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The Revolution Is In The Games

Dark Paladin writes "There's an interesting article over at Advanced Media Network regarding discussing how the upcoming Nintendo Revolution's ability to let players play old games and more independent developers gain access to mainstream gamers could take advantage of the Long tail approach of Internet business." From the article: "Imagine how many would-be developers that are now working on independent games, games that sell maybe only a few thousand copies online, unable to break into the console market. But if Nintendo is right, and offers maybe an inexpensive (or free, which would be better) development system for would be game makers, the field could shift. Now, they don't need to rely on that one Legend of Zelda game to sell 5,000,000 copies to be a success - they could have 1,000 developers all making microbudget games that only sell 5,000 copies each (a pittance in the game development world) and still be considered successful."

93 comments

  1. What was that phrase again? by doc+modulo · · Score: 5, Funny

    When the revolution comes, the PS3 and XBOX 360 will be the first against the wall.

    --
    - -- Truth addict for life.
  2. Yes, but... by sH4RD · · Score: 1, Interesting

    Yes, but, if they finally do have access to this great money making market, and most of them still only sell 5,000 copies, perhaps that sheds some light on the quality of the games. That's not to say a small-time developer can't make a great game, I've seen plenty, but that also doesn't mean every small-time developer CAN make a great game. So in the end, the consumer doesn't truely win. Only the game developer and Nintendo.

    --
    WASTE - The Secure P2P
    1. Re:Yes, but... by Punboy · · Score: 2, Insightful

      Except that this will open up much larger selection of games for people to choose from. Even if they aren't that whoopy, if the people who buy enjoy, the consumer /still wins/.

      --
      If you like what I've said here, and want to read more, go to http://www.krillrblog.com
    2. Re:Yes, but... by Suddenly_Dead · · Score: 2, Interesting

      Or the user who enjoys the likely niche-aimed game. And since there will be many of these, many users win.

    3. Re:Yes, but... by Knara · · Score: 1

      Any time the consumer pays money and then gets something that is less in resale than they put out for it, they "lose". It's very rare for the consumer to "win" when buying things. I suppose if you could find a way to quantify people's enjoyment of a game, you could look at a different definition of "winning" for the consumer (I think this is the attempt behind how many hours of gameplay it takes to finish something, on average).

    4. Re:Yes, but... by porcupine8 · · Score: 4, Insightful
      Yes, but, if they finally do have access to this great money making market, and most of them still only sell 5,000 copies, perhaps that sheds some light on the quality of the games.

      That's like saying because independent films sell a fraction of the number of tickets that blockbusters sell, you should question their quality. Yes, there are plenty of sucky independent films, but there are plenty of good ones and sucky blockbusters as well. They draw different audiences.

      You may be confusing quality of the game with quality of the marketing budget.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    5. Re:Yes, but... by ZephyrXero · · Score: 3, Interesting

      The grandparent obviously didn't read the Wired article about "the long tail." Just because a game/movie/album doesn't sell well, doesn't mean they aren't any good, it just means that hardly anyone has heard of them. Sure, alot of the low sellers aren't that great, but some are hidden gems waiting to be discovered. And everyone has a different opinion on what a good game/movie/album is so just because 10 people hate something 1 or 2 people might absolutely love it. Yet, with the current big budget blockbuster model of business you'd never get a chance to find those products.

      To speak about independent games now, the article from GCA was nice but a little uninformed... The console guys do get a cut of the profits pie, but they also get an up-front licencing fee as well. If Nintendo were to do away with that licencing fee then maybe some shoe-string-budget games could start to appear on their console. However unless Nintendo required the indy game studios to sell their games through a proprietary virtual market or included some sort of horrendus DRM scheme, they wouldn't be able to really enforce any payments from these guys. I personally would perfer to see consoles become open standardized comodities, like DVD players for example, but I've ranted about that enough for a while I guess...

      --
      "A truly wise man realizes he knows nothing."
    6. Re:Yes, but... by Zangief · · Score: 1

      Yeah, but I would expect those small games to not be sold at full price, more on the $20-$30 dollars range.

      And, if distributed electronically, they would cost a lost less.

      The only problem I see, is that the 512 mb of internal flash memory is too small for downloadable content. I expect them to smart up and include a harddisk if this is to be their new business model.

    7. Re:Yes, but... by superpulpsicle · · Score: 2, Insightful

      There is this weird assumption that people will flock to game development!? Why? Look at Half-life expansion packs, there are only a small handful even after all these years as the premiere title for making your own addons. Everyone tries, few find success.

    8. Re:Yes, but... by blighter · · Score: 1
      That's the worst definition of winning and losing in free-market transactions that I've ever heard.

      Here in the real world if you trade your money for something that you value more than the money you have "won" and the seller, who presumably valued the money more than the sales item, also "won" regardless of what the resale value of the item is.

      I suppose when you go shopping for food you feel you've gotten ripped off because after you eat it the resale value is literally shit.

      So long as the item is fairly represented prior to sale (so that the consumer knows what he's getting) a free-market transaction by definition makes both parties in it better off. If it didn't then the parties wouldn't have any reason to participate in the transaction.

    9. Re:Yes, but... by Rethcir · · Score: 1
      I think you need to take some macro or microeconomics classes. There is no "win" or "lose," there's only the laws of supply and demand.

      I came up with a pretty good scheme for economically justifying game purchases. Let's say as an example I make, after taxes, approximately $10 an hour. I usually then figure that if I buy a $50 game, I should enjoy it for at least 5 hours, since I spent 5 hours working in order to afford it. You can then add in the time I worked to buy the console or any other peripherals associated with it.

      I usually feel that this shows the value of entertainment purchases such as in the case of my PS2 for which I only own around 5 games. but since I played FFX and FFX2 on it as well as some PS1 RPGs, gran turismo, etc for probably a combined 300ish hours. Hence, even though I own a lot more Xbox games (cross-platform ones and of course Halo 1/2), I feel that I got my value's worth out of the PS2 since I "only" spent $200 for the console at the time and maybe 5*50 = $250 (grand total $450) for 300*10= $3000 worth of entertainment.

      The videogame economy would be a good topic for anyone doing high-level Economics research.

    10. Re:Yes, but... by Seor+Jojoba · · Score: 1

      "Yes, but, if they finally do have access to this great money making market, and most of them still only sell 5,000 copies, perhaps that sheds some light on the quality of the games."

