Rocket Arena For Quake 3 Arena Released
Manb writes: "As of a few minutes after 9pm EST the long awaited mod was released for download from a slew of mirrors. Rocket Arena has been hyped to be the premiere addon for the final Quake edition from Id Software. With the releasers saying that it will redefine gameplay by changing the core of the Quake 3 engine it is a very promising release. There even seems to be a integrated mp3 player to listen to your own music while fragging your opponent. Even with a soundtrack to this release it is a must download for any Quake fanatic. It's a little hefty weighing in at 56 megs for the client, a meg for the server, and ~70 megs for the soundtrack it's not for the faint of bandwidth. Check out the homepage here."
What about requiem? I mean, aside from TF, it's *THE* best addon for Q1. Since everything is slowly but steadily climbing up through the versions of Quake (except TF) when can we expect to see the *OTHER* cool mods?
Uh-oh, gotta run. Smell a week-long frag-fest coming up in my basement.
"I'm not even supposed to BE here today!"
I took a look at the screenshots, and it looks totally rockin'. Too bad I just have a voodoo2 and can't get these kind of pictures. RA is the only Quake-variant I ever played. Never much did like normal Quake deathmatch and all. Doom2 RULES
I don't think this would the of doom from ID software they will have a come back tour
"There even seems to be a integrated mp3 player to listen to your own music while fragging your opponent."
Uh-oh. MS better integrate an MP3 player in the Doom clone they've already integrated into Excel...
--
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It's a shame but true - American Quake gurus pretty much have online Quake to themselves. Over in Europe (and Australia, I suppose) enthusiasts will not download a 56Mb file over a 56K modem, when you pay for the call, and the latency makes gameplay crap too.
Wait a few more years, while broadband rolls out over here, and another potential 50 million targets will turn up in your sights!
Do you reckon it'll eventually be an Olympic sport? It'll be better than indoor bowls....
When I were your age, all round here were fields...
i don't see what the difference will be, i mean cos everyone just goes around with the rocket launcher anyway. the only thing i can think of is that instead of being in a complex map, the fight will be in some kind of "arena." sounds exciting.
Malkovich Malkovich Malkovich Malkovich Malkovich, Malkovich.
Can anybody tell me how to permanantly add the RA and Q3F mods permanantly to my mod list? or point me to an URL? I can't figure it out, and the add mod button doesn't work.
________
Rocket Arena was really fun for Q2, and this promises to be a great deathmatch mod with Q3A's superb engine.
For a little more strategy and teamplay, check out Quake 3 Fortress . This is a port of QuakeWorld TeamFortress (some of you may have experienced the bastardized "Team Fortress Classic" in Half-Life) to Q3A, and it's very nice. Q3F has 9 different classes of characters battling in teams in several different styles of play (capture the flag, capture "command points", and soon stuff like "kill the president").
I play it more than I probably should, but if you mourn the Quake 1 days or are looking for something new, check it out!
Nicely-done page - first thing I get is a pop-up box saying "Please come back with a CSS compliant browser such as IE or Netscape 6 (or Lynx)". How about if THEY come back with an accessible webpage?
noticed if I tried MSIE I didn't get that messgage. Anybody else?
________
I dunno exactly how long the beta test for Rocket Arena Q3A was, but it needed to be longer with a few more testers who could point out some of the simpler problems.
I was a big fan of Rocket Arena Q2 back when I played Quake II. I loved the team play and survival aspects of it. Realisticly, it was what Quake should have been for deathmatches.
However, playing RAQ3A last night, I was horrified by how much had yet to be fixed. The menu, though fancy, is dreadful. When you go to the mp3 player, mp3s don't play, there's no exit button to the menu, and it seems overly burdened with functions.
Also, the download is 60 megabytes just for the client side, and it's multiplayer only. There's no playing against the bots when the master server is down, no practice...
And in some arenas, when you're booted back to the main arena for some reason, there's only a few spawnpoints, all about floor height, so if more than a few players spawn at the same time, they'll be stuck together, which is not fun at all.
And it seems that many server admins are confused by how to setup a server. I was on quite a few last night which had bad time limits or confusing play.
crt probably did make another breakthrough mod for Quake, but it seems that it needed more brewing. Hopefully he'll fix these problems and make it a bit easier and better before too long.
