Domain: atarimagazines.com
Stories and comments across the archive that link to atarimagazines.com.
Stories · 13
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Book Review: Terrible Nerd
tgeller writes "It's hard to believe that today's nerdier children will one day bore their grandkids with stories of primitive mobile access, household robotics, and 3-D printers. Some will become rich and famous by latching onto tomorrow's winners; others will find themselves irrelevant as the objects of their obsessions fail in the marketplace. But all with the energy to remember will come away with stories from the dawn of creation. One such witness is Kevin Savetz, a 41-year-old technology journalist and entrepreneur whose new book Terrible Nerd recounts 'true tales of growing up geek' during the '80s computer revolution. It's a rich chronicle that deftly mixes details of his beloved technologies with the zeitgeist a particular time and space. As such, it's an entertaining read for technologists and non-techies alike." Keep reading for the rest of tgeller's review. Terrible Nerd author Kevin Savetz pages 256 pages publisher Savetz Publishing rating 7/10 reviewer Tom Geller ISBN 978-1939169006 summary Kevin Savetz' biography of personal computing, gaming, and online adventures as a child in the '80s Savetz' background was a perfect storm of nerd-incubation factors. Suburban, Californian, white, middle class, and with a statistically improbable number of engineers in the family, he suffered through "special" gym classes and illnesses that drove him further into indoor pursuits. The family's first "computer" appeared around late 1976 in the form of a Fairchild Channel F video game — the first to use ROM cartridges. It was followed by an Intellivision in 1981 before Savetz gained access to his first "real" computer a few months later: an Atari 800 at his father's house, available to him only on bi-weekly visits.
As the Atari opens Savetz' world, Terrible Nerd traces his progress into a computer-geek community that existed even then. Between epic sessions playing text adventures (like Zork) and 8-bit classics (like M.U.L.E.), he discovered programming, software trading and, ultimately, modem-connected bulletin-board systems (BBSes). This, I think, is where the book is at its most interesting: it charts not only the nascent technology, but also a young man's blossoming into an engaged, social animal.
Not that the book is short on personal insights elsewhere. Overall, Savetz does a good job interweaving technology, personal development, and his feelings at the time. It's certainly a personal book, and the author isn't afraid to come off as the bad guy once in a while. He admits to sundry misdeeds, including piracy (ubiquitous then), hacking, forgery, and even rigging a church raffle. But he also shines light on the turbulence of adolescence, from a rocky relationship with his stepfather, to a deceitful boss, to an attempted molestation by a family friend who'd given him a valuable package of software.
In this way, it's far more readable than purely technical histories, such as Peter Salus' otherwise fascinating Casting the Net: From ARPANET to INTERNET and beyond . I would have liked greater cohesion among the stories, though — a story arc, a sense that they were all driving toward something bigger. Without a crystal ball, one doesn't have that sense of purpose at the time; but as this was written in retrospect, he could have done more to tie it all together.
On the other hand, one can't fault the author's dedication to recording details of this time — a venture he nobly continues through sites such as atariarchives.org and Classic Computer Magazine Archives. Given his archivist's heart, it's surprising that the book didn't include a much-needed index.
For me, Terrible Nerd started to slow a bit when Savetz related his college experience in the late '80s. Admittedly, this sense of detachment is partly for personal reasons: my own involvement in computers died down for a few years then, so tales of the IBM PC XT and such awoke no memories. Perhaps those years were just not as technologically interesting, as "hobbyist" computers disappeared, and the focus moved from the family den to the office. Or perhaps adulthood is intrinsically less dramatic than adolescence. In any case, this period of the book is not without its great stories, such as the author's accidental denial-of-service flood that shut down Europe's internet connection, or his involvement with the famous multi-user LambdaMOO. (I regretted that he didn't comment on the attention that that MOO got, first from a notable 1994 Wired article, then from the 1999 book My Tiny Life.)
Around then, his longstanding interest in writing and journalism started to pay off. Advice from established computer journalist John C. Dvorak and a lead from war reporter (and fellow MOO-er) Jacques Leslie led him to his first gig with MicroTimes. That led to many other jobs, including a lucrative position as America Online's "AnswerMan" (for a cut of the service's substantial hourly fees). Writing a FAQ on internet faxing got him into entrepreneurship with FaxZero.com and several other endeavors, and he took part in founding an early community internet service provider (ISP). He continues to write, and to oversee several online businesses, to this day.
