superb engine.

    For a little more strategy and teamplay, check out Quake 3 Fortress . This is a port of QuakeWorld TeamFortress (some of you may have experienced the bastardized "Team Fortress Classic" in Half-Life) to Q3A, and it's very nice. Q3F has 9 different classes of characters battling in teams in several different styles of play (capture the flag, capture "command points", and soon stuff like "kill the president").

    I play it more than I probably should, but if you mourn the Quake 1 days or are looking for something new, check it out!

    1. Re:Quake 3 Fortress by ca+aoo+=+999 · · Score: 1

      >>(some of you may have experienced the bastardized "Team Fortress Classic" in Half-Life) The Half-Life version was done by Team Fortress, the same guys that made TF for Quake, fewl.. It wasn't bastardized, it was a logical progression!

      --
      -- "Are you smoking mapple leaves?"
    2. Re:Quake 3 Fortress by Life+Blood · · Score: 1

      Let me know when MegaTF comes out for Quake 3. That would be cool, all the fun, more eye candy and no cheaters. Regular TF doesn't interest me though, the classes are too unbalanced. I mean, have you ever seen a kill leader who wasn't a sniper? At least with air mirvs, jetscouts, laser drones, and 20mm cannons you can give the snipers a little hell too. Of course that doesn't mean making the mistakes of the past again, like implementing the 20mm jump.

      --

      So far I've gotten all my Karma from telling people they are wrong... :)

    3. Re:Quake 3 Fortress by pod · · Score: 1

      Oh wow, thank you thank you! I'm one of those people that totally missed the whole Q2 phenomenon cause I was playing Q1 Team Fortress! What a great mod! And I never did like Half-Life (after being totally unble to get past the first level, which isn't even a level at all, more like an entrance, I guess I must be really dumb or something). I thought TF didn't exist for Q3... is this the official thing, or just something they're calling a similar name?

      --
      "Hot lesbian witches! It's fucking genius!"
    4. Re:Quake 3 Fortress by Tom7 · · Score: 1

      Q3F is not official "Team Fortress" software, though it attempts to be as true to the original feel as possible.

      Come by and play on my server some time at quake.snoot.org!

    5. Re:Quake 3 Fortress by joshua_doesnt_know · · Score: 1

      In case you haven't played it, there is a totally incredible class based mod, Weapons Factory for quake 3. The classes are more refined, you have stuff like laser guns and alarm systems, mines, and each class has a different model. The levels in this mod are pretty spectacular. There are actual dark places to hide (its not camping, its war) and other than that the levels just have a great look and feel. Now one model I would like to see ported to linux quake2 or a whole new quake3 version is the class based aliens vs humans mod that I just can't quite think of the name at the moment. Oh well...


      _joshua_

  10. IE? CSS? BAH! by nicky_d · · Score: 4

    Nicely-done page - first thing I get is a pop-up box saying "Please come back with a CSS compliant browser such as IE or Netscape 6 (or Lynx)". How about if THEY come back with an accessible webpage?

    1. Re:IE? CSS? BAH! by Hippie-Artist · · Score: 1

      They are just not afraid to state the truth.
      Netscape 4.x mangles css driven web pages so badly that it ruins the web as a whole.

      just use mozilla.

    2. Re:IE? CSS? BAH! by el_nino · · Score: 1

      Actually it's web designers who ruin the web as a whole.
      --
      Niklas Nordebo | nino at sonox.com | +46-708-405095

    3. Re:IE? CSS? BAH! by tuffy · · Score: 1

      The truth about what? That they don't know how to write a good webpage without forcing CSS on people? The web is supposed to be browser-independant, after all. Ars posted a great editorial on the subject only a few days ago. I suggest more web page authors read it.

      --

      Ita erat quando hic adveni.

    4. Re:IE? CSS? BAH! by TheTomcat · · Score: 2

      Actually it's web designers who ruin the web as a whole.

      No, it's clients who demand that the site look perfect in every browser, thus forcing the use of things like CSS who ruin the web as a whole.

    5. Re:IE? CSS? BAH! by louk · · Score: 1

      CSS is tremendously useful. People shouldn't be forced to use primitive, practically incorrect HTML just because netscape royally fucked up with NS 4. Mozilla's supposed to come and save the day now. There was an article on here a few days ago (too lazy to find it) linking to an open letter to netscape concerning this issue.
      -

      --
      oooh.
    6. Re:IE? CSS? BAH! by nicky_d · · Score: 1

      Well, this is WAY off-topic, but they should be making their pages accessible in accordance with the current browser situation. Mozilla has a very limited user base compared to, say, Netscape 4.x. Hopefully one day, and soon, things will be different. In the meantime, they should tailor their pages to be accessible to all. Assuming, that is, they want people to view them. Besides which, it would take about ten seconds to write a standards-compliant CSS page that looked like a dog in IE. At the end of the day, all graphical browsers ruin the web, so why pick on just one?

    7. Re:IE? CSS? BAH! by Basje · · Score: 1

      The web is supposed to be browser-independant

      That's absolutely right. Therefor, w3 has set some standards which browsers should comply to. By that standards, as far as CSS is concerned, Netscape4 is _not_ a www browser.

      ----------------------------------------------

      --
      the pun is mightier than the sword
    8. Re:IE? CSS? BAH! by TheTomcat · · Score: 1

      I agree that CSS isn't the problem. If I sounded like I think it IS the problem, then I was in error. The problem is that without [technologies such as] CSS, pages won't look the same. I NEEDed to use CSS and javascript on a project I did a couple weeks ago, because, by default, Mac Netscape displays text a LOT smaller than Windows Netscape, and IE. The client wanted smaller text, and the images were being pushed out of place with the large text, so, when I shrunk the text, it became illegible on the Mac. And I needed to use platform specific CSS to cure this.

      It's all about compliance to standards.

      (Also, along these notes: Users who don't upgrade their browsers, and are using 1995 piece of crap Netscape 2 should NEVER complain that a site doesn't look right in their browser.)

      Sorry.. ranting again (-:

    9. Re:IE? CSS? BAH! by angelo · · Score: 1

      In fact, This page will crash netscape 4.7x for some reason. It has an identical structure to the rest of the site, but unless you turn css off, it crashes NS. Strangest damn thing.

    10. Re:IE? CSS? BAH! by tuffy · · Score: 1

      By this logic, Netscape 1 is not a www browser. In truth, browsers that can't handle the latest HTML (for whatever reason) should do their best to handle it gracefully (like Netscape 4 does) but for the actual HTML to tell the reader to switch browsers is insulting.

      --

      Ita erat quando hic adveni.

    11. Re:IE? CSS? BAH! by B1ood · · Score: 1
      dude, it works in lynx. what more do you need?

      B1ood

      --
      Note to self: pasty-skinned programmers ought not stand in the Mojave desert for multiple hours. -- John Carmack
    12. Re:IE? CSS? BAH! by nicky_d · · Score: 1

      Users shouldn't be forced to click a pop-up box on every page informing them the author doesn't like their browser. You can use CSS in Netscape. I do. You have to be aware of Netscape's CSS limitations, but the same is true of any browser. And HTML without CSS isn't necessarily incorrect, just as the addition of CSS doesn't make HTML correct...

    13. Re:IE? CSS? BAH! by fsck · · Score: 1

      It is browser independent, as long as your browser is Internet Explorer.

      --

      Lars - ...I could always phone Linus when I had a problem.
    14. Re:IE? CSS? BAH! by lpontiac · · Score: 1
      It looks like almost valid CSS to me - just a few missing units that any sane browser would assume anyway.

      By today's standards, it's a reasonable page. How long is the Web supposed to wait for Netscape to catch up? Hell, just grab Mozilla - don't blame other people if their webpage isn't accessible to you just because you're using a browser that's two years old, that can't fully handle a standard that's four years old.

    15. Re:IE? CSS? BAH! by Snaller · · Score: 1
      By today's standards, it's a reasonable page. How long is the Web supposed to wait for Netscape to catch up? Hell, just grab Mozilla - don't blame other people if their webpage isn't accessible to you just because you're using a browser that's two years old, that can't fully handle a standard that's four years old.