Dragon Magic
Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
for Team Fortress for Commander Keen 4. the best id game ever.
:)
:)
hopefully after DOOM 3 they will continue to retrace their roots and make Commander Keen 7!
whee!!
...dave
(PS - this is HELLA not Offtopic so don't even THINK about marking it that
Think different? I'd be happy if most people would just think...
otherwise it might be worth it to download overnight, or with a download program (so you can do it in parts) and burn a CD to share with friends.
be creative, and you should be alright.
________
The joy of playing it during lunch-three-hours. :)
"Headshot"
And UT is even better, the Redeemer has to be one of the most awe-inspiring weapons I've ever seen.
wrighty.
I went to the site last night (after seeing the note on Blues' News about it) and was presented with no content and a very nice pop-up message telling me to come back with a different browser. Here's the JS reason why:
//That'd be the browser's name //That'd be the browser's version
var Name = navigator.appName;
var Version = parseInt(navigator.appVersion);
if (Name == "Netscape" && Version <= 4)
{
alert("Please come back with a CSS-compliant browser, such as IE or Netscape 6 (or Lynx)");
}
So, basically, unless I use a pre-beta browser, or a text-only browser, I'm SOL as a Linux user. The mod itself runs on Linux Q3:A - you just can't view their site with the currently most usable browser (that says a lot about the state of browsers on Linux, doesn't it?).
Now I can blow stuff into bloody giblets of glee again. IMO though, I like stuff with a little more substance. For Quake 2, Action Quake was hands down THE best mod. Action Half-life just doesnt quite measure up but its fun. Counter-strike is awesome and of course has Gooseman from the old AQ2 staff, and while it is an extremely well done mod, it is more militaristic, and lacks some of the just plain hilarious fun of Action. I myself am waiting for Action Unreal Tournament to go beta, it looks very promisong for a mod, especially given that the Unreal engine, while not as graphically pretty as the Q3 engine, is easier to map in, and runs MUCH faster.
Plus UT was just better from the get-go with more game options and such.
www.mp3.com/Undocumented
www.mp3.com/Undocumented
Somehow I think this story was mentioned purely so people could bitch about how the web page is designed, and more to the point how much it sucks becuase their browser can't view it correctly.
http://windows.scares.us
Quake is opensourced. If you want to add things into that, you can do what you like.
Quake 3 is written in such a way that _anyone_ can program new goodies into it. Rocket Arena isn't released by ID, it's released by some guys who wanted to release some cool addons for it.
Try and do a bit of research before you start calling people names
My Journal
- For Quake 2, Action Quake was hands down THE best mod. Action Half-life just doesnt quite measure up but its fun.
As far as Action Quake, has anyone heard if Action Quake III is going to be made?Alex Bischoff
---
Alex Bischoff
HTML/CSS coder for hire
"..someone write an Open Source Quake!.." Hmz I thought that the source-code of Q1 was downloadable from the internet...so let's not try to write Quake all over again, but try to find it and download the sourcecode...looks easier to me :)
enough said.
Oh, come on. Don't be daft.
There's nothing that says all Linux software has to be open-source. Flaming anyone who releases closed-source Linux software is just counterproductive and stops mainstream adoptation. And this is coming from a non-fan...
Besides, it's not even _necessary_ here. The better way to handle that is a plugin module, library, whatever. Much more elegant and no need for completely open source.
I suspect, when you get to see it, that'll be how id have implemented that. Most sensible way, IMO.
Greg
(Inside a nuclear plant)
Aaaarrrggh! Run! The canary has mutated!
I think what you want is CrystalSpace. It's a 3d rendering engine that supports dynamic lighting, terrain, particles, sprites, everything. So go ahead and write your Quake clone for it.
:-) )
What?
Oh, I see. You want a game where you can go out and frag people, not some dinky little walktest. Well, you have the source. Go out and write one.
Well? Go and write one already!
Still here?
Ah ha, too difficult for you? You just wanna frag? Well go play with your little closed source Quake3.
Rant, Flame = Off, Off (tuple packing and unpacking! Gotta love python!
Seriously though, the open-source business model is not suffieciently developed for Id to make any sort of money off of Quake3 if they open-source it. After all, they couldn't exactly sell very much support. But people are already working on open versions. Not just fraggers, but also RPGs and more. Check out the Crystal Space projects page for more info. And instead of complaining about commercial companies doing what comes naturally to them, go and write something better.