      The real problem with getting a new kind of game out there is finding money to make it and distribution channels that will give it exposure and sales. If Nintendo is really going to open their distribution channel to small game developers, (I'm skeptical because of the lack of details we've seen from Nintendo) then that is HUGE. If I can suddenly sell say, 10,000 copies of my game, then it is time to quit my day job, hire a few subcontractors, and concentrate fulltime on game development. (A luxury few indie game developers have.)

      You cannot overstate the incredible gulf in budget/exposure between indie titles and AAA titles that make it to retail shelves with full marketing and promotion. It is not simply a meritocracy where deserving games get recognition. For an indie developer it's more like fighting your way out of a ghetto. If the vicious circle can be broken, you'll see the lost "medium-scale" production for games come back--where small teams and 100k budgets can actually create a financially viable game.

      So I'm watching Revolution hopefully from down here in the indie ghetto, but with no expectations.

    11. Re:Yes, but... by rohlfinator · · Score: 1

      True, 512 MB isn't huge compared to most hard disks, but for game saves it's certainly enough. Downloadable games and demos might be more of an issue, but the Revolution also supports SD flash cards, which are already becoming very affordable. Nintendo has confirmed that users will be able to transfer files from their Revolution to the SD cards and even to your PC, so space should never be an issue. I'd expect that a 1 GB SD card will be both affordable and spacious enough for most people. Who knows, Nintendo might even package a small card with the console for people who just want to swap all their files to the computer.

  3. Won't happen though by Anonymous Coward · · Score: 1, Interesting

    While its a cool idea, and the homebrew stuff on the dreamcast shows that people would be interested in it, it's just not going to happen. How many companies supported having random people producing games for their console? Will Nintendo be running quality control to make sure the console doesn't get bogged down with 50 versions of pong, all buggy? Will small developers get a break on the cost of licensing fees and devkits (where the console makers make a TON of money)?

    1. Re:Won't happen though by joshsisk · · Score: 2, Informative

      id software started as shareware garage developers

    2. Re:Won't happen though by feyhunde · · Score: 1
      Yep, Gotta sort through the crap. "Free" game licenses won't happen, but I can see some sort of dealing forming allowing developers in that hit certain benchmarks.

      More or less a free unregulated game market put up by them will be full of alot of crap, some with legal issues because it's such a clear ripoff. It will end up like the 10001 game machines you can buy at flea markets. 1000 versions of the same 10 games, all of them low quality ripoffs.

      What they might do is form a way to offer quality indie developers a publisher. This could extend into GBA and DS games.

      --
      I'd say more, but my guild is raiding.
    3. Re:Won't happen though by Punboy · · Score: 2, Funny

      garages can be developed as shareware? I wish my neighbors would share their garage with me, its huge.

      --
      If you like what I've said here, and want to read more, go to http://www.krillrblog.com
    4. Re:Won't happen though by Anonymous Coward · · Score: 0

      Oh sure you gotta sort through the crap. But there are signal-to-noise problems anywhere. That's the deal with rule #3 - you gotta have a recommendation system. Help people find the good stuff and all that.

    5. Re:Won't happen though by ZephyrXero · · Score: 2, Insightful

      It would only be as bad as the unregulated movie industry, and there's no quality control there. There's plenty of crappy independent movies, sure...but there's also a lot of good stuff that wouldn't ever get made by the big guys.

      --
      "A truly wise man realizes he knows nothing."
    6. Re:Won't happen though by WhyCause · · Score: 4, Interesting

      Think of it this way:

      Nintendo sets up an Indie Dev Program where an Indie Dev House presents a game concept to the company. The big N weeds out the pong clones, and leases/loans a dev kit to the worthy developer. The developer has to prove X amount of progress every so often (academic grants work this way), or they lose their dev kits.

      As part of the lease terms, Nintendo gets the publishing rights. Since Nintendo has not invested any 'real' money, any projects that are not up to snuff just get dropped, and Nintendo hasn't really lost anything (increased hardware sales/market penetration taking up the program cost). But, if they find a real winner (e.g., Alien Hominid) they can publish away, making a fair chunk of change. Even if they only get mediocre titles out of the deal, they could publish "Indie Packs" with ~4 games per disk. Sell them for ~$15, and you could have run-away success stories (would you pay $15 for the next Bejeweled and 3 other games? I would).

      Think about how cheaply this could be implemented. Nintendo could use a remote server to do all the compilation (i.e., IBM's on-demand stuff; think punch card submissions), making the dev kit nothing more than an emulator and document package (no progress, no access to the compilation servers, and no rogue hardware to worry about). To do your final testing, Nintendo burns a disk or two and ships them off to you. You verify that things look good, and submit 'final' code to Nintendo. If they decide to go ahead, they do their internal quality testing and then publish it. There are about four or five spots in that whole process where Nintendo can say, "Nope, forget it," and they cut their losses on that particular project.

      I'll bet that the media they'll be using will be cheap as hell to press, even in small runs, which is the linch-pin in making this whole thing feasibile. This set-up might even work for the DS, since it's apparent that small runs of the carts are reasonably cheap as well (I'm basing this on the fact that the Zelda trailer was handed out on DS carts at E3).

    7. Re:Won't happen though by MilenCent · · Score: 1

      While its a cool idea, and the homebrew stuff on the dreamcast shows that people would be interested in it, it's just not going to happen. How many companies supported having random people producing games for their console?

      Here's all the proof I need to see that it *could* work: Little Fluffy Industries, a listing of various and sundry cool web games. They tend to post roughly two or three a day (with the occaisional hiatus). Make a console-shaped valve to channel this creative output, and Nintendo just might have something.

    8. Re:Won't happen though by oskard · · Score: 1

      I don't think its anywhere near as impossible as it's been made to sound. All they need is some user based voting system. If everyone requires a Nintendo Rev. online account, it will be easy to track and limit votes. Combine that with a user rating, like Ebay or even Slashdot, and you can create a chart of the most popular, well programmed, and well designed games.

      If they charged 10 dollars to download a game, I would probably download a few of the top ones on that list. It would also be 'revolutionary' if they allowed the programmers to include a markup, say, 15 dollars, and retain a 5 dollar profit like cafepress.com. You essentially pay a small distribution fee and license the game to Nintendo, while being able to make at least SOME profit.

      Finally, as a programmer, if I could whip out a simple game in a few weeks time, sell it on Revolution for 5 bucks profit, it would be a no-brainer, no matter how popular or unpopular the game was.

      --
      Sigs are for Terrorists.
    9. Re:Won't happen though by hubang · · Score: 0, Troll

      Yeah, but there wasn't much homebrew on the PS2, which Sony opened up for home dev witht the linux kit. There may not be a groundswell of support.