      The whole point of CSS was that if the browser didn't understand it IT COULD SAFELY IGNORE IT, it wouldn't affect the rendering of the page (apart from not having fonts, styles etc). If this is no longer true, seems someone fucked up.

      --

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  11. MSIE only? by Bad_CRC · · Score: 1
    got a message to "go away and come back" last night in linux with netscape, and today in NT with netscape 4.7 also.

    noticed if I tried MSIE I didn't get that messgage. Anybody else?

    ________

    1. Re:MSIE only? by kdgarris · · Score: 1

      That's the first thing I noticed as well. Mozilla seems to handle the page well, however.

      -Karl

  12. Needs more work by DragonMagic · · Score: 4

    I dunno exactly how long the beta test for Rocket Arena Q3A was, but it needed to be longer with a few more testers who could point out some of the simpler problems.

    I was a big fan of Rocket Arena Q2 back when I played Quake II. I loved the team play and survival aspects of it. Realisticly, it was what Quake should have been for deathmatches.

    However, playing RAQ3A last night, I was horrified by how much had yet to be fixed. The menu, though fancy, is dreadful. When you go to the mp3 player, mp3s don't play, there's no exit button to the menu, and it seems overly burdened with functions.

    Also, the download is 60 megabytes just for the client side, and it's multiplayer only. There's no playing against the bots when the master server is down, no practice...

    And in some arenas, when you're booted back to the main arena for some reason, there's only a few spawnpoints, all about floor height, so if more than a few players spawn at the same time, they'll be stuck together, which is not fun at all.

    And it seems that many server admins are confused by how to setup a server. I was on quite a few last night which had bad time limits or confusing play.

    crt probably did make another breakthrough mod for Quake, but it seems that it needed more brewing. Hopefully he'll fix these problems and make it a bit easier and better before too long.

    Dragon Magic

    --

    Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
    1. Re:Needs more work by HP-UX'er · · Score: 1

      /me thinks ur a lone ranger

  13. i'm still waiting,.. by ebbv · · Score: 2

    for Team Fortress for Commander Keen 4. the best id game ever.

    hopefully after DOOM 3 they will continue to retrace their roots and make Commander Keen 7!

    whee!!
    ...dave :)

    (PS - this is HELLA not Offtopic so don't even THINK about marking it that :)

    --

    Think different? I'd be happy if most people would just think...
  14. don't you have a job? by Bad_CRC · · Score: 1
    When I was on a modem, I would frequently download files on the T3 at work, and throw them on a zip disk. I could burn a CD now if I didn't have broadband at home.

    otherwise it might be worth it to download overnight, or with a download program (so you can do it in parts) and burn a CD to share with friends.

    be creative, and you should be alright.

    ________

  15. Re:UT ownz Q3A anyway by gi_wrighty · · Score: 1
    Yep, I guess it might be because Unreal was the first FPS I played bigstyle multiplayer on but Quake just didn't seem to cut it.

    The joy of playing it during lunch-three-hours. :)

    "Headshot"

    And UT is even better, the Redeemer has to be one of the most awe-inspiring weapons I've ever seen.

    wrighty.

  16. RA3 website snubs most Linux users by barzok · · Score: 2

    I went to the site last night (after seeing the note on Blues' News about it) and was presented with no content and a very nice pop-up message telling me to come back with a different browser. Here's the JS reason why:

    var Name = navigator.appName; //That'd be the browser's name
    var Version = parseInt(navigator.appVersion); //That'd be the browser's version

    if (Name == "Netscape" && Version <= 4)
    {
    alert("Please come back with a CSS-compliant browser, such as IE or Netscape 6 (or Lynx)");
    }

    So, basically, unless I use a pre-beta browser, or a text-only browser, I'm SOL as a Linux user. The mod itself runs on Linux Q3:A - you just can't view their site with the currently most usable browser (that says a lot about the state of browsers on Linux, doesn't it?).

    1. Re:RA3 website snubs most Linux users by Nicolas+MONNET · · Score: 2

      Yet another reason to disable javascript.

    2. Re:RA3 website snubs most Linux users by Segfault+11 · · Score: 1

      I thought that should do it too, but the page won't render anything more than a single image with JavaScript disabled. FWIW, it doesn't render much more with JavaScript enabled, either.
      DISCLAIMER: Netscape 4.6 (Win32).

      Yep, it really is an unfriendly page design...

      --

      I registered my hate for Jon Katz

    3. Re:RA3 website snubs most Linux users by sbryant · · Score: 1
      Yet another reason to disable javascript.

      Now here's a thing: in Netscape (at least the Linux version - I didn't try others), if you turn off JavaScript, it stops CSS from working. Weird, or what!

      -- Steve

    4. Re:RA3 website snubs most Linux users by great+throwdini · · Score: 1
      Now here's a thing: in Netscape (at least the Linux version - I didn't try others), if you turn off JavaScript, it stops CSS from working. Weird, or what!

      Because, iirc, CSS is implemented *through* the javascript engine in Netscape 4.xx

    5. Re:RA3 website snubs most Linux users by perlyking · · Score: 1

      After looking at it in IE5 (after being snubbed in NS 4.7!) all I can say is if this kid cant achieve a layout like that without CSS then he needs to quit making web sites.
      Plus, what the hell is all that funky date javascript in the source?

      --
      no sig.
    6. Re:RA3 website snubs most Linux users by bellings · · Score: 1

      After looking at it in IE5 (after being snubbed in NS 4.7!) all I can say is if this kid cant achieve a layout like that without CSS then he needs to quit making web sites.

      No... you have it all wrong. If you truly believe that you should use anything other than CSS to make a layout like this, then you should stop making websites. I am sick and tired of using <TABLE> and <FONT&gt tags in all my code, and I despise Netscape for forcing me to continue writing such sh*tty HTML.

      I'll be glad when Netscape is whiped off the earth.

      --
      Slashdot is jumping the shark. I'm just driving the boat.
    7. Re:RA3 website snubs most Linux users by perlyking · · Score: 1

      Well I truly believe that people should be able to view my websites. If you want to design sites for your ego then go ahead and make them browser specific.

      --
      no sig.
    8. Re:RA3 website snubs most Linux users by bellings · · Score: 1

      No... you misunderstand completely. I want to write web pages that work in any reasonable, standards conforming browser, and I believe that all webpages should be written for standards-conforming browsers.

      Unfortunately, the reality of the market is that most of us are forced to write ugly, non-compliant web pages that work in that ugly abortion called Netscape 4.x. I applaud these authors for taking a stand, and refusing to do so.

      The most unfortunate thing about Netscape being a totally unviable browser is that once designers stop designing for it entirely (as I believe many will, soon), most "pragmatic" designers such as yourself will see little reason to design to any kind of standard except the defacto Microsoft extensions.

      That's not where I wanted to go today, but I guess I'm on the train with the rest of you.

      --
      Slashdot is jumping the shark. I'm just driving the boat.
  17. Woohoo... by Spazmoid · · Score: 2

    Now I can blow stuff into bloody giblets of glee again. IMO though, I like stuff with a little more substance. For Quake 2, Action Quake was hands down THE best mod. Action Half-life just doesnt quite measure up but its fun. Counter-strike is awesome and of course has Gooseman from the old AQ2 staff, and while it is an extremely well done mod, it is more militaristic, and lacks some of the just plain hilarious fun of Action. I myself am waiting for Action Unreal Tournament to go beta, it looks very promisong for a mod, especially given that the Unreal engine, while not as graphically pretty as the Q3 engine, is easier to map in, and runs MUCH faster.

    Plus UT was just better from the get-go with more game options and such.


    www.mp3.com/Undocumented

  18. Why? by Psarchasm · · Score: 1

    Somehow I think this story was mentioned purely so people could bitch about how the web page is designed, and more to the point how much it sucks becuase their browser can't view it correctly.