--
Friends don't let friends misuse the subjunctive.
Yeah, maybe if it were open source, they wouldn't be so tempted to put in blatant backdoors.
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I am the dot in slashdot.org
link without error message
linux client
server
enjoy, in spite of an extremely bad web author. (still generates error, but at least you can see the links)
________
Boot into Windows 98 or NT and play UT, screw Q3A.
With Quake 3 making it impossible to be a sniper(gasp! But most people will read it as "camper") by removing any hiding places, Q3A to me, became stoping grounds for people who feel running around and mindlessly using a rocket launcher is good gaming. There is no finesse!! Whoopie I can circle strafe!! Try that in UT and I'll blow your head off. Besides, Q3A has no damage zones...If I shoot someone in the head it does the same damage as hitting them in foot...Id made an inferior game, but hey who cares if the game sucks, it runs on Linux!!! (is that the right attitude to have, or am I not following the advocacy HOWTO properly)
"These are not people who use Linux because it is better; these are people who use Linux because they like the elitism t
John Carmack didn't write RA. No one from Id did.
sup
You know, this is amusing. If Q3 were Open Sourced, anyone could modify the source code and integrate whatever music playing technology you want.
OTOH, if Q3 were already open-sourced, licencees of id would have no need to pay licensing fees for the Q3 engine.
Id are such pathetic hypocrites. They release Quake on Linux, but will not Open Source it.
Er - check again. Quake has been released on Linux and the source is under the GPL which is an Open Source compatible license (if that's what you mean). Try here for more info.
IMNSHO, id are as far from being "pathetic hypocrites" as it is possible to get. Not only have they donated large sums of money to the FSF, they pioneered the development of games under Linux with their Doom and Quake releases. Added to that the source for everything up to Quake I has been GPLed. No-one really knows how the business model of Open Sourced games works yet, but I would say id lead the way in walking the tightrope between commercial profit and open code. I have no problem with a closed engine and open game logic - it makes mods possible while preserving the company's profits.
Open Source Quake 3 now! Or better, someone write an Open Source Quake!
Even better than that, go and download the QuakeForge's source which is comprised of the pristine original sources from id plus loads of bug-fixes and enhancements...
--- Hot Shot City is particularly good.
Well DUH! I should be able to play Quake AND using my favorite mp3 player at the same time? Wait, I can do that, just use BeOS. No I can't, no Quake3 available for BeOS. Oh well, yet another reason to keep my w9x partition. As Game OS, W98 sucks. Give me BeOS or Neutrino!
J.
Nope... no plans. Beta's for Action Half-Life are out, and Action UT is in the works.
Action Quake 2
Action Half Life
Action Unreal Tournament
www.mp3.com/Undocumented
www.mp3.com/Undocumented
That's a great theory, and in a perfect world, it would work, but you're obviously not a web developer.
[rant ahead:]
There isn't a single piece of web browsing technology that works properly. I cope with this every day. A client demands a certain look to a site, which is impossible on EVERY browser. They complain that colours don't show up properly on their display, only to find out that their display is set to 8 bit colour mode. Or that the webpage look "different" at 640x480 and 1600x1200. Or that it's "brighter on my other monitor" because they have their brightness knob turned up too much.
Over-expectant clients, coupled with clueless client service people create demand for a specific look to pages, and the only way for developers to create these looks is to use "cutting edge" technologies.
I've said it before: Too many slashdotters think that the web is gopher, and completely shun any site that doesn't work in lynx, and too many client service reps and designers think that the web is television, and we should be able to apply the same design and marketing concepts to it.
The web is its own medium. It's not a business card, or magazine ad, it's not TV, and it's not just a really popular form of gopher. It's a MULTI-media (I hate that term -- it's tired) medium. Sure, ideally it would be browser independent, but it's all about images, and sound, animations and video and it's pretty hard to watch a streaming video broadcast in text mode on a 386 running linux on 2 megs of ram and an EGA graphics board. AND it's about information sharing -- aside from video and images and sound and animations, it's about getting information to its users. It might look like crap, but I can almost ALWAYS read and navigate a site if I try hard enough, even using lynx.
The web is broken, because the W3C too often overlooked. Some day, the web will work properly. When browser authors get a clue, and start conforming to the standards that would make the web work.