      Nintendo has a pretty nasty reputation with homebrew games (at least in the US. In Japan, they made a programming kit for the Famicom).

      And I've seen some pretty bad bugs in games that were officially signed off on. How many games for the N64 showed clipping errors?

      Nintendo is in trouble. Their longtime cash cow, the venerable Game Boy, is going to lose market share to the PSP. If they add the hard drive to the PSP, and bring the price down $100 (or even $50), Sony's going to eat their lunch. Nintendo can't afford the development costs that M$ and Sony can (not that there was much in the way of Development costs for the Xbox). And they really can't afford the same marketing costs. This approach is intended to be a sort of grassroots marketing campaign. And is laughable considering Nintendo is the group that set up this whole proprietary, licensed marketing scheme, and now wants to change course because its been biting them in the heiney.

      If they really wanted to reach out to the fans, they should make an add on (or better yet, build in) an adapter for old NES and SNES cartidges. They've been touting the emulators, and a third party sold one for the N64. I HATE having to repurchase games (or any media) that I've already bought, and I'm sure you all do too.

    10. Re:Won't happen though by harrkev · · Score: 1
      Nintendo is in trouble. Their longtime cash cow, the venerable Game Boy, is going to lose market share to the PSP.
      Nope. Not in the least.
      One of the primarly targets for the GB line is teen and pre-teens. If daddy swings a hammer for a living, come Christmas, Daddy is going to see a $150 DS and a $300 PSP kit. Guess who wins this war?

      The PSP is likely to win some new fans of gaming (think twenty-something professionals) who would not be tempted to buy a DS. Sure, the PSP will steal SOME DS customers, but I think that there are enough out there who can afford a DS who can't afford a PSP that Nintendo will be OK.
      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    11. Re:Won't happen though by Elranzer · · Score: 1

      Gameboy losr market share to PSP? Please. Are you on crack? The PSP already lost in Japan (where it matters). The DS is still hot. The future line up for the DS is hot. The PSP, well, might as well back out of the race now while they can do it gracefully. Many, much better than Sony, have tried and all failed to de-throne Nintendo from the handheld market.

    12. Re:Won't happen though by rohlfinator · · Score: 1

      It's a little too early to determine the loser of the PSP/DS battle, but it's true that the PSP has been losing ground in Japan recently. I wouldn't count it out, yet, though. The PSP may be able to sustain a longer shelf life due to the superior graphics, and after a price drop it could catch on a little more. A few decent games wouldn't hurt either.

    13. Re:Won't happen though by Elranzer · · Score: 1

      Superior graphics and the price drop did not get the Gamecube to overtake the PS2 though. Let's face it, the handheld market belongs to Nintendo.

  4. Interesting idea... by RootsLINUX · · Score: 3, Insightful

    I really like Nintendo's approach here. Who cares about having all that computational power if neither Sony nor Microsoft (admitably) don't seem to care much for the games that would use it, instead opting for a more general entertainment purpose? Certainly this would be a very attractive choice for independent game developers to boost their sales and popularity of their titles, but what about game developers that want to distribute their games not-for-profit? I've been working on my own free (as in beer), open-source game for nearly a year now. I'd love the idea of seeing it played on a next-gen console one day, but I still wouldn't want to make people pay to play it. Would Nintendo still charge a "minimal fee" for games distributed on the Revolution? Or would they allow an exception for developers who wish to create and distribute games free-of-charge?

    --
    Hero of Allacrost, a FOSS RPG for *NIX/*BSD/OS X/Win
    1. Re:Interesting idea... by ZephyrXero · · Score: 1

      If Nintendo were to go licence free like the article suggests, then I'm sure they'd have no problem letting your free game be played as long as YOU supply the bandwidth to distribute it...

      --
      "A truly wise man realizes he knows nothing."
    2. Re:Interesting idea... by brs165 · · Score: 1

      Here is one idea... what if they go the route of something like Google Video. Where they will offer to house all the content i.e. Game and you can charge if you want or give it away. Then if the game becomes very popular they will set a price and take a cut and pass the rest onto you the developer.

    3. Re:Interesting idea... by Anonymous Coward · · Score: 0

      Don't forget that it won't just be small developers that take advantage of online distribution of inexpensive games; it is quite possible that (if people are willing to pay for downloadable content) many large companies could begin re-developing 2D games to offset the cost of producing large budget 3D games. To a certain extent you could say that this approach would be how a lot of developers traditionally treated the gameboy; you release a much smaller budget game (using the same licence) and sell a similar number of units in total, thus maximizing the profit you make off of an individual licence.

      Personally, I'd be happy if Nintendo remade Super Dodge Ball in 2D at 1080i with sprites at an appropriate resolution.

  5. Great! by nb+caffeine · · Score: 3, Interesting

    That would be my response. As a sometimes indie game developer (when i feel like it), one of my issues has been: I have this xbox, and i *could* compile my game for the xbox, but youd need it to be modded (and then theres actual legal issues about having the xdk) for it to work. If i can port my game to the revolution, ill fricken do it in a minute. I like the casual gaming atmosphere consoles have VS the secluded nature of PC gaming anyway. But as an indie developer, theres not a whole lot of say i have (if i want to keep it free, i gotta keep my costs down, this means, no dev kits)

    Anyone else think an inexpensive dev kit (maybe something that doesnt allow 100% access to all resources or something, so theres still a market for big third party developers) would be a great idea?

    --

    "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    1. Re:Great! by Anonymous Coward · · Score: 0

      For the most part all they would have to do is create a virtual machine that these indie games would be run on (on the revolution) and make sure that it was available to the general public on a PC, Mac or linux. If you think about it, they could probably just use the Java runtime and just have a couple of aditional libraries that give access to low level functionality (sort of like OpenGL for Java).

    2. Re:Great! by nb+caffeine · · Score: 1

      You know, i kinda like that idea. Would make testing easy (if it could run on desktops), as well as console compatable. I figured that if they release a "crippled" version of the sdk, then there would be ways around it quickly. If they did something like this, more interesting options are avilable... interesting indeed.

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    3. Re:Great! by Jacius · · Score: 1

      Sure, but what indie developer would want to use Java? I ask this only half-jokingly: Java is a creator-proclaimed language for the "average programmer"; they would need to allow a variety of languages so the innovators (who definitely won't be using Java; sorry Java fans, but it's true) won't be held back.