    --
    http://windows.scares.us
    1. Re:Why? by Zaagmans · · Score: 1

      Hmm do you really think so? Whehehehe! Why whine about the website if you can play a good game of RA3? Those people that are complaining aren't really interested in Quake, but are just NBWs (Natural Born Whiners)!

    2. Re:Why? by lpontiac · · Score: 1

      Somehow I think that Java popup is there purely so people can bitch about how their browser is implemented, and more to the point how much their browser sucks because it can't view sites correctly. (Hint: upgrade)

  19. Quake is open sourced by samael · · Score: 1

    Quake is opensourced. If you want to add things into that, you can do what you like.

    Quake 3 is written in such a way that _anyone_ can program new goodies into it. Rocket Arena isn't released by ID, it's released by some guys who wanted to release some cool addons for it.

    Try and do a bit of research before you start calling people names

  20. Re: Action Quake III? by abischof · · Score: 1
    • For Quake 2, Action Quake was hands down THE best mod. Action Half-life just doesnt quite measure up but its fun.
    As far as Action Quake, has anyone heard if Action Quake III is going to be made?

    Alex Bischoff
    ---

    --

    Alex Bischoff
    HTML/CSS coder for hire

  21. Re:Id are hypocrites by Zaagmans · · Score: 1

    "..someone write an Open Source Quake!.." Hmz I thought that the source-code of Q1 was downloadable from the internet...so let's not try to write Quake all over again, but try to find it and download the sourcecode...looks easier to me :)

  22. Grow Up. by FallLine · · Score: 1

    enough said.

  23. Re:Id are hypocrites by GregWebb · · Score: 2

    Oh, come on. Don't be daft.

    There's nothing that says all Linux software has to be open-source. Flaming anyone who releases closed-source Linux software is just counterproductive and stops mainstream adoptation. And this is coming from a non-fan...

    Besides, it's not even _necessary_ here. The better way to handle that is a plugin module, library, whatever. Much more elegant and no need for completely open source.

    I suspect, when you get to see it, that'll be how id have implemented that. Most sensible way, IMO.

    --

    Greg

    (Inside a nuclear plant)
    Aaaarrrggh! Run! The canary has mutated!

  24. Re:Id are hypocrites by MostlyHarmless · · Score: 3

    I think what you want is CrystalSpace. It's a 3d rendering engine that supports dynamic lighting, terrain, particles, sprites, everything. So go ahead and write your Quake clone for it.

    What?

    Oh, I see. You want a game where you can go out and frag people, not some dinky little walktest. Well, you have the source. Go out and write one.

    Well? Go and write one already!

    Still here?

    Ah ha, too difficult for you? You just wanna frag? Well go play with your little closed source Quake3.

    Rant, Flame = Off, Off (tuple packing and unpacking! Gotta love python! :-) )

    Seriously though, the open-source business model is not suffieciently developed for Id to make any sort of money off of Quake3 if they open-source it. After all, they couldn't exactly sell very much support. But people are already working on open versions. Not just fraggers, but also RPGs and more. Check out the Crystal Space projects page for more info. And instead of complaining about commercial companies doing what comes naturally to them, go and write something better.

    --

    --
    Friends don't let friends misuse the subjunctive.
  25. Re:Id are hypocrites by Th3+D0t · · Score: 1

    Yeah, maybe if it were open source, they wouldn't be so tempted to put in blatant backdoors.
    ---

    --
    I am the dot in slashdot.org
  26. for the browser impaired... by Bad_CRC · · Score: 4
    planetquake.com has direct links on the main page, that's what I used to download it yesterday from netscape.

    link without error message
    linux client
    server

    enjoy, in spite of an extremely bad web author. (still generates error, but at least you can see the links)

    ________

    1. Re:for the browser impaired... by lpontiac · · Score: 1
      The browser impaired might also want to check out the following:

      lightweight text mode browser
      heavyweight gui browser

  27. Right on!!! UT rocks by Evan-Xun · · Score: 1

    Boot into Windows 98 or NT and play UT, screw Q3A.

    With Quake 3 making it impossible to be a sniper(gasp! But most people will read it as "camper") by removing any hiding places, Q3A to me, became stoping grounds for people who feel running around and mindlessly using a rocket launcher is good gaming. There is no finesse!! Whoopie I can circle strafe!! Try that in UT and I'll blow your head off. Besides, Q3A has no damage zones...If I shoot someone in the head it does the same damage as hitting them in foot...Id made an inferior game, but hey who cares if the game sucks, it runs on Linux!!! (is that the right attitude to have, or am I not following the advocacy HOWTO properly)

    --
    "These are not people who use Linux because it is better; these are people who use Linux because they like the elitism t
    1. Re:Right on!!! UT rocks by Nicolas+MONNET · · Score: 2

      FYI I play UT on Linux ... see openut.sourceforge.net

    2. Re:Right on!!! UT rocks by gi_wrighty · · Score: 1
      You mention damage zones but did you know that all the engine uses is a bounding box that's the same size no matter the size of your model? I found this out after I downloaded the Lego man model.

      Very cool but to score a head shot you need to forget about looking for the whites of their eyes, instead aim above their head!

      wrighty.

    3. Re:Right on!!! UT rocks by Golias · · Score: 1
      Heh heh heh.

      You just go right ahead and keep sniping/camping. I've never meet a sniper that I couldn't outscore with hunter-seeker tactics. :)

      Games with scopes and/or limited ammo tend to give a sniper a leg up, but even then it is deathmatch suicide to stay in one place if you opponent knows how to play.

      On the positive side, people who practice sniping a lot in deathmatch are good team-mates to have in TF or capture-the-flag type games, so I ought not pick on you too much. :)

      --

      Information wants to be anthropomorphized.

  28. Re:Gaming Has Evolved -- Why Hasn't Id? by qqaz · · Score: 1

    John Carmack didn't write RA. No one from Id did.

    --
    sup :cool:
  29. Re:Id are hypocrites by mav[LAG] · · Score: 3
    Ok troll, I'll take the bait...

    You know, this is amusing. If Q3 were Open Sourced, anyone could modify the source code and integrate whatever music playing technology you want.

    OTOH, if Q3 were already open-sourced, licencees of id would have no need to pay licensing fees for the Q3 engine.

    Id are such pathetic hypocrites. They release Quake on Linux, but will not Open Source it.

    Er - check again. Quake has been released on Linux and the source is under the GPL which is an Open Source compatible license (if that's what you mean). Try here for more info.

    IMNSHO, id are as far from being "pathetic hypocrites" as it is possible to get. Not only have they donated large sums of money to the FSF, they pioneered the development of games under Linux with their Doom and Quake releases. Added to that the source for everything up to Quake I has been GPLed. No-one really knows how the business model of Open Sourced games works yet, but I would say id lead the way in walking the tightrope between commercial profit and open code. I have no problem with a closed engine and open game logic - it makes mods possible while preserving the company's profits.

    Open Source Quake 3 now! Or better, someone write an Open Source Quake!

    Even better than that, go and download the QuakeForge's source which is comprised of the pristine original sources from id plus loads of bug-fixes and enhancements...

    --
    --- Hot Shot City is particularly good.
  30. MP3 player: Shows Windows limits by jonr · · Score: 1

    Well DUH! I should be able to play Quake AND using my favorite mp3 player at the same time? Wait, I can do that, just use BeOS. No I can't, no Quake3 available for BeOS. Oh well, yet another reason to keep my w9x partition. As Game OS, W98 sucks. Give me BeOS or Neutrino!
    J.

    1. Re:MP3 player: Shows Windows limits by Tom7 · · Score: 1

      I suspect this is flamebait, but I have no problem running WinAmp and playing Quake 3 at the same time under Windows 2000. I prefer listening to CDs with headphones for game sound, though.

  31. Re: Action Quake III? by Spazmoid · · Score: 2

    Nope... no plans. Beta's for Action Half-Life are out, and Action UT is in the works.