Sorry for the rant. It's Monday, and I've already had Coldfusion spit out my "code" (if you can call it that) because it doesn't handle double-quoted SQL properly. Don't get me started on coldfusion. (-:
Id is not being hypocritical by releasing quake for linux, but not making it open source. Just because they want to support linux does not mean they have to support the concept of open source. Personally I think that they would be stupid to make quake open source. Why? Because they already have a far superior engine to that of any other 3d game. They can still make money by licensing that enigine (Id is a corporation after all... their goal is to make money not satisfy a small minority...).
Also Id does release enough information about quake so that you can make damn near any modification you want, so I don't really see what the difference is. Sure it would be nice if Id released the source code for the whole game, but it's not really to their advantage since they have no reason to manage the code any longer. They don't want to make any major changes to the game after its released, and generally only release bug patches after the games come out.
once again some wicked q3a mod is released and i can't play it on my G4 becasue its a self-extracting EXE. anyone know where i can find RA3 zipped?
That was plugged a LONG LONG time ago... still not an excuse, but its not really relevant anymore
Works for me with NS 4.73, though that may be because I'm using a proxy which changes the browser string.
> The web is its own medium. [...] ;-) or at least replace them using more portable stuff (animated GIF, java, etc.).
> Sure, ideally it would be browser independent
The fact is that if you use a browser that respects standards to design and test the pages, then the result you'll get will fit most browsers, proprietary or not.
For example, before the CSS, I was personally used to make my HTML code for Fresco (RiscOS platform) and it usually looked perfect on MSIE, Voyager and Netscape.
(NB: Fresco's rendering engine was used by Oracle Network Computer's web browser: NCFresco.)
This approach should be generic in coding: take a standard environment and if your code works on it it should work everywhere.
If you want to add browser-specific features, then do it after.
Now, if you explain your client that in order to have his data readable by as many surfers as possible, he should renounce to some features (who said "Marquee" or "blink" ?
Concerning CSS, if they use an HTML-code generator, then it should be able to export the HTML files as "interpreted".
BTW, it is funny to see this bit of javascript in RA3's page source:
if (Name == "Netscape" && Version >= 4) {
alert("Please come back with a CSS-compliant browser, such as IE or Netscape 6 (or Lynx)");
}
What if the browser is "less-featured" and completely different from Netscape ?
Seems that the guy who made that page doesn't know that there are alternative browsers.
--
Trolling using another account since 2005.
----------
AbiWord: The BEST opensource word processor
Check out AbiWord.
What I meant by "Bastardization" is that it's a totally different feel (and indeed, game) than QWTF. For lots of people this was their first TF, and there's nothing wrong with that... (though I personally think it was rather badly done).
Q3F shows up in my list, though I usually start quake with the "+set fs_game q3f" command line option to load it from the start. If you do this, you don't have to worry about the "mod list".
Just a heads up for those who were expecting otherwise :/
crt has stated it'll be available in a future release however. Now, what I'm wondering is why he went ahead and packaged the soundtrack mp3's in the Linux release anyway...
:wq
Id is not being hypocritical by releasing quake for linux, but not making it open source.
Umm, actually Quake *is* open source (GPL). I suspect that in a few years, Q2 and Q3A will be as well.
There are any number of reasons why iD might not want to release their sources right off the bat. Chief among these is that they are a business, and their primary responsibility will always have to be making money for the stockholders. Aside from retail sales, iD does a good bit of its business from licensing its game engines to other companies. Even if other companies were scrupulous enough not to lift any of the engine code directly, were it made publically available from day one, you can bet there would be a lot of competitors scrutinizing that code and trying to implement similar clean-room versions.
iD may not have the most altruistic business model around, but it's still a pretty good one: profit from the cutting edge tech for a couple of years, then give it to the community when something better comes along.
Keeping things closed-source for a while also helps keep the multi-player gaming experience more honest and enjoyable for everyone. There have been problems with cheaters in online games since day one, but they become MUCH worse when mischief-makers have complete access to the sources.
Urban Terror will be released August 5th, and is pretty much Action Quake III in all but name.
http://www.planetquake.com/siliconice/
:wq
they are a business, and their primary responsibility will always have to be making money for the stockholders.
iD software is still a privately held company..
no stockholders!
almost a rarity these days, eh?