      On another note: one of the Revolution's big features is its ability to emulate Nintendo's previous consoles, i.e. act as a variety of virtual machines. So the idea of a virtual machine for indie developers might not be far-fetched.

      This would also allow them to limit the damage that a malicious or flaky indie game could do to the Revolution (I'm thinking: deleted save games, trojan-infected zombie consoles sending spam over the 'net...)

      And even if it meant that the power given to the developer over the console is less than a big-time developer would get -- indie games won't need as much power anyway, because they probably won't have as high-quality content as the big developers would (quality as in number of polygons, texture resolution, etc.; not that the indie games would be crap).

    4. Re:Great! by Anonymous Coward · · Score: 0

      I had suggested Java more as an idea than for any practical reason; the only real benefit is that it would probably be easy to port and is already well known (and probably more secure than trying to write your own).

      On another note, although Adoesn't have the performance of compiled code, the drawbacks of an interpreted language can be overcome by making some high performance (probably platform dependant) libraries and linking them to the run time environment. This could be done on as small of a scale as producing some common math routines or to the level of producing a full fledged game engine. Also, performance shouldn't be too much of an issue because even if you were forced to run on a virtual machine (without any extra libraries) you should be able to obtain similar performance to a current generation platform on any one of the Next generation platforms; and this is probably equal to or greater than any platform they would currently be targeting.

    5. Re:Great! by mrgreen4242 · · Score: 1
      On another note: one of the Revolution's big features is its ability to emulate Nintendo's previous consoles, i.e. act as a variety of virtual machines. So the idea of a virtual machine for indie developers might not be far-fetched.

      This would also allow them to limit the damage that a malicious or flaky indie game could do to the Revolution (I'm thinking: deleted save games, trojan-infected zombie consoles sending spam over the 'net...)

      What would be sweet is if Nintendo released a cheap/free (OSS!) devkit for NES, SNES and N64. Let indie developers make games that are aimed at those platforms, perhaps even a tiered setup with the NES/SNES environments are free, and the N64 kit is reasonably priced ($49 or $99 or something). The entire development process for these systems could be done on a relatively fast PC nowadays, as long as the software was done well for the N64 emu.

      After the GCN was fully phased out they could offer those kits to the larger indie dev houses (or very passionate small ones :) at a discounted price as well. S'pose it would depend on how popular these smaller games were and how much money N felt they could make on keeping that platform alive.

      Setup an online distribution system similar to Cafe Press where you upload your app and set a price. That price would include a base fee for Nintendo, based on the platform of the game and it's size. So a new NES game may have an 'overhead' of $.75 so you opt to make it available for download for $1.75. Nintendo gets their 75cents and you get a buck for each copy sold. SNES games might be $1 for Nintendo and the rest for you. And so on with N64 games.

      The upside here is that Nintendo can make the money back on the free kits pretty quickly with just a few smallish hits, and with the amount of OSS compilers, emulators, libraries, etc, there wouldn't be a whole lot of work involved packaging it all up for a download. Making an N64 emulator and programming environment, including, hopefully, some sort of simple modeler or at least a way to easily import models from a variety of standard formats would b more difficult, and so they could get some of that cash back in way of sales for the software kit (and maybe some sort of adaptor for the Revolution controller to a PC) and then again in sales of games.

      Plus, any independent non-big studio game could be run safely in a sandbox type emulator environment, and if the only way to get them was through Nintendo's download service, they could yank games that were reported (and then verified) as being buggy, malicious, etc.

      It would be easy to knock these games as being based on outdated systems and non-relevant, but I think there is tremendous possibility for some of these older system still. Especially the N64. It was capable of some very GOOD graphics, even by todays standards, and was powerful enough to handle some impressive games. The lower detail of the textures and limited resolutions will help keep development costs and time down and hopefully push designers to do something original, fun, exciting, etc which is what indie gaming is supposed to be about!

  6. Now that is what I have been talking about by aka_big_wurm · · Score: 1

    On a few older posts I have been saying that it would be great if a console maker released a SDK for everyone.

    If Nentendo does this I will waiting in line to buy a Revolution.

    1. Re:Now that is what I have been talking about by IntergalacticWalrus · · Score: 3, Informative

      It was already done with Linux on the PS2, but it sucked because Linux itself burned up most of the PS2's ressources, and you needed to have Linux installed to run them on other machines. Let's hope Nintendo can pull something better.

  7. Quality Control by Anonymous Coward · · Score: 4, Interesting

    Nintendo would HAVE to have quality control in place, and hand-pick what games become available. Otherwise i would imagine someone somewhere would end up writing a trojan horse or other destructive program disguised as a game (imagine perhaps one that erases all your game saves?)

    That said, imagine the amount of staffing and time required to evaluate each and every crappy little home-brew submitted... !!!

    1. Re:Quality Control by ZephyrXero · · Score: 1

      Not if they developed an OS (Linux or BSD based maybe?) that didn't allow anything to be changed by the software that runs it. You don't have to worry about your CD player getting a virus do you? No...that's because the CDs' software is not allowed to alter your OS... The Xbox360 however might be a different story (sorry couldn't help myself! heh)

      --
      "A truly wise man realizes he knows nothing."
    2. Re:Quality Control by thenetbox · · Score: 1

      Maybe nintendo could make developers register with them first after a screening process and release a disclaimer to download independant games at the users own risk.

    3. Re:Quality Control by grumbel · · Score: 1

      The only thing that you can 'destroy', ie. delete, on a Revolution is the Flash Memory with all the Savegames on it and if Nintendo takes a little care it might be possible to simply lock that away from the running game and only allow to write to its own savegames and not play around with other games savegames. After all I can't destroy a Linux system either if I am only running a user process.

      On the other side there might of course always be bufferoverflows and other hacks that lets you escape the sandbox, so there is still some risk left.

    4. Re:Quality Control by Blurredplacebo · · Score: 2, Funny

      too late they already released that viewitful joe 2 demo that erased all your saves.

    5. Re:Quality Control by WhyCause · · Score: 1

      BZZT! That erase-all-save-games demo was for the PS2. Try again.

  8. How is that good for anybody? by richardcavell · · Score: 1

    For a commercial developer to sell 5000 copies of a game is woeful. Even if they had no expenses publishing and distributing the game, they aren't going to recoup the expense they put into making it.

    Alternatively, there could be a rash of hobbyist games, same as there is for PC. If you like, you can download free games from the Net right now, which are graphically unimpressive and just plain crap.

    How would that be good for the Nintendo Revolution?