    Action Quake 2

    Action Half Life

    Action Unreal Tournament


    www.mp3.com/Undocumented

  32. [QUITE OT:] Re:IE? CSS? BAH! by TheTomcat · · Score: 2

    That's a great theory, and in a perfect world, it would work, but you're obviously not a web developer.

    [rant ahead:]

    There isn't a single piece of web browsing technology that works properly. I cope with this every day. A client demands a certain look to a site, which is impossible on EVERY browser. They complain that colours don't show up properly on their display, only to find out that their display is set to 8 bit colour mode. Or that the webpage look "different" at 640x480 and 1600x1200. Or that it's "brighter on my other monitor" because they have their brightness knob turned up too much.

    Over-expectant clients, coupled with clueless client service people create demand for a specific look to pages, and the only way for developers to create these looks is to use "cutting edge" technologies.

    I've said it before: Too many slashdotters think that the web is gopher, and completely shun any site that doesn't work in lynx, and too many client service reps and designers think that the web is television, and we should be able to apply the same design and marketing concepts to it.

    The web is its own medium. It's not a business card, or magazine ad, it's not TV, and it's not just a really popular form of gopher. It's a MULTI-media (I hate that term -- it's tired) medium. Sure, ideally it would be browser independent, but it's all about images, and sound, animations and video and it's pretty hard to watch a streaming video broadcast in text mode on a 386 running linux on 2 megs of ram and an EGA graphics board. AND it's about information sharing -- aside from video and images and sound and animations, it's about getting information to its users. It might look like crap, but I can almost ALWAYS read and navigate a site if I try hard enough, even using lynx.

    The web is broken, because the W3C too often overlooked. Some day, the web will work properly. When browser authors get a clue, and start conforming to the standards that would make the web work.

    Sorry for the rant. It's Monday, and I've already had Coldfusion spit out my "code" (if you can call it that) because it doesn't handle double-quoted SQL properly. Don't get me started on coldfusion. (-:

  33. Re:Id are hypocrites by Killer_Rabbit · · Score: 1

    Id is not being hypocritical by releasing quake for linux, but not making it open source. Just because they want to support linux does not mean they have to support the concept of open source. Personally I think that they would be stupid to make quake open source. Why? Because they already have a far superior engine to that of any other 3d game. They can still make money by licensing that enigine (Id is a corporation after all... their goal is to make money not satisfy a small minority...).

    Also Id does release enough information about quake so that you can make damn near any modification you want, so I don't really see what the difference is. Sure it would be nice if Id released the source code for the whole game, but it's not really to their advantage since they have no reason to manage the code any longer. They don't want to make any major changes to the game after its released, and generally only release bug patches after the games come out.

  34. Please Zip your mods by jothenull · · Score: 1

    once again some wicked q3a mod is released and i can't play it on my G4 becasue its a self-extracting EXE. anyone know where i can find RA3 zipped?

    1. Re:Please Zip your mods by RebelScum · · Score: 1

      I think I read somewhere that you can just rename the file from .exe to .zip and then just uncompress it normally.

    2. Re:Please Zip your mods by jothenull · · Score: 1

      yaya! weeeeeeeeeeeeee. tried the linux packages too. they seem to work. i got that work. i got that... flavor. uhh. yeah.

    3. Re:Please Zip your mods by Axemaster · · Score: 1

      Just rename it to .zip and unzip away..

      --
      (Shameless plug): ProcessTree - Put your idletime to use.
  35. Re:Id are hypocrites by Timbo · · Score: 1

    That was plugged a LONG LONG time ago... still not an excuse, but its not really relevant anymore

  36. Works for Me by Tom7 · · Score: 1

    Works for me with NS 4.73, though that may be because I'm using a proxy which changes the browser string.

  37. Browsers features by mirko · · Score: 1

    > The web is its own medium. [...]
    > Sure, ideally it would be browser independent

    The fact is that if you use a browser that respects standards to design and test the pages, then the result you'll get will fit most browsers, proprietary or not.
    For example, before the CSS, I was personally used to make my HTML code for Fresco (RiscOS platform) and it usually looked perfect on MSIE, Voyager and Netscape.
    (NB: Fresco's rendering engine was used by Oracle Network Computer's web browser: NCFresco.)
    This approach should be generic in coding: take a standard environment and if your code works on it it should work everywhere.
    If you want to add browser-specific features, then do it after.
    Now, if you explain your client that in order to have his data readable by as many surfers as possible, he should renounce to some features (who said "Marquee" or "blink" ? ;-) or at least replace them using more portable stuff (animated GIF, java, etc.).
    Concerning CSS, if they use an HTML-code generator, then it should be able to export the HTML files as "interpreted".
    BTW, it is funny to see this bit of javascript in RA3's page source:
    if (Name == "Netscape" && Version >= 4) {
    alert("Please come back with a CSS-compliant browser, such as IE or Netscape 6 (or Lynx)");
    }


    What if the browser is "less-featured" and completely different from Netscape ?
    Seems that the guy who made that page doesn't know that there are alternative browsers.
    --

    --
    Trolling using another account since 2005.
    1. Re:Browsers features by bellings · · Score: 1

      This approach should be generic in coding: take a standard environment and if your code works on it it should work everywhere. If you want to add browser-specific features, then do it after.

      This is precisely what they did on this page -- the wrote HTML that should work in any standard environment. Unfortunately, Netscape 4 is such a huge piece of sh*t that quite a bit of standard stuff simply doesn't work on it.

      Oh well... that's AOL's problem. I'm done apologizing for them.

      --
      Slashdot is jumping the shark. I'm just driving the boat.
    2. Re:Browsers features by ranessin · · Score: 1

      Since when is Netscape 4.x *not* a standard environment?

      Ranessin

  38. Album inspired scenarios by MrEfficient · · Score: 1
    I think the mp3 player integration is a fantastic idea. What I would love to see even more is an entire scenario inspired by an album. Have you heard the Kittie cd? That just screams DOOM.


    ----------
    AbiWord: The BEST opensource word processor

    --
    Check out AbiWord.
    1. Re:Album inspired scenarios by Hentai · · Score: 1

      This would actually be cool if it were officially incorporated into the engine, but as a third-party utility, the .dll/.so nature of the release just SCREAMS 'security hole'. Besides which, as a binary mod, the mp3 features are completely inaccessible to any other mod authors who might want to take advantage of them, unless they ALSO compile a .dll/.so. The whole point of .qvm (Quake Virtual Machine) files was to allow for a single set of mod files that would be truly cross-platform, while not sacrificing speed in the same way that most virtual machines (*cough* Java) do. The Quake Virtual Machine is optimized to JUST run those commands pertinent to Quake 3 Arena, thus lessening speed and memory footprint concerns. But I digress. I guess the point I'm trying to make is, even though .dll/.so releases allow you to do Really Cool Things(tm) with the Quake 3 Arena engine, we REALLY shouldn't be encouraging their proliferation - it's only a matter of time before some yahoo clandescinely repeats Ironman Quake (a Quake2 mod where instead of dying or taking damage, hits caused random files to be deleted from your machine and corrupts random areas of memory, and the game ends when your machine is no longer capable of operating). Of course, none of this would be a problem if id had opened up more of their engine to the qvm suite, and provided more functions for the low-level manipulation of media (sound, graphics, etc.) - and a qvm-friendly means of dll registration and plug-ins would also be nice. Id software could easily allow third-party dll/so developers to 'register' their source (either open or closed) with id, thus making that dll a 'trusted' plug-in with a registered checksum, file size, and entry handle. As long as each individual DLL enhances only one or two things, and certain functions (like low-level, generic file access and such) are agreed to NEVER be allowed in a DLL/SO release, it shouldn't be too hard to administrate this, and would lead to a MUCH more extensible game engine. It's probably not possible to do this for Q3A, but hopefully the Doom 3 engine will be a bit more mod-friendly.

      --
      -Hentai [in vita non pacem est]
  39. TFC by Tom7 · · Score: 1

    What I meant by "Bastardization" is that it's a totally different feel (and indeed, game) than QWTF. For lots of people this was their first TF, and there's nothing wrong with that... (though I personally think it was rather badly done).

