Domain: asiaweek.com
Stories and comments across the archive that link to asiaweek.com.
Stories · 3
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MMOG Subscription Analysis Provides New Insights
Thanks to jer0 for pointing to SirBruce's updated MMOG Subscription Growth analysis page, which tries to "chart the trend in active subscriptions" for major MMO titles using public and private data. This "major revision" has the "chart separated into three tiers" dependent on subscription size, and shows Lineage as the worldwide MMO leader at "just under 2.7 million" (though this may be reliant on bulk 'PC Baang' subscriptions in countries such as South Korea, and the game has "only 7,000 [subscribers] in the United States.") Other notable entries include City Of Heroes ("surpassed 180,000 subscribers... proof that a well-executed MMOG can still garner substantial numbers even in the current competitive climate"), and the also recently launched, but less successful Horizons ("After peaking at around 35,000 subscribers, they have since fallen to somewhere between 20,000 and 25,000 subscribers.") -
PC Baangs In America
VonGuard writes "Ahoy hoy! I've written a new article for the East Bay Express about the rise of the PC Baang in the Northern California Bay Area. While in Korea, Starcraft is still the most popular Baang game, here in the US, Counter-Strike reigns supreme. Are these to be the malt shops and arcades of our time?" -
Web-Surfing Indian Slum Kids Ask: "What's a Computer"
chaoticset writes "An experiment in minimally directed self-learning has been going fairly well, from the article: To test his ideas, Sugata Mitra launched something 13 months ago he calls "the hole in the wall experiment." He took a PC connected to a high-speed data connection and imbedded it in a concrete wall next to NIIT's headquarters in the south end of New Delhi. The wall separates the company's grounds from a garbage-strewn empty lot used by the poor as a public bathroom. Mitra simply left the computer on, connected to the Internet, and allowed any passerby to play with it...he discovered was that the most avid users of the machine were ghetto kids aged 6 to 12, most of whom have only the most rudimentary education and little knowledge of English. Yet within days, the kids had taught themselves to draw on the computer and to browse the Net." Update: 04/17 22:23 GMT by M : Mitra has a website about his experiments.