--- RB
The UT engine and netcode are inferior. I get better performance with 300 ms ping over a modem with Q3 than I do with 150 ms ping over a cable modem with UT.
And graphically - UT has all sorts of nagging visual artifacts that are an eyesore. Play LavaGiant CTF and look at all the places you can see pixels of red lava where there should be no lava.
I'll admit, Q3's DM ain't that hot. But I don't play DM, I play CTF and Q3F. Q3F is far more fun than anything even UT has to offer. But in the end:
UT's engine is flawed, which the community cannot fix.
Q3A's engine is far ahead of any other game out there. Yes, the gameplay might not be so hot out of the box, but that can be fixed by the community. All of the innovative gameplay forms (Class-based teamplay such as TF/Q3F, QPong, etc.) start with Quake and often never leave Quake.
Look at Q3Rally - Nothing like that exists for UT, and nothing like that is even in development. And probably never will be.
retrorocket.o not found, launch anyway?
The page of the developer lists only Win95 and unix, what gives?
>5) Valve suck (no really! ask the TFC community after the release of TF1.5...) This is true, I am a reg in news:alt.games.half-life.tfclassic .... and pretty much all the regulars there have quit playing TFC. All we talk about now is how to catch German spies, what kind of cars we drive... and make fun of Brian A. Stumm.
-- "Are you smoking mapple leaves?"
That's about the most ridiculous argument I can see anyone throwing at someone. "Go write it". If I want to patch in a minor modification to say, my icq program, or my text editor, fine, most intermediate programmers can do that. But go take an engine and write a game with it? With all due respect, maybe YOU can do that but 99% or programmers have no interest, no time, no resources, and more common sense to take that argument seriously. Have you seen how CRAPPY most 3d games are??? These people got PAID to do this with a budget, experience, and time, and motivation, and you still get stuff like Daikatana.
If you just don't want to hear the whining fine. Neither do I. I don't want to hear whining about how closed source/MS/RIAA/MPAA/cheese/KDE/Gnome sucks then. (not directed specifically to the author, just all those who make this argument in general). And yes, I know I'm a hypocrite, just letting you see another POV.
Fsck cluebie moderators. I'll say what I want, offtopic or not. And fsck having to qualify every bloody statement just
I know, I know. these DMs are fun. Damn good fun. But you can only frag so much. Instead of all these DM arenas, why won't iD make a mod which actually have a storyline ?? Imagine a mod with Quake graphics and Counter-Strike gameplay. Now, that would be sweet.
PS: Does anyone know if iD has any plans of making Q3 open source ?!?
NeoCode
C'rrect me if I'm wrong here, but I thought the beauty of CSS was that if a browser did not have it implemented it got ignored, which is why the the commands are either enclosed in tags or comments in the header of the page.
Could it be that they're simply using a browser detect script because they hve a problem with inferior browsers such as Communicator?
-Fred Persec
Well I figure that this is the perfect oportunity to plug my favorite Quake 3 mod, Weapons Factory. I don't know how many people out there have played the original, but Weapons Factory is a modified version of capture the flag. It contains nine different classes each with different ability and is very team orientated. It is currently in beta testing at a .3 release, it is expected that the mod will reach a final release state in August. So if you get the chance, go to captured.com/weaponsfactory/quake3 and give it a try. Anyone else want to plug their favorite mod?
It's worth noting that I run a website called PlanetQ3F, which is a resource site for Q3F. Maps, scripts, etc.. yada yada yada =)
Someone else pointed out some concrete differences in another post.
To me, TFC just has a wildly different "feel" to it... One of the big tangibles is that there is no "air control" in Half-Life--you can't make yourself slow down or move from side to side slightly while in the air, as you can in QWTF and Q3F.
There are a buch of other reasons, but many of them are pretty subjective (issues of class balance, visibility, etc.). The best way is to make up your own mind, probably by playing Q3F. =)
TFC did have some cool new map styles (especially Hunted), which were enjoyable. Those are being incorporated into Q3F Beta 2, from what I understand.
Seriously? MegaTF was funny (like Weapons Of Destruction for Q2), but certainly no more balanced than TF. Seems like they just added whatever crazy weapons and features they could think of...?
Better mods, better weapons, game of the year awards left and right. :)
- I don't care if they globalize against free speech. All my best free thoughts are done in my head.