Like most personal narratives, Terrible Nerd has its slow moments — some phases of one's life just aren't as interesting as others. And unlike the best of them, it lacks an overriding theme beyond "It was cool to be a computer kid in the '80s!". But that was enough to keep me hooked. For those of us who shared that time and space, it's well-presented nostalgia; for those coming up now, it's a roadmap for enjoying emerging technologies in today's time and space.
You can purchase Terrible Nerd from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
Orson Scott Card on Games, 21 Years Ago
MilenCent writes "Long long ago, Orson Scott Card wrote a game opinion column for Compute! Magazine. In the November 1983 issue, he had some interesting things to say about the essential ingredients of a great game, all arguably still important today. He picked out one company that, at the time, consistently excelled in most of these areas--try to guess which one! Additional commentary over at Curmudgeon Gamer." -
Slashback: OSS, Lawsuits, History
Slashback tonight brings some corrections, clarifications, and updates to previous Slashdot stories, including Record Label civil war, more big-business software getting tossed into open source, US Government says 2008 IPv6 still on track, EU Warned Microsoft source code not enough, RIM celebrates a victory in Germany, 10th planet a reality, and looking forward to the year 2001 -- Read on for details.Record Label Supports Accused File-Sharer. arabagast writes "The Nettwerk Music Group has said it will pay for the defense of David Greubel. Greubel is the defendant in a complaint filed by the RIAA in a U.S. District Court in Fort Worth, Texas accusing him of having 600 illegally downloaded music files on his home computer."
Qluster's OpenQRM goes OSS. Decibel writes "While Microsoft, Oracle and now IBM have made news by releasing free versions of their databases, other companies have gone one better and released versions of their products as OSS. Qlusters is one example, in that they just released OpenQRM. The CTO's previous company (Symbiot) also made a similar play, releasing OpenSIMS. Could this be the start of a change to where commercial software starts melding more and more into OSS?"
US Government says 2008 IPv6 still on track. DrkShadow writes to tell us that the Government is holding fast to their 2008 IPv6 switch commitment. From the article: "The White House Office of Management and Budget said it would issue a policy memorandum dictating full federal 'IPv6' compliance in an effort to spur its deployment throughout government agencies."
EU Warned Microsoft source code not enough. Joe Barr writes "According to WindowsITPro, the Wall Street Journal has obtained a copy of a confidential memo sent from the EU to Microsoft last month which warned Microsoft that an offer of the source code would not be enough to satisfy the EU's requirements for interoperability. Open source advocates have blasted the offer because it lacks the knowledge required to interoperate with Windows behind its IP licensing, thus making it unusable."
RIM celebrates a victory in Germany. PDG writes "Looks like not everything is going bad for RIM as they have recently won another patent based lawsuit, but this time in Germany. At least they don't have all their legal eggs in one basket."
10th planet a reality. smooth wombat writes "After measuring twice and cutting once, a team of German astrophysicists at the University of Bonn led by Frank Bertoldi have concluded that the object located beyond the orbit of Pluto and named 2003 UB313, is 435 miles larger in diameter than Pluto. As a result, there will be increasing pressure on the IAU (International Astronomical Union) to classify this object as the 10th planet. From the article: '"It is now increasingly hard to justify calling Pluto a planet if UB313 is not also given this status," Bertoldi said.'"
Looking forward to the year 2001. ChristianNerds writes "Atari Magazine is serving up an article written in 1989 concerning what the next century would be like. From the article: 'A typical morning in the year 2001: You wake up, scan the custom newspaper that's spilling from your fax, walk into the living room. There you speak to a giant screen on the wall, part of which instantly becomes a high-quality TV monitor. When you leave for work, you carry a smart wallet, a computer the size of a credit card. When you come home, you slip on special eyeglasses and stroll through a completely artificial world.' They got a great deal right, like the spread of optical disk usage, the internet (ISDN), and parallel processing."