    1. Re:How is that good for anybody? by ZephyrXero · · Score: 2, Interesting

      Well, like you said....say there are no development costs? Say the team uses all free/open source software to develop their game with in their spare time... Then say there are only 6 guys who work on it... If their game sells for $30, and we'll say nintendo keeps a dollar out of that leaving them with just $29. That's $24,166.66 for each person if they were to split it evenly. That's a lot more than you would make in a year working at Walmart or McDonalds... Sure, it doesn't sound like much, and you'd probably need more than 6 developers...but if your game was worth half a sh*t, and there was a decent "long tail discovery" program you'd probably sell quite a few more copies than that too... It's more than feasable.

      --
      "A truly wise man realizes he knows nothing."
    2. Re:How is that good for anybody? by richardcavell · · Score: 1

      Thank you for your reply.

      But, there's no free/open source software for the Revolution at the time of writing, and it's probably going to remain closed-shop enough that open source will never compete with Nintendo itself.

      I just don't see it happening. Perhaps Nintendo will release a no-cost development kit, but within the limited lifecycle of the machine, I can't believe that any *decent* games will be homegrown. And so Nintendo will either not release the SDK, or not release the crappy games.

      Nintendo has a reputation. It wouldn't want to lose it over some source-forge class projects clogging up the Revolution user interface.

    3. Re:How is that good for anybody? by ZephyrXero · · Score: 1

      I know it's just a pipe dream, and that's why my current game production is only focused on PC for the moment... However what do you mean by "source forge class"? There's a wide range of quality there from really crappy to really good.

      --
      "A truly wise man realizes he knows nothing."
    4. Re:How is that good for anybody? by Anonymous Coward · · Score: 0

      "If you like, you can download free games from the Net right now, which are graphically unimpressive and just plain crap."

      Zetrix - http://www.wintotal.de/softw/index.php?rb=63&id=93 6

      Tumiki Fighters - http://www.asahi-net.or.jp/~cs8k-cyu/windows/tf_e. html

      Torus Trooper - http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e. html

      There are good free games out there, if you look for them.

      Flamebait.

    5. Re:How is that good for anybody? by wheany · · Score: 1

      95% of everything is crap. This is especially true for free games.

  9. The article isn't well thought out. by bartyboy · · Score: 1
    From the article:

    Right - diddly/squat. 3000 games being trades, say every week, and Nintendo doesn't get a single red cent out of around $60,000 (or more!) being swapped about. [...]
    Now, that $60,000 a week can go right into Nintendo's pocket, a good application of the long tail right there.

    Sure, but how much of that will Nintendo have to pay for servers and their maintenance per week? These games have to be hosted, credit card (or equivalent) transactions have to be processed and there are many other expenses.

    The 60 grand is not profit; it's gross income. My guess is that Nintendo wouldn't do it if it came at a loss, so they'll probably end up making some money, but not the 3 million the author talks about. Besides, three million is not a very insignificant figure if you look at their profits for one quarter. (Yes, it's a slightly dated article).

    By offering the library of older titles, Nintendo simply adds another feature to their console. It's an enticing one, for sure, but it competes against consoles that offer other features (such as the ability to stream media). The features are just one aspect consumers consider when purchasing a system, and it looks like we'll have a nice choice this time around.

    1. Re:The article isn't well thought out. by Anonymous Coward · · Score: 0

      My PC can stream media, OR can download media and stream it to my set-top box, OR can burn media to a DVD nor CD for playback.

  10. The market isn't ready yet. by J_Meller · · Score: 1
    While the author of the article makes a good point about the potential revenue in selling old games using a subscription service or "al la carte" , he fails to acknowledge that Nintendo has already implied that they are going to be offering 1st party games for free. http://games.slashdot.org/article.pl?sid=05/06/03/ 129259&tid=234&tid=10

    Obviously Nintendo could always change their minds, but based on the language I'm seeing in that article, they are more interested in using the classic games as leverage to get more consoles in homes. Offering free games does a much better job of this goal as you can market the machine as being capable of playing hundreds of games out of the box.

    As for independent developers, I'm afraid that Nintendo's cryptic commentary at E3 and beyond has really opened the door for speculation for things that just aren't realistic yet. While it's nice to imagine that development kits could be free and that they would provide a vehicle for distributing these homebrewed low budget games, it just doesn't seem realistic at this point in the industry. Correct me if I'm wrong, but there really hasn't been any solid evidence to suggest that Nintendo would ever go this far

    Making it easier for smaller developers to contribute games (which is what I believe they meant) and opening up the flood gate of eager and willing independent developers are two entirely different things and I think that is where all of this speculation is coming from.

    1. Re:The market isn't ready yet. by KDR_11k · · Score: 1

      They are still undecided though releasing them for free is an option they're thinking about.

      http://www.planetgamecube.com/news.cfm?action=item &id=6320

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:The market isn't ready yet. by Jakeypants · · Score: 1

      You bring up an interesting point about the classic games being free. If this is the case, wouldn't it be great for Nintendo to release the Revolution with every Mario platformer game preloaded?

      I miss the days of systems coming with a game. If Super Mario 1-3, Super Mario World, and Super Mario 64 were included with the system, that'd be a hell of an incentive for me to pick one up at launch.

    3. Re:The market isn't ready yet. by J_Meller · · Score: 1
      I think the only reason that they wouldn't want to preload the games is because as the life of the console continues, games with legal or maybe even technical issues (emulation glitches?) that couldn't initially be released may become available for distribution later.

      This way people who buy the machine on launch date and people who buy the console two years down the road have the exact same ability to acquire the games.

      Also if you think about it, this gives people who don't have a wireless connection in their house a HUGE incentive to go out and get a router which will ultimately get them ready for Nintendo's multiplayer online service.

  11. Outside of Gaming by SillyHatsOnly · · Score: 4, Interesting
    The older game crowd is probably already sold on buying on of these (which Nintendo profits off of unlike MS and Sony who subsidize). Many may have kids who will be able to experience the same games you grew up with (can we say family bonding?....DAAAAAD, I'm stuck on the second quest of zelda...*dad drops everything and runs to the rescue*).

    Sure, independent games may suck for the most part, but what about the prospects of educational software combined with low dev costs? How many schools would be able to customize software for (probably) a relatively small fee and a $200 system? There's a reason why the Sony dev kit is called a T-10k (think price here). Can't see public schools shelling out for one of those. And you can't buy a half decent computer for $200-ish.