Those looking for Linux-friendly places to download - all files are available from Gameaholic.Com
http://www.planetfortress.co m/jmcstfmapzone/hunted.htm
Look at http://www.planetfortress.c om/jmcstfmapzone/tfvotes.htm for other great qwtf maps.
Do NOT listen to Upbeat Depression - Ultra-Violence while in midgame - especially do NOT listen to the beginning or the ending of that tune. You will be forced to enter console mode for a while and you will lose. In fact delete that mp3 file right now !
...
Whoewer selected a tune with samples of "running water" in it to be included in a networked- multiplayer- 12_hours_straight_gameplay- no_sleep- no_eat- and_especially_NO_TOILET_break game is a very sick person or a very good prankster.
I have to go now
+++ATH0
1% APY, No fees, Online Bank https://captl1.co/2uIErYq Don't let your $$$ sit in a no-interest acct.
It's the anti-Quake. Instead of cartoony lightning-fast action, where you can get gibbed and respawn milliseconds later to avenge your death, CS has (quasi)-realistic gameplay where if you get shot in the face, you're dead. Helmet or not. And when you get shot, you have to wait for the entire round to end, which could take four or five minutes. They're very different styles of play, and they've both got their merits. However, to insert my bias, I'm of the opinion that CS represents a landmark in FPS shooters, not for technical accomplishment (Though they've done some good shit with the Quake 2 engine) but for sheer gameplay (and as a bonus, realism). This is the first super-popular FPS game that requires patience and strategy.
Are these 10,000 Counter-strike players all non-geeks? Why is it that Rocket Arena for Quake gets a news notice and no mention of Counter-Strike is ever made?
OK, I take that back, I know that I can turn off the Quake topic if I want, and I know that Slashdot can't cover every last piddling thing. But fer chrissakes, give the CS boys some credit! I hope Sierra is, 'cause Half-life is almost two years old and it's still the most popular game on the market by a landslide, even against the granddaddy of all FPS, Q3A!
Wah!
What, me worry?
Have you tryed TFC 1.5? Its extreamly buggy. There are times when your keys are randomly remaped in the middle of the game. The new net code is very beta. Yes, Half-Life is one of the best games of all time, but TFC really needs some improvement.
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Not a typewriter
Now those are some downloads!
:-)
I've always maintained that gamers were the greediest.:-)
First the CPUs are never fast enough. Quake]|[ ate PentiumIIs for breakfast. Alive! Even a G4 Mac is hard pressed to keep up. (Well okay, I really can't tell the difference past a 60Hz refresh rate...)
The RAM requirements, nay demands are apalling. They keep fabs working long into the night.
Now the downloads are going to kill the 'net. That great.
-Charles-A.
MSBPodcast.com The opinions expressed here are my own. If you don't like 'em... Think up your own stuff.
OK... I guess I gave up on QWTF by the time that came around. =) Strike that positive aspect of TFC, then!
bah, this is a crock. Look, a story by tim-o on the front page.
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Insert Witty Sig Here
If designers continue to cater to the limitations of Netscape 4 the platform will never die and exciting new technologies like CSS and DHTML will not be usable. SOMEONE has to start using those technologies first, to drive up adoption of newer browsers that support these technologies. It's not going to be yahoo.com or cnn.com, it's got to start with smaller sites like my page.
The problem with Netscape 4 is not that it doesn't support CSS (Lynx doesn't support CSS and it renders the page fine). The problem is its half-assed support for CSS. It thinks it understands CSS, but it really doesn't. If AOL/Netscape would just release a version of NS4 that flat-rendered any CSS pages the results would be much more usable. I tried to make sure the page was accessible to text based browsers as a lowest common denominator, and for visually impaired people (although not many of them play Quake I would imagine).
I know a lot of people would be happy with a web that was just black text on a white (or grey for old-schoolers) background, but some of us are intrigued by the possibility of near-pixel-perfect accuracy in web page rendering. It opens up an amazing range of creative possibilities.
There are CSS-compliant browsers available on every major platform today. If you're still using 3 year old technology (Netscape 4) perhaps you should consider upgrading. If you aren't happy with those other browsers, perhaps you should contribute to making them better.