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Are MS, W3C Barking Up Wrong Prior Art Tree?
theodp writes "CNET reports on how Microsoft and the W3C are spotlighting old technology - Pei Wei's Viola browser and W3C staff member Dave Raggett's HTML+ specification - in an effort to defeat Eolas' Web patent. In his ruling, the Eolas judge agreed that a Wei presentation that included an interactive image of a chessboard came close to prior art, but explained that the late 1994 date of invention excluded it from the ambit of prior art. Perhaps the judge might have ruled differently had he been shown January 1994 correspondence between Tim Berners-Lee, Pei Wei, Dave Raggett, and others in response to a challenge to match the prior art of the interactive, networked games that were operational on the PLATO system in the 70s at the University of Illinois to make it possible to develop browser-based chess games." (Read on for more.)theodp continues: "If they were up on PLATO history, Microsoft's lawyers could have shown the judge that operational prior art existed two decades earlier than Eolas', Wei's, and Raggett's efforts. Not only that, there are striking similarities between PLATO and Eolas patents. BTW, Eolas patent holder Michael Doyle obtained his degrees from the University of Illinois, where PLATO was developed and widely used."
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Old-school Nerdy Comics
savetz writes "20 years before User Friendly, Doctor Fun, and Dilbert, about the only place a geek could go for a fix of nerdy comic goodness was ... Radio Shack. Tandy Computer Whiz Kids was a comic book series that was distributed for free at Radio Shack stores. It featured overeager kids stopping bad guys with their TRS-80s and acoustic modems, sweetly naive information about computers, and constant shilling of Radio Shack products. They're now on the Web." Update: 04/19 03:44 GMT by J : We're having a bit of DB trouble tonight... bear with us. -
Old-school Nerdy Comics
savetz writes "20 years before User Friendly, Doctor Fun, and Dilbert, about the only place a geek could go for a fix of nerdy comic goodness was ... Radio Shack. Tandy Computer Whiz Kids was a comic book series that was distributed for free at Radio Shack stores. It featured overeager kids stopping bad guys with their TRS-80s and acoustic modems, sweetly naive information about computers, and constant shilling of Radio Shack products. They're now on the Web." Update: 04/19 03:44 GMT by J : We're having a bit of DB trouble tonight... bear with us. -
Classic Computer Magazine Archive
savetz writes "I think /. readers will find this of interest: the Classic Computer Magazine Archive serves up the full text from old compter mags: three years of Creative Computing plus every issue of Antic, STart, and Hi-Res. There's also a bit of text from Compute! and Compute!'s Gazette. Everything is there with permission from the publishers." -
Classic Computer Magazine Archive
savetz writes "I think /. readers will find this of interest: the Classic Computer Magazine Archive serves up the full text from old compter mags: three years of Creative Computing plus every issue of Antic, STart, and Hi-Res. There's also a bit of text from Compute! and Compute!'s Gazette. Everything is there with permission from the publishers." -
Classic Computer Magazine Archive
savetz writes "I think /. readers will find this of interest: the Classic Computer Magazine Archive serves up the full text from old compter mags: three years of Creative Computing plus every issue of Antic, STart, and Hi-Res. There's also a bit of text from Compute! and Compute!'s Gazette. Everything is there with permission from the publishers." -
Classic Computer Magazine Archive
savetz writes "I think /. readers will find this of interest: the Classic Computer Magazine Archive serves up the full text from old compter mags: three years of Creative Computing plus every issue of Antic, STart, and Hi-Res. There's also a bit of text from Compute! and Compute!'s Gazette. Everything is there with permission from the publishers." -
Classic Computer Magazine Archive
savetz writes "I think /. readers will find this of interest: the Classic Computer Magazine Archive serves up the full text from old compter mags: three years of Creative Computing plus every issue of Antic, STart, and Hi-Res. There's also a bit of text from Compute! and Compute!'s Gazette. Everything is there with permission from the publishers." -
Classic Computer Magazine Archive
savetz writes "I think /. readers will find this of interest: the Classic Computer Magazine Archive serves up the full text from old compter mags: three years of Creative Computing plus every issue of Antic, STart, and Hi-Res. There's also a bit of text from Compute! and Compute!'s Gazette. Everything is there with permission from the publishers." -
Classic Computer Magazine Archive
savetz writes "I think /. readers will find this of interest: the Classic Computer Magazine Archive serves up the full text from old compter mags: three years of Creative Computing plus every issue of Antic, STart, and Hi-Res. There's also a bit of text from Compute! and Compute!'s Gazette. Everything is there with permission from the publishers."