    1. Re:TFC by ufdraco · · Score: 1

      I'm curious, how was it different? I've played HL TFC, but not QWTF. I understand the HL maps are lighter, but surely that's not the entirety of it?

      --

      ufdraco

  40. mod list by Tom7 · · Score: 1

    Q3F shows up in my list, though I usually start quake with the "+set fs_game q3f" command line option to load it from the start. If you do this, you don't have to worry about the "mod list".

  41. MP3 player currently unsupported under Linux... by CrusadeR · · Score: 2

    Just a heads up for those who were expecting otherwise :/

    crt has stated it'll be available in a future release however. Now, what I'm wondering is why he went ahead and packaged the soundtrack mp3's in the Linux release anyway...

    --
    :wq
    1. Re:MP3 player currently unsupported under Linux... by Bad_CRC · · Score: 1
      I noticed the mp3s are a self-extracting executable. Probably could get them out under wine, but definitely not as linux-friendly as a zip file would have been.

      ________

    2. Re:MP3 player currently unsupported under Linux... by CrusadeR · · Score: 2

      Yeah, but the in-game player doesn't work :/

      Oh well, there's always next release

      --
      :wq
    3. Re:MP3 player currently unsupported under Linux... by wiley+wimberly · · Score: 1

      You can unzip the self-extracting executable.
      unzip ra3soundtrack.exe
      worked fine for me. Then I discovered that the mp3 player doesn't work with the linux version. Bummer.

    4. Re:MP3 player currently unsupported under Linux... by Bad_CRC · · Score: 1
      /me slaps self.

      I should have remembered that. I've actually done that before (when trying to install media player) Don't know why I got retarded and forgot about it. Thanks for the reminder.

      ________

  42. Re:Id are hypocrites by double_h · · Score: 3

    Id is not being hypocritical by releasing quake for linux, but not making it open source.

    Umm, actually Quake *is* open source (GPL). I suspect that in a few years, Q2 and Q3A will be as well.

    There are any number of reasons why iD might not want to release their sources right off the bat. Chief among these is that they are a business, and their primary responsibility will always have to be making money for the stockholders. Aside from retail sales, iD does a good bit of its business from licensing its game engines to other companies. Even if other companies were scrupulous enough not to lift any of the engine code directly, were it made publically available from day one, you can bet there would be a lot of competitors scrutinizing that code and trying to implement similar clean-room versions.

    iD may not have the most altruistic business model around, but it's still a pretty good one: profit from the cutting edge tech for a couple of years, then give it to the community when something better comes along.

    Keeping things closed-source for a while also helps keep the multi-player gaming experience more honest and enjoyable for everyone. There have been problems with cheaters in online games since day one, but they become MUCH worse when mischief-makers have complete access to the sources.

  43. Re: Action Quake III? by CrusadeR · · Score: 2

    Urban Terror will be released August 5th, and is pretty much Action Quake III in all but name.

    http://www.planetquake.com/siliconice/

    --
    :wq
  44. Re:Id are hypocrites by zarmok · · Score: 1

    they are a business, and their primary responsibility will always have to be making money for the stockholders.

    iD software is still a privately held company..

    no stockholders!

    almost a rarity these days, eh?

    --
    --- RB
  45. Flawed engine vs. flawed gameplay by Andy+Dodd · · Score: 1

    The UT engine and netcode are inferior. I get better performance with 300 ms ping over a modem with Q3 than I do with 150 ms ping over a cable modem with UT.

    And graphically - UT has all sorts of nagging visual artifacts that are an eyesore. Play LavaGiant CTF and look at all the places you can see pixels of red lava where there should be no lava.

    I'll admit, Q3's DM ain't that hot. But I don't play DM, I play CTF and Q3F. Q3F is far more fun than anything even UT has to offer. But in the end:

    UT's engine is flawed, which the community cannot fix.

    Q3A's engine is far ahead of any other game out there. Yes, the gameplay might not be so hot out of the box, but that can be fixed by the community. All of the innovative gameplay forms (Class-based teamplay such as TF/Q3F, QPong, etc.) start with Quake and often never leave Quake.

    Look at Q3Rally - Nothing like that exists for UT, and nothing like that is even in development. And probably never will be.

    --
    retrorocket.o not found, launch anyway?
  46. What about Mac support? by Milinar · · Score: 1

    The page of the developer lists only Win95 and unix, what gives?

    1. Re:What about Mac support? by crt · · Score: 2

      As far as I know, Mac Q3 does not have support for "native" mods like RA3. I'm looking into the possibility of doing a QVM version for Mac, but that may be difficult because of some of RA3's advanced features.

      OS X on the other hand should have great support for native mods (through shared libraries) and I plan to support it once available.

  47. Re:TFC _was_ and _is_ a bastardization.... by ca+aoo+=+999 · · Score: 1

    >5) Valve suck (no really! ask the TFC community after the release of TF1.5...) This is true, I am a reg in news:alt.games.half-life.tfclassic .... and pretty much all the regulars there have quit playing TFC. All we talk about now is how to catch German spies, what kind of cars we drive... and make fun of Brian A. Stumm.

    --
    -- "Are you smoking mapple leaves?"
  48. Re:Id are hypocrites by Amokscience · · Score: 1

    That's about the most ridiculous argument I can see anyone throwing at someone. "Go write it". If I want to patch in a minor modification to say, my icq program, or my text editor, fine, most intermediate programmers can do that. But go take an engine and write a game with it? With all due respect, maybe YOU can do that but 99% or programmers have no interest, no time, no resources, and more common sense to take that argument seriously. Have you seen how CRAPPY most 3d games are??? These people got PAID to do this with a budget, experience, and time, and motivation, and you still get stuff like Daikatana.

    If you just don't want to hear the whining fine. Neither do I. I don't want to hear whining about how closed source/MS/RIAA/MPAA/cheese/KDE/Gnome sucks then. (not directed specifically to the author, just all those who make this argument in general). And yes, I know I'm a hypocrite, just letting you see another POV.

    --
    Fsck cluebie moderators. I'll say what I want, offtopic or not. And fsck having to qualify every bloody statement just
  49. Am I the only one who is getting bored with DM ?? by NeoCode · · Score: 1

    I know, I know. these DMs are fun. Damn good fun. But you can only frag so much. Instead of all these DM arenas, why won't iD make a mod which actually have a storyline ?? Imagine a mod with Quake graphics and Counter-Strike gameplay. Now, that would be sweet.

    PS: Does anyone know if iD has any plans of making Q3 open source ?!?

    NeoCode

  50. EARTH TO PEOPLE by Anonymous Coward · · Score: 1

    C'rrect me if I'm wrong here, but I thought the beauty of CSS was that if a browser did not have it implemented it got ignored, which is why the the commands are either enclosed in tags or comments in the header of the page.

    Could it be that they're simply using a browser detect script because they hve a problem with inferior browsers such as Communicator?
    -Fred Persec

    1. Re:EARTH TO PEOPLE by tuffy · · Score: 1

      Yes, the CSS should be ignored by browsers that don't have it. And if Netscape 4 has problems, the users will notice and figure out what to do on their own. What the web doesn't need is web authors to tell the users that their browser sucks and to get another one.

      --

      Ita erat quando hic adveni.

    2. Re:EARTH TO PEOPLE by Alan · · Score: 1

      Thankyouthankyouthankyou.

      Yes, the web has gotten huge and enormous and entire companies are based off it, but HTML is a MARKUP language. This means that it's supposed to tell the browser what sort of text it is supposed to be. Ie: H1 is a header... it's not 14 point aria bold, it's a header. Just like EM is emphisised, be it by italics, bolding, whatever. The whole point of HTML originally was NOT to define exactly what a webpage should look like, but to add markup to it.

