Domain: advancedmn.com
Stories and comments across the archive that link to advancedmn.com.
Stories · 6
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Evolution of Video Game Controllers
Ant writes "This Revolution Advanced article takes a look at the evolution of controllers from the days of Atari 2600 to Nintendo Revolution." Tragically the Intellivision controller is missing. But oh the nostalgia. -
State Of The Handheld Industry 2005
Jack writes "The State of the Handheld Industry 2005 is back. The yearly feature includes roundtables with journalists and handheld developers. A report by GCAdvanced indicates that this year it is a 4-day feature at Nintendo Insider. The developer roundtable is already up. It talks about not only the GBA, DS, and PSP, but the Gizmondo, N-Gage, and mobile phone gaming. GCAdvanced also reports there is an interview with Nintendo's Perrin Kaplan. Although she seems to dodge some questions, it gives new information about the Game Boy Micro faceplates and Nintendo DS online with the Wi-Fi connection." To provide some first hand opinions, The Game Chair has a piece on the meaning behind handheld gaming. -
State Of The Handheld Industry 2005
Jack writes "The State of the Handheld Industry 2005 is back. The yearly feature includes roundtables with journalists and handheld developers. A report by GCAdvanced indicates that this year it is a 4-day feature at Nintendo Insider. The developer roundtable is already up. It talks about not only the GBA, DS, and PSP, but the Gizmondo, N-Gage, and mobile phone gaming. GCAdvanced also reports there is an interview with Nintendo's Perrin Kaplan. Although she seems to dodge some questions, it gives new information about the Game Boy Micro faceplates and Nintendo DS online with the Wi-Fi connection." To provide some first hand opinions, The Game Chair has a piece on the meaning behind handheld gaming. -
State Of The Handheld Industry 2005
Jack writes "The State of the Handheld Industry 2005 is back. The yearly feature includes roundtables with journalists and handheld developers. A report by GCAdvanced indicates that this year it is a 4-day feature at Nintendo Insider. The developer roundtable is already up. It talks about not only the GBA, DS, and PSP, but the Gizmondo, N-Gage, and mobile phone gaming. GCAdvanced also reports there is an interview with Nintendo's Perrin Kaplan. Although she seems to dodge some questions, it gives new information about the Game Boy Micro faceplates and Nintendo DS online with the Wi-Fi connection." To provide some first hand opinions, The Game Chair has a piece on the meaning behind handheld gaming. -
The Revolution Will Not Be HD
Gamecube Advanced has the news that the Revolution will not support HD signals. From the article: "Nintendo doesn't plan for the system to be HD compatible as with that comes a higher price for both the consumer and also the developer creating the game. Will it make the game better to play? With the technology being built into the Revolution, we believe the games will look brilliant and play brilliantly. This can all be done without HD." Sony and Microsoft are hanging the moon on the HD phenomenon, with both consoles supporting at least 720p or 1080i. Press the Buttons has commentary on the announcement. -
The Revolution Is In The Games
Dark Paladin writes "There's an interesting article over at Advanced Media Network regarding discussing how the upcoming Nintendo Revolution's ability to let players play old games and more independent developers gain access to mainstream gamers could take advantage of the Long tail approach of Internet business." From the article: "Imagine how many would-be developers that are now working on independent games, games that sell maybe only a few thousand copies online, unable to break into the console market. But if Nintendo is right, and offers maybe an inexpensive (or free, which would be better) development system for would be game makers, the field could shift. Now, they don't need to rely on that one Legend of Zelda game to sell 5,000,000 copies to be a success - they could have 1,000 developers all making microbudget games that only sell 5,000 copies each (a pittance in the game development world) and still be considered successful."