    Give it a while and Mario may be teaching your kids to count, spell, type, and hack into gov computers. OOOOO kids LOOK! Numbers...gotta catch'em all...and beat other players at it online as well.

  12. Debunking the long tail by xenocide2 · · Score: 1

    The long tail is an artifact of selection bias. Online retailer biased journals like Wired work on the assumption that the collection of Amazon or iTMS is a complete library of everything people might want to buy. If that's not true, then the whole house comes crumbling down, and you basically are saying "everything Amazon bothers to sell moves at least one copy a month." Of course, Amazon is the master of pricing, and they will manipulate the price of anything growing stale quite well so that it does sell. Why might Amazon sell something at invoice plus internal costs? Because despite the author's arguments, even Amazon has limited space. On the other hand, iTMS doesn't have much control over price. I don't think they care to admit that they don't carry everything you could ever want, but if you asked a dead manager if iTMS ever dropped or didn't carry a song, the answer is probably "yes." In short, the long tail is the result of inventory control and discounting in a particular form of goods.

    As for the Revolution, there are two scenarios. Either it's an open market operated by the benevolent souls at Nintendo, or there's a price barrier to entry. The first will pretty quickly denegrate into a bunch of free games made by people in their spare time as a form of artistry turned philanthopy. The other is far more likely, and the result will be a clash between Nintendo's quality guidelines and several small startup's desire to compete on price.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

    1. Re:Debunking the long tail by Anonymous Coward · · Score: 0

      You make little sense, sir.

      A retailer is going to try to sell where marginal revenue equals marginal cost. That DOESN'T necessarily mean that they make money on every kind of product they sell. Careful inventory management, to be sure, is a measure of their competitiveness, but to properly execute the Amazon or iTMS strategy requires a loss of money on some products balanced with gains on others. Why? The greater selection gives the consumer more incentive to shop. Because the average cost of maintaining diverse products is so low for an online retailer, they can successfully execute a long tail strategy.

      There will be no "competition on price" among game developers on the Revolution. This is simply wrong; IP industries do not sell commodities. Quality can be had at a low price, or at a high price. Different prices only target different market SEGMENTS. Why is there a market for "indie" music, "indie" movies, "indie" games? They're all produced cheaply. But that doesn't mean that they're better or worse than media produced on a bigger budget. Successes and failures can be named in all categories.

      I suggest you try to make commentary on something other than microeconomic theory in the future, because you frankly suck at it.

  13. Hmm...phantom no more.. by techstar25 · · Score: 1

    I think it's great the Nintendo is GOING TO DO, what the Phantom has been promising to do for what, like, three years now...bring internet downloadable console games to the masses. So now that Nintendo is FINALLY going online, I'm sure Sony and MS wish they wouldn't, because can they compete with a library of 100's of classic games that we all grew up with?

    1. Re:Hmm...phantom no more.. by ZephyrXero · · Score: 1

      Nintendo never promised to allow downloads for Revolution nor Gamecube games....just N64 and older... The meager 512MB storage space should be a good sign of that. :/

      --
      "A truly wise man realizes he knows nothing."
    2. Re:Hmm...phantom no more.. by Mant · · Score: 1

      XBox already does it with XBox Live arcade. Of course it doesn't have a back catalog of sutff like Nintendo, but so far they have copies of a bunch of classic games and some new one, with new games being added.

  14. Its The Shareware Revolution All Over Again! Daaah by Anonymous Coward · · Score: 0

    Nothing to see here now move along...

    Hey didn't someone say you can run Windows on a PowerPC and Apple on an INTEL...

    WTF is that all about!

  15. Developing for the Revolution? I think not... by non0score · · Score: 4, Interesting

    Now, don't take the title as I'm against indie developers. As a matter of fact, I'm all for it.

    But to not tarnish Nintendo's new flagship product by a bunch of poorly polished indie games, I don't think Nintendo will allow any random person to develop for the newest system itself. However, remember that the Nintendo Revolution is backwards compatible? Remember that Nintendo said it's also designed for the indie developers low on budget but big on ideas? Well, if you're an indie developer low on budget, you wouldn't need the power of the core Revolution (by core, I mean the most computationally powerful part of the Revolution). You'd only need, say, the N64 part. Or maybe even the GameCube part. That should more than suffice for indie developers trying to prove a concept (think Alien Hominin while still in the Flash stage). This way, Nintendo could offer NES/SNES/N64/GameCube dev kits for free (or some reasonably low cost), yet keep the core Revolution dev kits at industry prices. In addition, Nintendo could easily "promote" promising developers while still disassociating itself from poorly written games.

    Furthermore, Nintendo could allow indie developers to host their own games and forcing them to offer the games for free. That way, Nintendo can't be blamed for allowing the sales for bad games, since whether or not these games are poorly written, they weren't "sold" in the first place. And if a game ends up being successful, Nintendo could buy/negotiate for the idea and (help) produce it for the core Revolution.

  16. Or... by game+kid · · Score: 2, Insightful

    ...they can just call them "Beta" and add to the manuals or online help: "Nintendo is not responsible for any damage caused to your system or television. Use of these immensely cool games will void your warranty and (in the case of some insane developers) give you an incurable epileptic seizure. Nintendo will not hear claims arising from the use of these Beta games, and mails requesting support for said games will be stamped with 'I told you so', 'Fuck off', or 'I have some good news--I just saved a bunch of money on my car insurance by switching to GEICO', and returned to sender."

    --
    You can hold down the "B" button for continuous firing.
    1. Re:Or... by KDR_11k · · Score: 1

      They already have a warning about epileptic seizures on their startup screens ever since some mother tried to sue them because her son died since he kept playing those games despite getting seizures. I guess when Jackass Thompson sues them every Nintendo game will include a preface "The following performance is not real. Do not attempt to imitate. Doing so may cause injury or death".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  17. Let me get this straight. by Anonymous Coward · · Score: 0

    The moron thinks Nintendo's version of XBOX Live! acade is innovative?

    1. Re:Let me get this straight. by Anonymous Coward · · Score: 0

      Not going to happen. Nintendo makes too much money off licensing, they wont let dev's do this for free/near free.