I mean, when it came out I was led to believe that it was the greatest thing since sliced bread... but when I played it, the gameplay was exactly the same as Q2. Lower-brain-stem-only, pro-ADD fragging.
It seems that Counter-Strike and Q3A are on different sides of the fence. On the one side is a game that rewards tactics and teamplay, and actually makes you wait for a few minutes now and then, and on the other side is a game that rewards quick reflexes and good frame rates, respawning you so quickly that it's often a better strategy to run madly into battle, slaughter and be slaughtered, and respawn instantly to do it again.
Wolfenstein, Doom, Marathon, Quake I, Half-Life Single-Player and Counter-Strike should be the defining classics of FPS. They each combined success (as defined by how many people played the game) with creating something different and original (as Q2 and Q3 have not). I'm going to draw some flame for that one.
I just hope that some of these Q3 Mods have more thought put into substance, and less into eye-candy. Carmack and the boys have given them an absolutely amazing graphics engine with stellar netcode. Now someone actually has to make an interesting game out of it. Whatever happened to Quake Soccer? That had potential!
Wah!
I wrote to the webmaster months ago, and no replies! I think we all need to write to them and whine! :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
The game is fine once it get's all it's pre-caching outta the way, but it is a bear to load. You're looking at like at leaset 2-5 minutes before your in a fragging mode. That's on a faast loaded system too! I'm still waiting for another FPS revolution like half-life! I can't wait to see whatever those developers are up to right now. Pete
have you noticed the page asks to come back with a decent browser. Well the words are not exact, but I remembered we had that talk about Mozilla.
Then I thought that well the W3C folks are not that nuts.
I think we do need Mozilla team balls to be squeezed a bit so that they'd deliver a browser soon. And I am talking browser.
Of course, this is off-topic.
The kernel needs a Gtk/Gnome-based post-install device configuration tools "a la" make xconfig. (Better sig coming soon
Since this forum seems to be a big plug for all different Q3 mods, I thought I'd shamelessly plug the one that looks the best, at least for anyone who was a fan of Action Quake 2. Urban Terror, which now has a beta1 release date of August 5th seems to be the only Q3 mod in the vein of the Action Series (AQ2, Action Half Life).
Q3A and CS multiplayer has never struck me as fun being that Q3A sacrifices reality for instant gratification (big rocket must be fun because it's big and explodes good), and CS sacrifices fun for reality (inability to move quickly, not making movement as valuable a skill as aim). AQ2 I found as a good balance, by giving you real weapons, and making movement a big part of the game. However many people can't get past the fact that the Quake 2 engine is old and looks it.
Urban Terror (which unfortunately shares its abbreviation with another all to well known multiplayer game) should be great fun for anyone who played AQ2, and for anyone who didn't I'd recommend checking out the beta when it comes out. More info @ Silicon Ice Development.
Hmmm.... crt and co. have chosen to rely heavily on client-side .dll's to control their bells and whistles (like the .mp3 controller), rather than adhere to the vm model advocated by id software. In practical terms, this means that, though Rocket Arena 3 was built to run on the Q3A platform, it won't work on my machine. RA3 is, from my perspective, broken unless it works consistently on the Q3A platform, regardless of underlying OS or hardware. The standard reponse to this comes in two flavors: 1. It's the developer's choice to not develop cross-platform, so stfu. Of course, if the developer were to poke me in the eye with a sharp stick, that too would be his choice. I'm not sure that I would be expected to stay quiet in that case. The relative free will of the developer is unrelated to the fact that his decisions have frustrated a large subset of the Q3A community. While nobody should expect a developer to please everyone all the time, and while there may be significant obstacles to accomplishing a truly cross-platform RA3, the lack of even a public announcement on the subject is disturbing in its implicit show of bias. 2. RA3 is a free mod, made by amateurs, so stfu. RA3 is a huge, lavish production. Every effort has been made by its producers to ensure that the public sees it as something far beyond a basement hack's powerup tweaks. I think that the slashdot community in particular may well wonder what it means when the *price* (or lack thereof) or the *employment status* of the developers of a piece of software are used to get those developers off the hook in matters of quality. Just thought I'd throw these thoughts into the ring. Is there a standard for development we should expect from mod developers? What does it mean to say software is "modified" when the modifications themselves naturally exclude a large portion of that software's user base? tableandchair
I mean, Q3RA is great, and Q3Fortress is pretty cool to...but I'd like too a new mod that was, you know, new. As opposed to an update of an older one. I'd hate to think people are running out of ideas... Counter-Strike is still my favorite mod.