      Yes, the web has gotten way more refined these days, but we should all remember that there WILL be people accessing your pages in everything from lynx to mozilla to arena. Blocking them out or ignoring users who aren't using the latest and greatest of the 2 (or 1) web browsers out there are rude and inconsiderate bastards :)

      My $0.02

  51. Other Q3a mods... by Jawbox · · Score: 1

    Well I figure that this is the perfect oportunity to plug my favorite Quake 3 mod, Weapons Factory. I don't know how many people out there have played the original, but Weapons Factory is a modified version of capture the flag. It contains nine different classes each with different ability and is very team orientated. It is currently in beta testing at a .3 release, it is expected that the mod will reach a final release state in August. So if you get the chance, go to captured.com/weaponsfactory/quake3 and give it a try. Anyone else want to plug their favorite mod?

  52. Quake 3 Fortress Resource Site by citizenc · · Score: 2

    It's worth noting that I run a website called PlanetQ3F, which is a resource site for Q3F. Maps, scripts, etc.. yada yada yada =)


    1. Re:Quake 3 Fortress Resource Site by Tet · · Score: 2
      It's worth noting that I run a website called PlanetQ3F

      Great, then maybe you can fix the fscking fonts so I can read it sensibly on a non-MS platform.

      :%s/FONT-FAMILY: Arial/FONT-FAMILY: Arial,sans-serif/g
      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    2. Re:Quake 3 Fortress Resource Site by GoRK · · Score: 2

      If you're not using TrueType fonts in X by now and haven't at the very least downloaded the free Microsoft "Web Fonts" library, then I must say stop complaining. Even /. here lists the fonts for itself as "arial, helvetica" with no mention of sans-serif.

      Truetype is a very good technology (as is most of the stuff that M$ has ripped from other companies). It is way faster for display purposes than PostScript and of course it is better than raster fonts.

      Install freetype and an x font server and get with the fscking program.

    3. Re:Quake 3 Fortress Resource Site by linzeal · · Score: 1

      I've found drakfont usefull for being able to grab all the TT fonts in windows without much hassle.

    4. Re:Quake 3 Fortress Resource Site by Tet · · Score: 2
      If you're not using TrueType fonts in X by now and haven't at the very least downloaded the free Microsoft "Web Fonts" library, then I must say stop complaining.

      Perhaps you should stop making assumptions. The whole world is not a Linux box. Would you care to suggest how I add TrueType fonts to my MI/X server under Windows? It doesn't support any outline fonts at all, only bitmapped ones. How about for the X server on the DG AViiON on which I'm writing this? (OK, so in the latter case, I could set up a TrueType font server, and tell the X server to use that, but it's not as trivial as it is under Linux, particularly given that much of my X traffic is over a transatlantic link).

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
  53. Re:TFC vs QWTF by Tom7 · · Score: 1

    Someone else pointed out some concrete differences in another post.

    To me, TFC just has a wildly different "feel" to it... One of the big tangibles is that there is no "air control" in Half-Life--you can't make yourself slow down or move from side to side slightly while in the air, as you can in QWTF and Q3F.

    There are a buch of other reasons, but many of them are pretty subjective (issues of class balance, visibility, etc.). The best way is to make up your own mind, probably by playing Q3F. =)

    TFC did have some cool new map styles (especially Hunted), which were enjoyable. Those are being incorporated into Q3F Beta 2, from what I understand.

  54. "Mega" TF by Tom7 · · Score: 1

    Seriously? MegaTF was funny (like Weapons Of Destruction for Q2), but certainly no more balanced than TF. Seems like they just added whatever crazy weapons and features they could think of...?

    1. Re:"Mega" TF by Life+Blood · · Score: 2

      I like MegaTF. Like I said, some stuff doesn't work, like 20mm Jump which makes HwGuys way to mobile. I also think scouts should have the air strike call ability so they can make an occassional kill. After all the scout should be scouting for someone right?

      The new stuff is Great. Air mirvs and laser drones are perfect for hitting snipers nests with, weakening the way too powerful snipers. HwGuys used to suck, soldiers could take them out in a slugging match because the assault cannon took so much time to chew throught the soldiers armor. The 20mm gives them good firepower, but eats ammo like crazy so its not very good on offense. Its perfect for the defensive hwguy class. The jetjump makes scouts incredibly fast and mobile, important because mobility is all scouts have. The other stuff is just nice to have for defense, like the different kinds of mines and traps.

      Over all I find Mega TF to be much better balanced than standard TF. Snipers are still a bit too powerful, but oh well.

      --

      So far I've gotten all my Karma from telling people they are wrong... :)

  55. I'll take UT by Fervent · · Score: 1

    Better mods, better weapons, game of the year awards left and right. :)

    --

    - I don't care if they globalize against free speech. All my best free thoughts are done in my head.

  56. Friendly Mirrors by Anonymous Coward · · Score: 1

    Those looking for Linux-friendly places to download - all files are available from Gameaholic.Com

  57. Re:TFC vs QWTF by beleriand · · Score: 1
  58. BAAAAD soundtrack by psergiu · · Score: 4

    Do NOT listen to Upbeat Depression - Ultra-Violence while in midgame - especially do NOT listen to the beginning or the ending of that tune. You will be forced to enter console mode for a while and you will lose. In fact delete that mp3 file right now !

    Whoewer selected a tune with samples of "running water" in it to be included in a networked- multiplayer- 12_hours_straight_gameplay- no_sleep- no_eat- and_especially_NO_TOILET_break game is a very sick person or a very good prankster.

    I have to go now ...

    +++ATH0

    --
    1% APY, No fees, Online Bank https://captl1.co/2uIErYq Don't let your $$$ sit in a no-interest acct.
    1. Re:BAAAAD soundtrack by epsylon · · Score: 1

      Haha, I made that song you're talking about.....it was originally made for my friends quake 3 map which was called "The Dungeon" and when I played it It had the stingy mold/leaky floor feel to it so I used water droplets. oh well hehehe i'm sorry you didnt like it :> -John (Upbeat Depression) www.mp3.com/upbeatdepression

  59. Half-Life and Counterstrike (OT, sorry) by MrEd · · Score: 2
    Now, while I see lots of mentions of Quake III (understandably) and Unreal Tournament in the postings here, I hardly see anybody plugging for Counter-Strike on Half-life! According to Gamespy, Counter-Strike alone has 10,100 players right now, more than all Q3A (3,000), Unreal Tourney (2,200), Starsiege (1,600), and Q2 (1,400) game types combined!

    It's the anti-Quake. Instead of cartoony lightning-fast action, where you can get gibbed and respawn milliseconds later to avenge your death, CS has (quasi)-realistic gameplay where if you get shot in the face, you're dead. Helmet or not. And when you get shot, you have to wait for the entire round to end, which could take four or five minutes. They're very different styles of play, and they've both got their merits. However, to insert my bias, I'm of the opinion that CS represents a landmark in FPS shooters, not for technical accomplishment (Though they've done some good shit with the Quake 2 engine) but for sheer gameplay (and as a bonus, realism). This is the first super-popular FPS game that requires patience and strategy.

    Are these 10,000 Counter-strike players all non-geeks? Why is it that Rocket Arena for Quake gets a news notice and no mention of Counter-Strike is ever made?

    OK, I take that back, I know that I can turn off the Quake topic if I want, and I know that Slashdot can't cover every last piddling thing. But fer chrissakes, give the CS boys some credit! I hope Sierra is, 'cause Half-life is almost two years old and it's still the most popular game on the market by a landslide, even against the granddaddy of all FPS, Q3A!

    --

    Wah!

    1. Re:Half-Life and Counterstrike (OT, sorry) by NeoCode · · Score: 1

      as Shaft would say, "You're damn right!". CS is the most successful mod than anyother mods out there. Hell, I've friends that bought HL just to play CS. Sierra doesn't get enough credit for the HL. The bestseller game on the market for last 2-3 years and your average joe-gamer haven't heard of it. Go figure!

      NeoCode

    2. Re:Half-Life and Counterstrike (OT, sorry) by dangermouse · · Score: 1

      I've drooled over the Counterstrike site more times than I can count. Were Valve to release Half-life for Linux, I'd buy it solely for its ability to play CS.