    2. Re:Let me get this straight. by FLAGGR · · Score: 1

      xbl arcade sucks. It's got crappy games, and they are expensive. Offering up free ROMs of all the Nintendo games on NES/SNES/N64 for free is pretty innovative. (3rd party games could cost money however)

  18. Phantom? by cgenman · · Score: 2, Interesting

    This is actually starting to sound a lot like the Phantom console, except well thought-out. Fully polished and professional releases would be full price, available in stores. Smaller teams, who would still have to submit to some form of format QA, would be able to sell smaller titles cheaply the same way that cell phone game companies do. Gamers could go to the store and buy the new Zelda for 50 dollars, or on impulse in the living room could buy the original Zelda for 5. Or they could run out and buy Alien Hominid for 40 dollars, or download a Revolution version of the webgame at the cost of watching some ads. Maybe all of Nintendo's old games are available at the cost of watching a few ads while you play... between levels or at various other times. Perhaps any indie development firm will be able to setup such an arrangement, with Nintendo's traditional profit/risk sharing model.

    If any of the above speculation is true, it sounds like Nintendo has finally embraced the network in a major way... perhaps even more so than Microsoft has, and certainly differently.

    This generation of consoles is going to be interesting indeed. Controllers are wireless, consoles are wired.

    1. Re:Phantom? by IntergalacticWalrus · · Score: 1

      I hope Nintendo isn't listening, because I sure as hell don't share your opinion that ad-filled games would be a Good Thing. I'd rather pay five or so bucks to run classic games than being invaded by ads while I play on a game console.

    2. Re:Phantom? by cgenman · · Score: 1

      I'd rather pay 5 or six bucks to play certain great games ad-free. Metroid springs to mind, as does Secret of Mana and Axelay. Unfortunately, Nintendo has consistently priced their classics far higher than this threshold... with old NES games on the GBA going for 20 dollars or so. 5 dollars is probably a pipe dream.

      However, would you buy Milon's Secret Castle if it was 5 - 20 dollars? How about if it didn't cost you anything, just some annoying ads? Would you try Solomon's Key, 3D World Runner, Darious Twin, Anticipation, or Who Framed Roger Rabbit if all it cost were to watch some ads? Would you be willing to venture the cost of a movie to try a game that has a very high chance of being garbage? Super Glove Ball, anyone?

      None of the above mentioned games are worth the cash, but all could be quite entertaining to try if you had an hour to kill on the weekend. It's the TV vs Pay-Per-View model. Give people mildly entertaining crap that is readily available and free, and they'll be entertained. Charge them anything, and the thresholds go up significantly.

      I'd love to see fully ad-supported console gaming. It's one of the few models that haven't been tried, and it has the potential to really open the market to the casual gamer. We may even see a lifespan progression of games from retail to discount bin to ad-supported. Either way it has the potential to change gaming in interesting ways.

    3. Re:Phantom? by IntergalacticWalrus · · Score: 1

      "with old NES games on the GBA going for 20 dollars or so. 5 dollars is probably a pipe dream."

      Yeah, but keep in mind they have to cover up hardware costs. Last time I checked, the traditional cartridge format is annoyingly expensive to manufacture, which is the main reason why it was abandonned in everything but Nintendo's handhelds. It's what made N64 games horribly expensive compared to Playstations discs, which cost next to nothing to produce. And those were just 64MB!!

      Now, with fully digital delivery through the Internet, the costs are insignificant. So I don't think 5 bucks is impossible.

  19. 512 MB (4 Gigabits) is a lot of space by tepples · · Score: 1

    The only problem I see, is that the 512 mb of internal flash memory is too small for downloadable content.

    If it's 512 Mb (megabits), then by some estimations it'd be too small. On the other hand, 512 MB (megabytes) is quite a lot. Remember that all of The Sims for Game Boy Advance fits into 16 MB (Urbz is 32 MB), Feel the Magic for Nintendo DS is 32 MB, and a semi-polished Tetris clone for GBA fits into 160 KB. And if you're willing to think back to NES-caliber games, none of the 8-bit Final Fantasy games was larger than 256 KB.

  20. Don't disrespect SourceForge.net by tepples · · Score: 1

    But, there's no free/open source software for the Revolution at the time of writing

    There is GameCube software, and thanks to back-compatibility, any GameCube software is Revolution software. There is also homebrew GameCube software loaded through the Ethernet port and Phantasy Star Online.

    Nintendo has a reputation. It wouldn't want to lose it over some source-forge class projects clogging up the Revolution user interface.

    Frozen Bubble. StepMania. Scorched3D. BZFlag. Source ports of classic Id Software games. Are these all "SourceForge.net class"? Besides, even the "crappy" games wouldn't clog the user interface if they get the thumbs-down from enough players.

    1. Re:Don't disrespect SourceForge.net by Anonymous Coward · · Score: 0

      BZflag is the best you can come up with? The other two are clones of games Nintendo will hopefully be selling official versions of (OK, StepMania is better than DDR, but I have trouble finding legal tracks for it).
      The GPLed id/etc games need copyrighted level/graphics/etc data (Nintendo probably wouldn't be allowed to distribute the free versions). Though new games based on the engines are fine of course.
      The only OSS games I know that wouldn't look out of place on a Nintendo console and aren't directly in competition with their own games are Tux Racer, Wesnoth, Chromium (if someone adds some extra levels) and possibly Nexiuz though I haven't tried that yet. I really can't imagine them giving you a free or cheap copy of Neverball when they'd rather you bought Monkey Ball...

      Not that I'm dissing sourceforge, by the way. They're my first stop for finding software, they just don't have much in the way of Nintendo-quality games, especially if you throw out the clones.

  21. Please let this be true. by supabeast! · · Score: 1

    I would LOVE to just lounge back on the couch and burn through some time playing cool indy games - it just makes it more fun than playing them at my desk on one of my computers.

  22. Edutainment with Mario by tepples · · Score: 1

    Give it a while and Mario may be teaching your kids to count, spell, type

    You obviously don't remember Mario Teaches Typing (typing tutor) or Mario Is Missing! (geography game).

  23. Let's not get our hopes too high by LKM · · Score: 1

    Before imagining all kinds of things into Nintendo's next console, let's think about the economics of this for a second:

    • Nintendo has to provide the infrastructure for a downloading service
    • Nintendo has to somehow make sure no harmful software can be downloaded

    That means that Nintendo will have to control/license everything available for download. They're probably not going to give the development kits away for free simply to make sure they won't have to review crap from wannabe-programmers who want to make a quick buck with their buggy Pac-Man-clone which, aside from being crappy, probably will get Nintendo sued by Namco.

    Even if Nintendo allows independent developers to use its online service for distributing and selling software, it won't be the way most people expect it to be.