Being bandwidth-callenged myself, I've developed a nasty custom disc habit. Checked this morning and all of the Rocket Arena stuff was already up at Burnadisc. Praaaaise Jeeezus!
Night
I'm guessing that either:
- They use shadow maps.
- They have a prerendered shadow texture that goes with each level, and then is projected, somehow, into place (I don't know anything about projective textures)
Those are just my guesses; I still don't remember if the shadows are cast onto actual moving objects or not. If any of you have played the car game Revolt, you may know a little bit of what I'm talking about. In that game, shadows -are- cast onto the cars, but I don't know if that game was written using OpenGL or not. If any of you OpenGL coders or Quake3 level builders have any ideas or links, I'd be glad to hear about them. Any theories?You said it yourself. The gaming industry drives the consumer market.
maybe its just me but I'm a little upset that theres no single player. You see I'm in one of those places in the US that can't get above a 28.8 connection and frankly I don't find quake very fun with a 500 ping. I'd rather play against bots than go online and get killed over and over. so I spend all night downloading this beast, unpack it and play it a bit, and now I'm gonna get rid of it cuz its filling up my hard drive. I love games like this, but playing them online ruins it when you have a slow connection.
-Stype
Bus error -- driver executed.
I've wondered how long it would be before games would figure out that they're really a platform.... You wait, the mailer is next. Then of course, we'll need a browser (Mozilla makes both easy) and then you will need to have the ability to change your IP filtering rules while in-game.... Next thing you know it'll be QuakeOS service pack 10 with the Web server built into the chain gun.
Linux is in a bind right now as far as games go - Why port your spiffy game when 3D drivers are still a mess in Linux (Glide excepted), and why write drivers for Linux when there are 100 times as many Windoze users? The only stick you can beat NVidia and Valve with is an idealogical one, and that isn't too painful.
Wah!
Why do people get so carried away? Why do you think this is supposed to be such a kick ass mod? I've always thought rocket arena was a very booring version of quake...
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If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
guess i better go check it out
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If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
I feel I'm forced to use Explorer, though I would much rather use Netscape for a number of other features it has (rendering may not be one of them).
However I detest style sheets, 9 times out of 10 they are used to set absolute sizes of fonts (something which WWW wasn't about when it was concieved!) and MSIE doesn't seem to scale those absolute fonts when you choose "larger" or "smaller" fonts. So the result is there are these tiny fonts on a page that i can't read.
So, I have switched OF stylesheets in Explorer. Sure 9 out of 10 pages now look like shit, because they people who designed them weren't good enough - but at least i can read the information.
Style sheets suck I say, we need something better.
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If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
Actually CSS is a standard that makes letters on webpages VERY SMALL - which is why I have to switch OFF stylesheets, that is if i hope to read what's on the bloody page anyway!
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If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
Besides this, somebody already has written an open source version of Q3A: http://www.planetquake.com/aftershock/
Yay. Another deathmatch add-on. At least it's pretty to look at.
IDENTIFICATION DIVISION.
GOBACK.
I think the problem with everyone who DEMANDS open sourcing is that they are just poser programmers who would never actually USE the code, they would sit on their asses and let someone else do it. Sure, it would be nice to see Q3 open sourced, but would you write a mod or incarnation of the game enoch? no, probably not. Slashdot needs to simmer down on the pro-open source rants, and it seems that all the people doing the ranting are just dumbasses with a silly idea in their head that they know very little about.
metatr0n.net - the digital divine
Um, not exactly. Id software is a corporation therefore the owners (Carmack etc... I don't know who owns it...) each own stock in the company. However, it is not publicly traded.
Do you have any examples of this? I haven't heard anything about this.
C-S, in my opinion, is one of the most entertaining online games right now. Valve made a smart move, picking them up.
If it worked.
I mean, I downloaded and installed wherever it found my Quake 3 installation.
It won't start.
I usually have a message about a file not found : default.cfg.
If I have to use a w4r3z version of a program that I legally bought (Do somebody remember the same story about Ultima4/atari ST ?) to see it working then,...
Why is this problem not in the FAQ???
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Trolling using another account since 2005.