      But they haven't.

  60. TF Won't Come to Quake3 by BiggestPOS · · Score: 1
    At least not officially. Lets not forget Valve basicly BOUGHT The TF team. and the next TF game will be for Valve, and no one else. No, that doesn't stop good clones of TF (such as weapons factory for Q2) from appearing for Q3, just no REAL Team Fortress. If you Want it, then talk to Valve.

    --
    What, me worry?
  61. Re:TFC _was_ and _is_ a bastardization.... by hardburn · · Score: 1

    Have you tryed TFC 1.5? Its extreamly buggy. There are times when your keys are randomly remaped in the middle of the game. The new net code is very beta. Yes, Half-Life is one of the best games of all time, but TFC really needs some improvement.


    ------

    --
    Not a typewriter
  62. Games drive the industry (first PC, now bandwidth! by crovira · · Score: 1

    Now those are some downloads!

    I've always maintained that gamers were the greediest.:-)

    First the CPUs are never fast enough. Quake]|[ ate PentiumIIs for breakfast. Alive! Even a G4 Mac is hard pressed to keep up. (Well okay, I really can't tell the difference past a 60Hz refresh rate...)

    The RAM requirements, nay demands are apalling. They keep fabs working long into the night.

    Now the downloads are going to kill the 'net. That great. :-)

    -Charles-A.

    --
    MSBPodcast.com The opinions expressed here are my own. If you don't like 'em... Think up your own stuff.
  63. Re:TFC vs QWTF by Tom7 · · Score: 1

    OK... I guess I gave up on QWTF by the time that came around. =) Strike that positive aspect of TFC, then!

  64. Re:PLEASE HELP by RAruler · · Score: 1

    bah, this is a crock. Look, a story by tim-o on the front page.

    ---

    --

    --
    Insert Witty Sig Here
  65. Netscape 4 is the problem, not the web page by crt · · Score: 3
    I'm very much in agreement with the Web Standards letter to AOL/Netscape posted a few days ago.


    If designers continue to cater to the limitations of Netscape 4 the platform will never die and exciting new technologies like CSS and DHTML will not be usable. SOMEONE has to start using those technologies first, to drive up adoption of newer browsers that support these technologies. It's not going to be yahoo.com or cnn.com, it's got to start with smaller sites like my page.


    The problem with Netscape 4 is not that it doesn't support CSS (Lynx doesn't support CSS and it renders the page fine). The problem is its half-assed support for CSS. It thinks it understands CSS, but it really doesn't. If AOL/Netscape would just release a version of NS4 that flat-rendered any CSS pages the results would be much more usable. I tried to make sure the page was accessible to text based browsers as a lowest common denominator, and for visually impaired people (although not many of them play Quake I would imagine).


    I know a lot of people would be happy with a web that was just black text on a white (or grey for old-schoolers) background, but some of us are intrigued by the possibility of near-pixel-perfect accuracy in web page rendering. It opens up an amazing range of creative possibilities.


    There are CSS-compliant browsers available on every major platform today. If you're still using 3 year old technology (Netscape 4) perhaps you should consider upgrading. If you aren't happy with those other browsers, perhaps you should contribute to making them better.

    1. Re:Netscape 4 is the problem, not the web page by ranessin · · Score: 1


      The problem isn't how Netscape handles the website. If it doesn't render it well, I'll either not visit that site, or visit it with another browser. However, if a site keeps having an annoying window pop up on every page, I won't visit it again, with *any* browser.

      Ranessin

    2. Re:Netscape 4 is the problem, not the web page by nicky_d · · Score: 1

      >If you aren't happy with those other browsers,
      >perhaps you should contribute to making them
      >better
      I'm happy with other browsers. I like Lynx. I use IE at work. That doesn't mean I agree with this feeble tactic of causing pop-ups to appear on every page under Netscape 4.x, with is, like it or not, the current stable version of Netscape, and is in use by a large number of people. I agree that if you don't like how a browser functions, you should contribute to making it better (assuming the source is available...). That's a constructive act. Putting these pop-ups in a page is not constructive. It's rude and whiny. I have a lot more respect for authors who work around such problems to make their pages accessible. Isn't that what web pages are there for? To be accessed?

  66. Re:Half-Life and Counterstrike (trolling, sorry) by MrEd · · Score: 1
    Am I the only one that thinks that Q3A has flopped? :)

    I mean, when it came out I was led to believe that it was the greatest thing since sliced bread... but when I played it, the gameplay was exactly the same as Q2. Lower-brain-stem-only, pro-ADD fragging.

    It seems that Counter-Strike and Q3A are on different sides of the fence. On the one side is a game that rewards tactics and teamplay, and actually makes you wait for a few minutes now and then, and on the other side is a game that rewards quick reflexes and good frame rates, respawning you so quickly that it's often a better strategy to run madly into battle, slaughter and be slaughtered, and respawn instantly to do it again.

    Wolfenstein, Doom, Marathon, Quake I, Half-Life Single-Player and Counter-Strike should be the defining classics of FPS. They each combined success (as defined by how many people played the game) with creating something different and original (as Q2 and Q3 have not). I'm going to draw some flame for that one.

    I just hope that some of these Q3 Mods have more thought put into substance, and less into eye-candy. Carmack and the boys have given them an absolutely amazing graphics engine with stellar netcode. Now someone actually has to make an interesting game out of it. Whatever happened to Quake Soccer? That had potential!

    --

    Wah!

  67. Re:IE? CSS? BAH! Made me mad! by antdude · · Score: 2

    I wrote to the webmaster months ago, and no replies! I think we all need to write to them and whine! :)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  68. UT Speed issues by chargen · · Score: 1

    The game is fine once it get's all it's pre-caching outta the way, but it is a bear to load. You're looking at like at leaset 2-5 minutes before your in a fragging mode. That's on a faast loaded system too! I'm still waiting for another FPS revolution like half-life! I can't wait to see whatever those developers are up to right now. Pete

    1. Re:UT Speed issues by Fervent · · Score: 1
      2-5 minutes? What ya running, a Commodore 64? (scratch that, would probably take upwards of a couple of days).

      I have it running in under one minute on my Win2000 machine, a bit longer in Linux. And I have only a "paltry" 700-mhz Athlon.

      --

      - I don't care if they globalize against free speech. All my best free thoughts are done in my head.

  69. Please come back with a decent browser? by Nassah+The+Zerg! · · Score: 1

    have you noticed the page asks to come back with a decent browser. Well the words are not exact, but I remembered we had that talk about Mozilla.

    Then I thought that well the W3C folks are not that nuts.

    I think we do need Mozilla team balls to be squeezed a bit so that they'd deliver a browser soon. And I am talking browser.

    Of course, this is off-topic.

    --
    The kernel needs a Gtk/Gnome-based post-install device configuration tools "a la" make xconfig. (Better sig coming soon
  70. Q3 Realism Mod by Paelon · · Score: 1

    Since this forum seems to be a big plug for all different Q3 mods, I thought I'd shamelessly plug the one that looks the best, at least for anyone who was a fan of Action Quake 2. Urban Terror, which now has a beta1 release date of August 5th seems to be the only Q3 mod in the vein of the Action Series (AQ2, Action Half Life).

    Q3A and CS multiplayer has never struck me as fun being that Q3A sacrifices reality for instant gratification (big rocket must be fun because it's big and explodes good), and CS sacrifices fun for reality (inability to move quickly, not making movement as valuable a skill as aim). AQ2 I found as a good balance, by giving you real weapons, and making movement a big part of the game. However many people can't get past the fact that the Quake 2 engine is old and looks it.

    Urban Terror (which unfortunately shares its abbreviation with another all to well known multiplayer game) should be great fun for anyone who played AQ2, and for anyone who didn't I'd recommend checking out the beta when it comes out. More info @ Silicon Ice Development.