    1. Re:Let's not get our hopes too high by DingerX · · Score: 1

      Yeah, I've got problems with the idea. The back catalog is cool, and will tap into the nostalgia market, but if you're going to do a revolution, you can't go halfway.
      The NES inaugurated the current console business model, where the software paid for the hardware. By taking their cut from the software sales, the console makers could also insist on uniform QA and comprehensible interfaces, and prevent the retail channels from being flooded with ET clones. What the NES did to console games was like what McDonalds did to cheap food: it made it standardized and predictable. You bought a cartridge, and the game might suck or not, but you knew it would work in a certain way.

      Fast-forward to now, and we're still seeing this split: The PC games market is for the enthusiast who spends far more money on hardware than software; console sales are driven by "must have" titles more than "neat-o" architecture.
      If you want to have a revolution that makes the console more accessible to the "niche markets" and "long-tailed games", you're going to need a way to guarantee the same level of quality with small-market products. That means higher overhead, high enough that you probably can't pay for it with the manufacturer cut from mediocre sales.

      So, unless the revolution involves separate publishing standards for retail and download, and the "download" system has a separate tier of unpaid enthusiasts who act as a filter for amateur/indie products, I don't see the Revolution going this way.

      But what do I know?

    2. Re:Let's not get our hopes too high by Jakeypants · · Score: 1

      Well, if they're distributing the dev kits, why not just treat every game like its own folder? If a game is digitally signed, it'll have access to other game folders. Each game's signature would only allow it read/write access to its own folder or memory card items.

      In this case, harmful software could only hurt itself. Am I oversimplifying or missing something?

    3. Re:Let's not get our hopes too high by WhyCause · · Score: 1
      • Nintendo has to provide the infrastructure for a downloading service
      • Nintendo has to somehow make sure no harmful software can be downloaded

      There is already a working model for this kind of setup in the Symbian Signed* application quality assesment process.

      The developer downloads the dev kits (for free, I might add) from the main web site, and programs her little heart out. If said dev is certain of an application's success, she can pay a fee to have the application tested and certified. The cert process basically verifies that things install/uninstall correctly, the app doesn't have memory leaks, etc., more or less guaranteeing that the application is "safe". Most of the phone carriers require that the apps they sell be certified, meaning that if you want access to the larger market, you have to be willing to invest some cash upfront.

      Think about an indie dev program through Nintendo in a similar way. You make a small investment (that could be waived or charged against future earnings for really small developers with good ideas) up front, which indicates to Nintendo that you're serious about this whole thing. The small entry cost keeps out most of the 'me too' types, and pays for the infrastructure and safety checks.

      * For those of you who do not know, Symbian is the OS on a lot of Nokia phones (including the N-Gage), that evolved from Psion's handheld OS. Once you develop an application and get it certified, you can sell it on Nokia's website (they keep some of the profits). The barrier to entry imposed by the certification costs keeps the application pool relatively free of pong clones and other crap, yet there are still many programs available for purchase.

  24. Nexuiz by Anonymous Coward · · Score: 0

    Just tried it, and it's meh. Nice graphics technically, but the weapons feel lame, the weapon effects look crap and the overall design isn't that nice... another OSS project that badly needs an art director.

    worst to best
    quake nexuiz quake 2 quake 3 UT99

    with hypothetical good weapons

    quake quake 2 nexuiz quake 3 UT99

  25. Re:This is the reason for the naming... by FLAGGR · · Score: 1

    What the hell, it was not. He cleary said that the "revolution" part hasn't been shown yet, and miyamoto (the great) has confirmed that the controller is the revolutionary part. What E3 confrence did you watch?

  26. Much more than 60.000 by koi88 · · Score: 1


    My guess is that Nintendo wouldn't do it if it came at a loss, so they'll probably end up making some money, but not the 3 million the author talks about. Besides, three million is not a very insignificant figure if you look at their profits for one quarter.

    I think much more people would run old games on their consoles it they came as a really easy download.
    They could show some trailers or screenshots or make a "classice game of the week" with a playable demo.
    This way, many more than just a few geeks remembering their childhood days people would try out these games. And I think a few servers are much cheaper than packaging games and using retail stores.

    --

    I don't need a signature.
  27. Replace the word Revolution with Xbox360 by Anonymous Coward · · Score: 0

    What a bunch of Nintendo bunk. Small independent game releaes on Nintendo Revolution. Sounds exactly what has been going on the in the PC game world as far back as the Apple ][ era.

    Cross compiling old PC games for the XBox like quake and original Doom goes back as far as the first Xbox mod chip and leaked Xox SD kit. And there was original software also. Those nice ported emulators let me play all the old big N games that are coming to the Revolution.

    If sanctioned my MS, this trend that Nintendo claims with small independent games will be on the Xbox360, not Nintendo.

  28. My Follow-Up by Anonymous Coward · · Score: 0

    I'm the AC who posted this.
    In response to some of the replies... Also keep in mind Nintendo's image and the fact they would not want any porn or other such materials available. They WILL have to filter all submissions.

  29. Sounds a little like the iPod by alvinrod · · Score: 1
    Some of the speculation around Nintendo's method of selling and distributing the older games reminds me a lot of Apple's iPod. Awhile back, I read an article where Steve Jobs talked about how they really didn't make much money selling $.99 songs, but made a killing on all of the iPods they were selling.

    Because the Revolution is supposedly a lot less powerful than either the Xbox 360 or the PS3, it will cost a lot less to make. Nintendo can and will sell them at a lower price than the competition and still make a profit on every console they sell. Having the ability to download and play all of those old school games (even if Nintendo hardly makes any money on them) is just another way to get people to buy consoles where they make the big money.

  30. Re:This is the reason for the naming... by Lehk228 · · Score: 1

    the ON videos were real, that is the revolution

    --
    Snowden and Manning are heroes.
  31. Iwata's Keynotes Suggest Fanmade Games by Hellad · · Score: 1

    I think that you are starting to hit the nail on the head. I think that Iwata's comments about the Revolution allowing games with the "best ideas, not the biggest buget" to succeed is a very important point to highlight. Nintendo has restated this point numerous times in regards to the system. In a way, this is most obviously speaking to developers. But I think it goes further.

    During his keynote at the game developers conference and again at E3, Iwata made it a point to mention that his favorite part of the games is watching the faces and reactions of those playing his creation. This is an interesting and fun point, but it has resurfaced enough times to make me think that there is something more to it. I think that it plays right into the hands of the whole idea of amateur developers. The fun is making a game and having your friends play it. *shrug* I really doubt that nintendo will make this happen, but they hints are so obvious that it is impossible to ignore that it is a possibility.