  71. what is the standard for development here? by table+and+chair · · Score: 1

    Hmmm.... crt and co. have chosen to rely heavily on client-side .dll's to control their bells and whistles (like the .mp3 controller), rather than adhere to the vm model advocated by id software. In practical terms, this means that, though Rocket Arena 3 was built to run on the Q3A platform, it won't work on my machine. RA3 is, from my perspective, broken unless it works consistently on the Q3A platform, regardless of underlying OS or hardware. The standard reponse to this comes in two flavors: 1. It's the developer's choice to not develop cross-platform, so stfu. Of course, if the developer were to poke me in the eye with a sharp stick, that too would be his choice. I'm not sure that I would be expected to stay quiet in that case. The relative free will of the developer is unrelated to the fact that his decisions have frustrated a large subset of the Q3A community. While nobody should expect a developer to please everyone all the time, and while there may be significant obstacles to accomplishing a truly cross-platform RA3, the lack of even a public announcement on the subject is disturbing in its implicit show of bias. 2. RA3 is a free mod, made by amateurs, so stfu. RA3 is a huge, lavish production. Every effort has been made by its producers to ensure that the public sees it as something far beyond a basement hack's powerup tweaks. I think that the slashdot community in particular may well wonder what it means when the *price* (or lack thereof) or the *employment status* of the developers of a piece of software are used to get those developers off the hook in matters of quality. Just thought I'd throw these thoughts into the ring. Is there a standard for development we should expect from mod developers? What does it mean to say software is "modified" when the modifications themselves naturally exclude a large portion of that software's user base? tableandchair

  72. I'd like to see new mods.... by rattid · · Score: 1

    I mean, Q3RA is great, and Q3Fortress is pretty cool to...but I'd like too a new mod that was, you know, new. As opposed to an update of an older one. I'd hate to think people are running out of ideas... Counter-Strike is still my favorite mod.

  73. Rocket Arena for the Bandwidth Impaired by Nightspore · · Score: 1

    Being bandwidth-callenged myself, I've developed a nasty custom disc habit. Checked this morning and all of the Rocket Arena stuff was already up at Burnadisc. Praaaaise Jeeezus!

    Night

  74. Techy Question: About those shadows... by flyingV · · Score: 1
    Perhaps a little offtopic, but what amazes me most are the shadows. For example, take a look at the Tr anquility Arena shot 3 and the Ba sic silicon shot 4. From an OpenGL standpoint, shadows such as these would be difficult to generate in realtime, especially since they are "soft shadows". Now I know about the technique of rendering shadow volumes using the stencil buffer, but shadow volumes are still hard shadows, and some cards, like the Voodoo 3, aren't even gifted with a hardware stencil buffer.

    I'm guessing that either:
    • They use shadow maps.
    • They have a prerendered shadow texture that goes with each level, and then is projected, somehow, into place (I don't know anything about projective textures)
    Those are just my guesses; I still don't remember if the shadows are cast onto actual moving objects or not. If any of you have played the car game Revolt, you may know a little bit of what I'm talking about. In that game, shadows -are- cast onto the cars, but I don't know if that game was written using OpenGL or not. If any of you OpenGL coders or Quake3 level builders have any ideas or links, I'd be glad to hear about them. Any theories?


  75. Re:Games drive the industry (first PC, now bandwid by n0stra · · Score: 1

    You said it yourself. The gaming industry drives the consumer market.

  76. no single player! by stype · · Score: 1

    maybe its just me but I'm a little upset that theres no single player. You see I'm in one of those places in the US that can't get above a 28.8 connection and frankly I don't find quake very fun with a 500 ping. I'd rather play against bots than go online and get killed over and over. so I spend all night downloading this beast, unpack it and play it a bit, and now I'm gonna get rid of it cuz its filling up my hard drive. I love games like this, but playing them online ruins it when you have a slow connection.

    --
    -Stype
    Bus error -- driver executed.
  77. MP3 only the beginning by ajs · · Score: 2

    I've wondered how long it would be before games would figure out that they're really a platform.... You wait, the mailer is next. Then of course, we'll need a browser (Mozilla makes both easy) and then you will need to have the ability to change your IP filtering rules while in-game.... Next thing you know it'll be QuakeOS service pack 10 with the Web server built into the chain gun.

  78. Re:Half-Life and Linux by MrEd · · Score: 1
    Correct, Valve hasn't invested in the months of developer/hours to port Half-Life to Linux... nobody there is as dedicated to Open Source as, for example, Carmack. All you can get for Linux is the Half-Life multiplayer server.

    Linux is in a bind right now as far as games go - Why port your spiffy game when 3D drivers are still a mess in Linux (Glide excepted), and why write drivers for Linux when there are 100 times as many Windoze users? The only stick you can beat NVidia and Valve with is an idealogical one, and that isn't too painful.

    --

    Wah!

  79. Why is this supposed to be such a big thing? by Snaller · · Score: 1

    Why do people get so carried away? Why do you think this is supposed to be such a kick ass mod? I've always thought rocket arena was a very booring version of quake...


    --

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  80. Team play? by Snaller · · Score: 1
    When i last saw rocket arena it was one on one...when did they make it team play.

    guess i better go check it out

    --

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  81. Its an illusion wright... by Snaller · · Score: 1
    I know a lot of people would be happy with a web that was just black text on a white (or grey for old-schoolers) background, but some of us are intrigued by the possibility of near-pixel-perfect accuracy in web page rendering. It opens up an amazing range of creative possibilities.

    I feel I'm forced to use Explorer, though I would much rather use Netscape for a number of other features it has (rendering may not be one of them).
    However I detest style sheets, 9 times out of 10 they are used to set absolute sizes of fonts (something which WWW wasn't about when it was concieved!) and MSIE doesn't seem to scale those absolute fonts when you choose "larger" or "smaller" fonts. So the result is there are these tiny fonts on a page that i can't read.
    So, I have switched OF stylesheets in Explorer. Sure 9 out of 10 pages now look like shit, because they people who designed them weren't good enough - but at least i can read the information.

    Style sheets suck I say, we need something better.

    --

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  82. Actually by Snaller · · Score: 1
    CSS is a standard that should make webpages very pretty. And when used with a good browser, these pages look very very pretty.

    Actually CSS is a standard that makes letters on webpages VERY SMALL - which is why I have to switch OFF stylesheets, that is if i hope to read what's on the bloody page anyway!

    --

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  83. Re:Id are hypocrites by sprayNwipe · · Score: 1

    Besides this, somebody already has written an open source version of Q3A: http://www.planetquake.com/aftershock/

  84. oooo that's pretty. by COBOL/MVS · · Score: 1

    Yay. Another deathmatch add-on. At least it's pretty to look at.
    IDENTIFICATION DIVISION.

    --
    GOBACK.
  85. Re:Id are hypocrites by sfindley · · Score: 1

    I think the problem with everyone who DEMANDS open sourcing is that they are just poser programmers who would never actually USE the code, they would sit on their asses and let someone else do it. Sure, it would be nice to see Q3 open sourced, but would you write a mod or incarnation of the game enoch? no, probably not. Slashdot needs to simmer down on the pro-open source rants, and it seems that all the people doing the ranting are just dumbasses with a silly idea in their head that they know very little about.

    --

    metatr0n.net - the digital divine
  86. Re:Id are hypocrites by Killer_Rabbit · · Score: 1

    Um, not exactly. Id software is a corporation therefore the owners (Carmack etc... I don't know who owns it...) each own stock in the company. However, it is not publicly traded.

  87. Re:TFC _was_ and _is_ a bastardization.... by ODiV · · Score: 1

    Do you have any examples of this? I haven't heard anything about this.

    C-S, in my opinion, is one of the most entertaining online games right now. Valve made a smart move, picking them up.

  88. This would be cool... by mirko · · Score: 1

    If it worked.
    I mean, I downloaded and installed wherever it found my Quake 3 installation.
    It won't start.
    I usually have a message about a file not found : default.cfg.
    If I have to use a w4r3z version of a program that I legally bought (Do somebody remember the same story about Ultima4/atari ST ?) to see it working then,...
    Why is this problem not in the FAQ???
    --

    --
    Trolling using another account since 2005.